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b2531310b4
1. Game will now be paused on movie finish 2. Added 'Save without Closing'
188 lines
6.4 KiB
C++
188 lines
6.4 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <boost/serialization/vector.hpp>
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#include "common/common_types.h"
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namespace Service {
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namespace HID {
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struct AccelerometerDataEntry;
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struct GyroscopeDataEntry;
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struct PadState;
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struct TouchDataEntry;
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} // namespace HID
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namespace IR {
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struct ExtraHIDResponse;
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union PadState;
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} // namespace IR
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} // namespace Service
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namespace Core {
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struct CTMHeader;
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struct ControllerState;
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class Movie {
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public:
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enum class PlayMode { None, Recording, Playing, MovieFinished };
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enum class ValidationResult {
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OK,
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RevisionDismatch,
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InputCountDismatch,
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Invalid,
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};
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/**
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* Gets the instance of the Movie singleton class.
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* @returns Reference to the instance of the Movie singleton class.
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*/
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static Movie& GetInstance() {
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return s_instance;
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}
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void SetPlaybackCompletionCallback(std::function<void()> completion_callback);
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void StartPlayback(const std::string& movie_file);
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void StartRecording(const std::string& movie_file, const std::string& author);
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/**
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* Sets the read-only status.
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* When true, movies will be opened in read-only mode. Loading a state will resume playback
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* from that state.
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* When false, movies will be opened in read/write mode. Loading a state will start recording
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* from that state (rerecording). To start rerecording without loading a state, one can save
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* and then immediately load while in R/W.
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*
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* The default is true.
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*/
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void SetReadOnly(bool read_only);
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/// Prepare to override the clock before playing back movies
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void PrepareForPlayback(const std::string& movie_file);
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/// Prepare to override the clock before recording movies
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void PrepareForRecording();
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ValidationResult ValidateMovie(const std::string& movie_file) const;
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/// Get the init time that would override the one in the settings
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u64 GetOverrideInitTime() const;
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struct MovieMetadata {
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u64 program_id;
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std::string author;
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u32 rerecord_count;
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u64 input_count;
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};
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MovieMetadata GetMovieMetadata(const std::string& movie_file) const;
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/// Get the current movie's unique ID. Used to provide separate savestate slots for movies.
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u64 GetCurrentMovieID() const {
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return id;
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}
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void Shutdown();
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/**
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* When recording: Takes a copy of the given input states so they can be used for playback
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* When playing: Replaces the given input states with the ones stored in the playback file
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*/
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void HandlePadAndCircleStatus(Service::HID::PadState& pad_state, s16& circle_pad_x,
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s16& circle_pad_y);
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/**
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* When recording: Takes a copy of the given input states so they can be used for playback
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* When playing: Replaces the given input states with the ones stored in the playback file
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*/
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void HandleTouchStatus(Service::HID::TouchDataEntry& touch_data);
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/**
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* When recording: Takes a copy of the given input states so they can be used for playback
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* When playing: Replaces the given input states with the ones stored in the playback file
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*/
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void HandleAccelerometerStatus(Service::HID::AccelerometerDataEntry& accelerometer_data);
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/**
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* When recording: Takes a copy of the given input states so they can be used for playback
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* When playing: Replaces the given input states with the ones stored in the playback file
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*/
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void HandleGyroscopeStatus(Service::HID::GyroscopeDataEntry& gyroscope_data);
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/**
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* When recording: Takes a copy of the given input states so they can be used for playback
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* When playing: Replaces the given input states with the ones stored in the playback file
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*/
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void HandleIrRst(Service::IR::PadState& pad_state, s16& c_stick_x, s16& c_stick_y);
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/**
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* When recording: Takes a copy of the given input states so they can be used for playback
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* When playing: Replaces the given input states with the ones stored in the playback file
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*/
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void HandleExtraHidResponse(Service::IR::ExtraHIDResponse& extra_hid_response);
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PlayMode GetPlayMode() const;
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u64 GetCurrentInputIndex() const;
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u64 GetTotalInputCount() const;
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/**
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* Saves the movie immediately, in its current state.
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* This is called in Shutdown.
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*/
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void SaveMovie();
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private:
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static Movie s_instance;
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void CheckInputEnd();
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template <typename... Targs>
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void Handle(Targs&... Fargs);
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void Play(Service::HID::PadState& pad_state, s16& circle_pad_x, s16& circle_pad_y);
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void Play(Service::HID::TouchDataEntry& touch_data);
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void Play(Service::HID::AccelerometerDataEntry& accelerometer_data);
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void Play(Service::HID::GyroscopeDataEntry& gyroscope_data);
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void Play(Service::IR::PadState& pad_state, s16& c_stick_x, s16& c_stick_y);
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void Play(Service::IR::ExtraHIDResponse& extra_hid_response);
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void Record(const ControllerState& controller_state);
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void Record(const Service::HID::PadState& pad_state, const s16& circle_pad_x,
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const s16& circle_pad_y);
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void Record(const Service::HID::TouchDataEntry& touch_data);
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void Record(const Service::HID::AccelerometerDataEntry& accelerometer_data);
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void Record(const Service::HID::GyroscopeDataEntry& gyroscope_data);
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void Record(const Service::IR::PadState& pad_state, const s16& c_stick_x, const s16& c_stick_y);
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void Record(const Service::IR::ExtraHIDResponse& extra_hid_response);
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ValidationResult ValidateHeader(const CTMHeader& header) const;
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ValidationResult ValidateInput(const std::vector<u8>& input, u64 expected_count) const;
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PlayMode play_mode;
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std::string record_movie_file;
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std::string record_movie_author;
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u64 init_time; // Clock init time override for RNG consistency
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std::vector<u8> recorded_input;
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std::size_t current_byte = 0;
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u64 current_input = 0;
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// Total input count of the current movie being played. Not used for recording.
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u64 total_input = 0;
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u64 id = 0; // ID of the current movie loaded
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u64 program_id = 0;
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u32 rerecord_count = 1;
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bool read_only = true;
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std::function<void()> playback_completion_callback = [] {};
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version);
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friend class boost::serialization::access;
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};
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} // namespace Core
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BOOST_CLASS_VERSION(Core::Movie, 1)
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