citra/src/core/movie.h
zhupengfei b2531310b4
Minor improvements to the UX
1. Game will now be paused on movie finish
2. Added 'Save without Closing'
2021-02-08 11:25:38 +08:00

188 lines
6.4 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <boost/serialization/vector.hpp>
#include "common/common_types.h"
namespace Service {
namespace HID {
struct AccelerometerDataEntry;
struct GyroscopeDataEntry;
struct PadState;
struct TouchDataEntry;
} // namespace HID
namespace IR {
struct ExtraHIDResponse;
union PadState;
} // namespace IR
} // namespace Service
namespace Core {
struct CTMHeader;
struct ControllerState;
class Movie {
public:
enum class PlayMode { None, Recording, Playing, MovieFinished };
enum class ValidationResult {
OK,
RevisionDismatch,
InputCountDismatch,
Invalid,
};
/**
* Gets the instance of the Movie singleton class.
* @returns Reference to the instance of the Movie singleton class.
*/
static Movie& GetInstance() {
return s_instance;
}
void SetPlaybackCompletionCallback(std::function<void()> completion_callback);
void StartPlayback(const std::string& movie_file);
void StartRecording(const std::string& movie_file, const std::string& author);
/**
* Sets the read-only status.
* When true, movies will be opened in read-only mode. Loading a state will resume playback
* from that state.
* When false, movies will be opened in read/write mode. Loading a state will start recording
* from that state (rerecording). To start rerecording without loading a state, one can save
* and then immediately load while in R/W.
*
* The default is true.
*/
void SetReadOnly(bool read_only);
/// Prepare to override the clock before playing back movies
void PrepareForPlayback(const std::string& movie_file);
/// Prepare to override the clock before recording movies
void PrepareForRecording();
ValidationResult ValidateMovie(const std::string& movie_file) const;
/// Get the init time that would override the one in the settings
u64 GetOverrideInitTime() const;
struct MovieMetadata {
u64 program_id;
std::string author;
u32 rerecord_count;
u64 input_count;
};
MovieMetadata GetMovieMetadata(const std::string& movie_file) const;
/// Get the current movie's unique ID. Used to provide separate savestate slots for movies.
u64 GetCurrentMovieID() const {
return id;
}
void Shutdown();
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandlePadAndCircleStatus(Service::HID::PadState& pad_state, s16& circle_pad_x,
s16& circle_pad_y);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleTouchStatus(Service::HID::TouchDataEntry& touch_data);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleAccelerometerStatus(Service::HID::AccelerometerDataEntry& accelerometer_data);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleGyroscopeStatus(Service::HID::GyroscopeDataEntry& gyroscope_data);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleIrRst(Service::IR::PadState& pad_state, s16& c_stick_x, s16& c_stick_y);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleExtraHidResponse(Service::IR::ExtraHIDResponse& extra_hid_response);
PlayMode GetPlayMode() const;
u64 GetCurrentInputIndex() const;
u64 GetTotalInputCount() const;
/**
* Saves the movie immediately, in its current state.
* This is called in Shutdown.
*/
void SaveMovie();
private:
static Movie s_instance;
void CheckInputEnd();
template <typename... Targs>
void Handle(Targs&... Fargs);
void Play(Service::HID::PadState& pad_state, s16& circle_pad_x, s16& circle_pad_y);
void Play(Service::HID::TouchDataEntry& touch_data);
void Play(Service::HID::AccelerometerDataEntry& accelerometer_data);
void Play(Service::HID::GyroscopeDataEntry& gyroscope_data);
void Play(Service::IR::PadState& pad_state, s16& c_stick_x, s16& c_stick_y);
void Play(Service::IR::ExtraHIDResponse& extra_hid_response);
void Record(const ControllerState& controller_state);
void Record(const Service::HID::PadState& pad_state, const s16& circle_pad_x,
const s16& circle_pad_y);
void Record(const Service::HID::TouchDataEntry& touch_data);
void Record(const Service::HID::AccelerometerDataEntry& accelerometer_data);
void Record(const Service::HID::GyroscopeDataEntry& gyroscope_data);
void Record(const Service::IR::PadState& pad_state, const s16& c_stick_x, const s16& c_stick_y);
void Record(const Service::IR::ExtraHIDResponse& extra_hid_response);
ValidationResult ValidateHeader(const CTMHeader& header) const;
ValidationResult ValidateInput(const std::vector<u8>& input, u64 expected_count) const;
PlayMode play_mode;
std::string record_movie_file;
std::string record_movie_author;
u64 init_time; // Clock init time override for RNG consistency
std::vector<u8> recorded_input;
std::size_t current_byte = 0;
u64 current_input = 0;
// Total input count of the current movie being played. Not used for recording.
u64 total_input = 0;
u64 id = 0; // ID of the current movie loaded
u64 program_id = 0;
u32 rerecord_count = 1;
bool read_only = true;
std::function<void()> playback_completion_callback = [] {};
template <class Archive>
void serialize(Archive& ar, const unsigned int file_version);
friend class boost::serialization::access;
};
} // namespace Core
BOOST_CLASS_VERSION(Core::Movie, 1)