citra/src/citra_qt/configuration/configure_enhancements.ui
vitor-k 89cab445d4 Implementation of screen rotation without use of additional layouts.
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.

Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00

337 lines
9.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureEnhancements</class>
<widget class="QWidget" name="ConfigureEnhancements">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>595</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="rendererBox">
<property name="title">
<string>Renderer</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Internal Resolution</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="resolution_factor_combobox">
<item>
<property name="text">
<string>Auto (Window Size)</string>
</property>
</item>
<item>
<property name="text">
<string>Native (400x240)</string>
</property>
</item>
<item>
<property name="text">
<string>2x Native (800x480)</string>
</property>
</item>
<item>
<property name="text">
<string>3x Native (1200x720)</string>
</property>
</item>
<item>
<property name="text">
<string>4x Native (1600x960)</string>
</property>
</item>
<item>
<property name="text">
<string>5x Native (2000x1200)</string>
</property>
</item>
<item>
<property name="text">
<string>6x Native (2400x1440)</string>
</property>
</item>
<item>
<property name="text">
<string>7x Native (2800x1680)</string>
</property>
</item>
<item>
<property name="text">
<string>8x Native (3200x1920)</string>
</property>
</item>
<item>
<property name="text">
<string>9x Native (3600x2160)</string>
</property>
</item>
<item>
<property name="text">
<string>10x Native (4000x2400)</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="toggle_linear_filter">
<property name="text">
<string>Enable Linear Filtering</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_11">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Post-Processing Shader</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="shader_combobox"/>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Stereoscopy</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<widget class="QLabel" name="label_4">
<property name="text">
<string>Stereoscopic 3D Mode</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="render_3d_combobox">
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>Side by Side</string>
</property>
</item>
<item>
<property name="text">
<string>Anaglyph</string>
</property>
</item>
<item>
<property name="text">
<string>Interlaced</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_7">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Depth</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="factor_3d">
<property name="suffix">
<string>%</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>100</number>
</property>
<property name="value">
<number>0</number>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="layoutBox">
<property name="title">
<string>Layout</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QLabel" name="label1">
<property name="text">
<string>Screen Layout:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="layout_combobox">
<item>
<property name="text">
<string>Default</string>
</property>
</item>
<item>
<property name="text">
<string>Single Screen</string>
</property>
</item>
<item>
<property name="text">
<string>Large Screen</string>
</property>
</item>
<item>
<property name="text">
<string>Side by Side</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="swap_screen">
<property name="text">
<string>Swap Screens</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="upright_screen">
<property name="text">
<string>Rotate Screens Upright</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="bg_label">
<property name="text">
<string>Background Color:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="bg_button">
<property name="maximumSize">
<size>
<width>40</width>
<height>16777215</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="utilityBox">
<property name="title">
<string>Utility</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_8">
<item>
<widget class="QCheckBox" name="toggle_disk_shader_cache">
<property name="text">
<string>Use Disk Shader Cache</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_custom_textures">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Replace textures with PNG files.&lt;/p&gt;&lt;p&gt;Textures are loaded from load/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Use Custom Textures</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_dump_textures">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dump textures to PNG files.&lt;/p&gt;&lt;p&gt;Textures are dumped to dump/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Dump Textures</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_preload_textures">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load all custom textures into memory on boot, instead of loading them when the game requires them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Preload Custom Textures</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>165</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>