citra/src/core/hle/kernel/address_arbiter.h
Lioncash 63c7b44ba8 kernel: Move object class to its own source files
General moving to keep kernel object types separate from the direct
kernel code. Also essentially a preliminary cleanup before eliminating
global kernel state in the kernel code.
2018-08-23 17:31:59 +02:00

78 lines
2.4 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
#include "core/hle/result.h"
// Address arbiters are an underlying kernel synchronization object that can be created/used via
// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
// semaphores.
////////////////////////////////////////////////////////////////////////////////////////////////////
// Kernel namespace
namespace Kernel {
class Thread;
enum class ArbitrationType : u32 {
Signal,
WaitIfLessThan,
DecrementAndWaitIfLessThan,
WaitIfLessThanWithTimeout,
DecrementAndWaitIfLessThanWithTimeout,
};
class AddressArbiter final : public Object {
public:
/**
* Creates an address arbiter.
*
* @param name Optional name used for debugging.
* @returns The created AddressArbiter.
*/
static SharedPtr<AddressArbiter> Create(std::string name = "Unknown");
std::string GetTypeName() const override {
return "Arbiter";
}
std::string GetName() const override {
return name;
}
static const HandleType HANDLE_TYPE = HandleType::AddressArbiter;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
std::string name; ///< Name of address arbiter object (optional)
ResultCode ArbitrateAddress(SharedPtr<Thread> thread, ArbitrationType type, VAddr address,
s32 value, u64 nanoseconds);
private:
AddressArbiter();
~AddressArbiter() override;
/// Puts the thread to wait on the specified arbitration address under this address arbiter.
void WaitThread(SharedPtr<Thread> thread, VAddr wait_address);
/// Resume all threads found to be waiting on the address under this address arbiter
void ResumeAllThreads(VAddr address);
/// Resume one thread found to be waiting on the address under this address arbiter and return
/// the resumed thread.
SharedPtr<Thread> ResumeHighestPriorityThread(VAddr address);
/// Threads waiting for the address arbiter to be signaled.
std::vector<SharedPtr<Thread>> waiting_threads;
};
} // namespace Kernel