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8d6927dc4c
While we're in the same area, we can ensure GameDir member variables are always initialized to consistent values.
137 lines
3.1 KiB
C++
137 lines
3.1 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include <utility>
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#include <vector>
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#include <QByteArray>
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#include <QMetaType>
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#include <QString>
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#include <QStringList>
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#include <QVector>
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#include "common/common_types.h"
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namespace UISettings {
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using ContextualShortcut = std::pair<QString, int>;
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struct Shortcut {
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QString name;
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QString group;
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ContextualShortcut shortcut;
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};
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using Themes = std::array<std::pair<const char*, const char*>, 4>;
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extern const Themes themes;
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struct GameDir {
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QString path;
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bool deep_scan = false;
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bool expanded = false;
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bool operator==(const GameDir& rhs) const {
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return path == rhs.path;
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}
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bool operator!=(const GameDir& rhs) const {
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return !operator==(rhs);
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}
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};
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enum class GameListIconSize {
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NoIcon, ///< Do not display icons
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SmallIcon, ///< Display a small (24x24) icon
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LargeIcon, ///< Display a large (48x48) icon
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};
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enum class GameListText {
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NoText = -1, ///< No text
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FileName, ///< Display the file name of the entry
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FullPath, ///< Display the full path of the entry
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TitleName, ///< Display the name of the title
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TitleID, ///< Display the title ID
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LongTitleName, ///< Display the long name of the title
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ListEnd, ///< Keep this at the end of the enum.
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};
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struct Values {
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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bool microprofile_visible;
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bool single_window_mode;
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bool fullscreen;
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bool display_titlebar;
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bool show_filter_bar;
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bool show_status_bar;
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bool confirm_before_closing;
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bool first_start;
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bool pause_when_in_background;
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bool hide_mouse;
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bool updater_found;
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bool update_on_close;
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bool check_for_update_on_start;
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// Discord RPC
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bool enable_discord_presence;
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// Game List
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GameListIconSize game_list_icon_size;
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GameListText game_list_row_1;
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GameListText game_list_row_2;
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bool game_list_hide_no_icon;
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bool game_list_single_line_mode;
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u16 screenshot_resolution_factor;
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QString roms_path;
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QString symbols_path;
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QString movie_record_path;
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QString movie_playback_path;
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QString screenshot_path;
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QString video_dumping_path;
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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QVector<UISettings::GameDir> game_dirs;
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QStringList recent_files;
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QString language;
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QString theme;
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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uint32_t callout_flags;
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// multiplayer settings
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QString nickname;
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QString ip;
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QString port;
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QString room_nickname;
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QString room_name;
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quint32 max_player;
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QString room_port;
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uint host_type;
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qulonglong game_id;
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QString room_description;
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std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
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// logging
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bool show_console;
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};
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extern Values values;
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} // namespace UISettings
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Q_DECLARE_METATYPE(UISettings::GameDir*);
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