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A Nintendo 3DS Emulator
162d641a30
- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>). |
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externals | ||
src | ||
vsprops | ||
.gitignore | ||
.travis-build.sh | ||
.travis-deps.sh | ||
.travis.yml | ||
citra.sln | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
license.txt | ||
README.md |
citra emulator
An experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.
For development discussion, please join us @ #citra on freenode.
Development
If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.
Building
- Windows: Windows Build
- Linux: Linux Build