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2c89d4d5cd
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
261 lines
7.2 KiB
C++
261 lines
7.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "common/string_util.h"
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#include "common/bit_field.h"
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#include "core/file_sys/file_backend.h"
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#include "core/file_sys/directory_backend.h"
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#include "core/mem_map.h"
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#include "core/hle/kernel/kernel.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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// Path string type
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enum LowPathType : u32 {
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Invalid = 0,
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Empty = 1,
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Binary = 2,
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Char = 3,
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Wchar = 4
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};
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union Mode {
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u32 hex;
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BitField<0, 1, u32> read_flag;
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BitField<1, 1, u32> write_flag;
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BitField<2, 1, u32> create_flag;
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};
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class Path {
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public:
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Path() : type(Invalid) {
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}
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Path(const char* path) : type(Char), string(path) {
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}
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Path(std::vector<u8> binary_data) : type(Binary), binary(std::move(binary_data)) {
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}
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Path(LowPathType type, u32 size, u32 pointer) : type(type) {
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switch (type) {
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case Binary:
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{
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u8* data = Memory::GetPointer(pointer);
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binary = std::vector<u8>(data, data + size);
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break;
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}
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case Char:
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{
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const char* data = reinterpret_cast<const char*>(Memory::GetPointer(pointer));
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string = std::string(data, size - 1); // Data is always null-terminated.
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break;
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}
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case Wchar:
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{
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const char16_t* data = reinterpret_cast<const char16_t*>(Memory::GetPointer(pointer));
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u16str = std::u16string(data, size/2 - 1); // Data is always null-terminated.
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break;
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}
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default:
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break;
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}
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}
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LowPathType GetType() const {
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return type;
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}
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/**
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* Gets the string representation of the path for debugging
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* @return String representation of the path for debugging
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*/
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const std::string DebugStr() const {
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switch (GetType()) {
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case Invalid:
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return "[Invalid]";
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case Empty:
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return "[Empty]";
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case Binary:
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{
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std::stringstream res;
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res << "[Binary: ";
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for (unsigned byte : binary)
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res << std::hex << std::setw(2) << std::setfill('0') << byte;
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res << ']';
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return res.str();
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}
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case Char:
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return "[Char: " + AsString() + ']';
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case Wchar:
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return "[Wchar: " + AsString() + ']';
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}
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}
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const std::string AsString() const {
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switch (GetType()) {
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case Char:
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return string;
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case Wchar:
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return Common::UTF16ToUTF8(u16str);
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case Empty:
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return {};
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case Invalid:
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case Binary:
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// TODO(yuriks): Add assert
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LOG_ERROR(Service_FS, "LowPathType cannot be converted to string!");
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return {};
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}
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}
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const std::u16string AsU16Str() const {
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switch (GetType()) {
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case Char:
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return Common::UTF8ToUTF16(string);
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case Wchar:
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return u16str;
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case Empty:
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return {};
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case Invalid:
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case Binary:
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// TODO(yuriks): Add assert
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LOG_ERROR(Service_FS, "LowPathType cannot be converted to u16string!");
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return {};
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}
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}
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const std::vector<u8> AsBinary() const {
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switch (GetType()) {
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case Binary:
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return binary;
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case Char:
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return std::vector<u8>(string.begin(), string.end());
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case Wchar:
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{
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// use two u8 for each character of u16str
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std::vector<u8> to_return(u16str.size() * 2);
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for (size_t i = 0; i < u16str.size(); ++i) {
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u16 tmp_char = u16str.at(i);
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to_return[i*2] = (tmp_char & 0xFF00) >> 8;
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to_return[i*2 + 1] = (tmp_char & 0x00FF);
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}
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return to_return;
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}
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case Empty:
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return {};
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case Invalid:
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// TODO(yuriks): Add assert
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LOG_ERROR(Service_FS, "LowPathType cannot be converted to binary!");
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return {};
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}
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}
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private:
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LowPathType type;
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std::vector<u8> binary;
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std::string string;
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std::u16string u16str;
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};
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class ArchiveBackend : NonCopyable {
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public:
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virtual ~ArchiveBackend() {
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}
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/**
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* Tries to open the archive of this type with the specified path
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* @param path Path to the archive
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* @return ResultCode of the operation
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*/
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virtual ResultCode Open(const Path& path) = 0;
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/**
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* Deletes the archive contents and then re-creates the base folder
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* @param path Path to the archive
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* @return ResultCode of the operation, 0 on success
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*/
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virtual ResultCode Format(const Path& path) const = 0;
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/**
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* Get a descriptive name for the archive (e.g. "RomFS", "SaveData", etc.)
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*/
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virtual std::string GetName() const = 0;
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/**
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* Open a file specified by its path, using the specified mode
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* @param path Path relative to the archive
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* @param mode Mode to open the file with
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* @return Opened file, or nullptr
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*/
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virtual std::unique_ptr<FileBackend> OpenFile(const Path& path, const Mode mode) const = 0;
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/**
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* Delete a file specified by its path
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* @param path Path relative to the archive
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* @return Whether the file could be deleted
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*/
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virtual bool DeleteFile(const Path& path) const = 0;
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/**
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* Rename a File specified by its path
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* @param src_path Source path relative to the archive
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* @param dest_path Destination path relative to the archive
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* @return Whether rename succeeded
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*/
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virtual bool RenameFile(const Path& src_path, const Path& dest_path) const = 0;
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/**
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* Delete a directory specified by its path
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* @param path Path relative to the archive
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* @return Whether the directory could be deleted
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*/
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virtual bool DeleteDirectory(const Path& path) const = 0;
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/**
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* Create a file specified by its path
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* @param path Path relative to the Archive
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* @param size The size of the new file, filled with zeroes
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* @return File creation result code
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*/
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virtual ResultCode CreateFile(const Path& path, u32 size) const = 0;
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/**
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* Create a directory specified by its path
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* @param path Path relative to the archive
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* @return Whether the directory could be created
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*/
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virtual bool CreateDirectory(const Path& path) const = 0;
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/**
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* Rename a Directory specified by its path
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* @param src_path Source path relative to the archive
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* @param dest_path Destination path relative to the archive
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* @return Whether rename succeeded
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*/
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virtual bool RenameDirectory(const Path& src_path, const Path& dest_path) const = 0;
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/**
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* Open a directory specified by its path
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* @param path Path relative to the archive
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* @return Opened directory, or nullptr
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*/
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virtual std::unique_ptr<DirectoryBackend> OpenDirectory(const Path& path) const = 0;
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};
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} // namespace FileSys
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