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* DSP: Implement Pipe 2 Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). * AudioCore: Implement codecs (DecodeADPCM, DecodePCM8, DecodePCM16) * DSP Pipes: Implement as FIFO * AudioCore: File structure * AudioCore: More structure * AudioCore: Buffer management * DSP/Source: Reorganise Source's AdvanceFrame. * Audio Output * lolidk * huh? * interp * More interp stuff * oops * Zero State * Don't mix Source frame if it's not enabled * DSP: Forgot to zero a buffer, adjusted thread synchronisation, adjusted format spec for buffers * asdf * Get it to compile and tweak stretching a bit. * revert stretch test * deleted accidental partial catch submodule commit * new audio stretching algorithm * update .gitmodule * fix OS X build * remove getopt from rubberband * #include <stddef> to audio_core.h * typo * -framework Accelerate * OptionTransientsSmooth -> OptionTransientsCrisp * tweak stretch tempo smoothing coefficient. also switch back to smooth. * tweak mroe * remove printf * sola * #include <cmath> * VERY QUICK MERGE TO GET IT WORKING DOESN'T ACTIVATE AUDIO FILTERS * Reminder to self * fix comparison * common/thread: Correct code style * Thread: Make Barrier reusable * fix threading synchonisation code * add profiling code * print error to console when audio clips * fix metallic sound * reduce logspam
527 lines
15 KiB
C++
527 lines
15 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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///
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/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
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///
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/// Notes:
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/// - Initialize the SoundTouch object instance by setting up the sound stream
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/// parameters with functions 'setSampleRate' and 'setChannels', then set
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/// desired tempo/pitch/rate settings with the corresponding functions.
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///
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/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
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/// samples that are to be processed are fed into one of the pipe by calling
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/// function 'putSamples', while the ready processed samples can be read
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/// from the other end of the pipeline with function 'receiveSamples'.
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///
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/// - The SoundTouch processing classes require certain sized 'batches' of
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/// samples in order to process the sound. For this reason the classes buffer
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/// incoming samples until there are enough of samples available for
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/// processing, then they carry out the processing step and consequently
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/// make the processed samples available for outputting.
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///
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/// - For the above reason, the processing routines introduce a certain
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/// 'latency' between the input and output, so that the samples input to
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/// SoundTouch may not be immediately available in the output, and neither
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/// the amount of outputtable samples may not immediately be in direct
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/// relationship with the amount of previously input samples.
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///
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/// - The tempo/pitch/rate control parameters can be altered during processing.
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/// Please notice though that they aren't currently protected by semaphores,
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/// so in multi-thread application external semaphore protection may be
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/// required.
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///
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/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
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/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
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/// tempo and pitch in the same ratio) of the sound. The third available control
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/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
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/// combining the two other controls.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2015-07-26 17:45:48 +0300 (Sun, 26 Jul 2015) $
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// File revision : $Revision: 4 $
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//
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// $Id: SoundTouch.cpp 225 2015-07-26 14:45:48Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <assert.h>
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#include <stdlib.h>
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#include <memory.h>
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#include <math.h>
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#include <stdio.h>
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#include "SoundTouch.h"
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#include "TDStretch.h"
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#include "RateTransposer.h"
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#include "cpu_detect.h"
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using namespace soundtouch;
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/// test if two floating point numbers are equal
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#define TEST_FLOAT_EQUAL(a, b) (fabs(a - b) < 1e-10)
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/// Print library version string for autoconf
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extern "C" void soundtouch_ac_test()
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{
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printf("SoundTouch Version: %s\n",SOUNDTOUCH_VERSION);
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}
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SoundTouch::SoundTouch()
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{
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// Initialize rate transposer and tempo changer instances
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pRateTransposer = new RateTransposer();
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pTDStretch = TDStretch::newInstance();
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setOutPipe(pTDStretch);
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rate = tempo = 0;
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virtualPitch =
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virtualRate =
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virtualTempo = 1.0;
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calcEffectiveRateAndTempo();
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samplesExpectedOut = 0;
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samplesOutput = 0;
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channels = 0;
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bSrateSet = false;
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}
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SoundTouch::~SoundTouch()
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{
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delete pRateTransposer;
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delete pTDStretch;
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}
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/// Get SoundTouch library version string
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const char *SoundTouch::getVersionString()
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{
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static const char *_version = SOUNDTOUCH_VERSION;
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return _version;
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}
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/// Get SoundTouch library version Id
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uint SoundTouch::getVersionId()
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{
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return SOUNDTOUCH_VERSION_ID;
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}
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// Sets the number of channels, 1 = mono, 2 = stereo
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void SoundTouch::setChannels(uint numChannels)
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{
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/*if (numChannels != 1 && numChannels != 2)
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{
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//ST_THROW_RT_ERROR("Illegal number of channels");
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return;
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}*/
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channels = numChannels;
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pRateTransposer->setChannels((int)numChannels);
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pTDStretch->setChannels((int)numChannels);
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}
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// Sets new rate control value. Normal rate = 1.0, smaller values
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// represent slower rate, larger faster rates.
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void SoundTouch::setRate(double newRate)
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{
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virtualRate = newRate;
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calcEffectiveRateAndTempo();
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}
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// Sets new rate control value as a difference in percents compared
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// to the original rate (-50 .. +100 %)
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void SoundTouch::setRateChange(double newRate)
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{
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virtualRate = 1.0 + 0.01 * newRate;
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calcEffectiveRateAndTempo();
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}
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// Sets new tempo control value. Normal tempo = 1.0, smaller values
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// represent slower tempo, larger faster tempo.
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void SoundTouch::setTempo(double newTempo)
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{
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virtualTempo = newTempo;
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calcEffectiveRateAndTempo();
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}
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// Sets new tempo control value as a difference in percents compared
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// to the original tempo (-50 .. +100 %)
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void SoundTouch::setTempoChange(double newTempo)
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{
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virtualTempo = 1.0 + 0.01 * newTempo;
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calcEffectiveRateAndTempo();
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}
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// Sets new pitch control value. Original pitch = 1.0, smaller values
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// represent lower pitches, larger values higher pitch.
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void SoundTouch::setPitch(double newPitch)
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{
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virtualPitch = newPitch;
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calcEffectiveRateAndTempo();
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}
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// Sets pitch change in octaves compared to the original pitch
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// (-1.00 .. +1.00)
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void SoundTouch::setPitchOctaves(double newPitch)
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{
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virtualPitch = exp(0.69314718056 * newPitch);
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calcEffectiveRateAndTempo();
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}
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// Sets pitch change in semi-tones compared to the original pitch
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// (-12 .. +12)
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void SoundTouch::setPitchSemiTones(int newPitch)
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{
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setPitchOctaves((double)newPitch / 12.0);
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}
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void SoundTouch::setPitchSemiTones(double newPitch)
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{
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setPitchOctaves(newPitch / 12.0);
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}
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// Calculates 'effective' rate and tempo values from the
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// nominal control values.
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void SoundTouch::calcEffectiveRateAndTempo()
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{
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double oldTempo = tempo;
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double oldRate = rate;
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tempo = virtualTempo / virtualPitch;
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rate = virtualPitch * virtualRate;
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if (!TEST_FLOAT_EQUAL(rate,oldRate)) pRateTransposer->setRate(rate);
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if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo);
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#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
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if (rate <= 1.0f)
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{
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if (output != pTDStretch)
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{
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FIFOSamplePipe *tempoOut;
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assert(output == pRateTransposer);
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// move samples in the current output buffer to the output of pTDStretch
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tempoOut = pTDStretch->getOutput();
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tempoOut->moveSamples(*output);
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// move samples in pitch transposer's store buffer to tempo changer's input
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// deprecated : pTDStretch->moveSamples(*pRateTransposer->getStore());
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output = pTDStretch;
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}
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}
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else
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#endif
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{
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if (output != pRateTransposer)
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{
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FIFOSamplePipe *transOut;
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assert(output == pTDStretch);
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// move samples in the current output buffer to the output of pRateTransposer
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transOut = pRateTransposer->getOutput();
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transOut->moveSamples(*output);
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// move samples in tempo changer's input to pitch transposer's input
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pRateTransposer->moveSamples(*pTDStretch->getInput());
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output = pRateTransposer;
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}
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}
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}
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// Sets sample rate.
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void SoundTouch::setSampleRate(uint srate)
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{
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bSrateSet = true;
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// set sample rate, leave other tempo changer parameters as they are.
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pTDStretch->setParameters((int)srate);
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}
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// Adds 'numSamples' pcs of samples from the 'samples' memory position into
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// the input of the object.
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void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
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{
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if (bSrateSet == false)
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{
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ST_THROW_RT_ERROR("SoundTouch : Sample rate not defined");
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}
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else if (channels == 0)
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{
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ST_THROW_RT_ERROR("SoundTouch : Number of channels not defined");
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}
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// Transpose the rate of the new samples if necessary
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/* Bypass the nominal setting - can introduce a click in sound when tempo/pitch control crosses the nominal value...
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if (rate == 1.0f)
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{
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// The rate value is same as the original, simply evaluate the tempo changer.
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assert(output == pTDStretch);
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if (pRateTransposer->isEmpty() == 0)
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{
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// yet flush the last samples in the pitch transposer buffer
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// (may happen if 'rate' changes from a non-zero value to zero)
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pTDStretch->moveSamples(*pRateTransposer);
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}
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pTDStretch->putSamples(samples, nSamples);
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}
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*/
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// accumulate how many samples are expected out from processing, given the current
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// processing setting
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samplesExpectedOut += (double)nSamples / ((double)rate * (double)tempo);
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#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
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if (rate <= 1.0f)
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{
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// transpose the rate down, output the transposed sound to tempo changer buffer
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assert(output == pTDStretch);
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pRateTransposer->putSamples(samples, nSamples);
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pTDStretch->moveSamples(*pRateTransposer);
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}
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else
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#endif
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{
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// evaluate the tempo changer, then transpose the rate up,
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assert(output == pRateTransposer);
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pTDStretch->putSamples(samples, nSamples);
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pRateTransposer->moveSamples(*pTDStretch);
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}
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}
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// Flushes the last samples from the processing pipeline to the output.
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// Clears also the internal processing buffers.
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//
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// Note: This function is meant for extracting the last samples of a sound
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// stream. This function may introduce additional blank samples in the end
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// of the sound stream, and thus it's not recommended to call this function
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// in the middle of a sound stream.
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void SoundTouch::flush()
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{
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int i;
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int numStillExpected;
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SAMPLETYPE *buff = new SAMPLETYPE[128 * channels];
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// how many samples are still expected to output
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numStillExpected = (int)((long)(samplesExpectedOut + 0.5) - samplesOutput);
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memset(buff, 0, 128 * channels * sizeof(SAMPLETYPE));
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// "Push" the last active samples out from the processing pipeline by
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// feeding blank samples into the processing pipeline until new,
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// processed samples appear in the output (not however, more than
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// 24ksamples in any case)
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for (i = 0; (numStillExpected > (int)numSamples()) && (i < 200); i ++)
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{
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putSamples(buff, 128);
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}
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adjustAmountOfSamples(numStillExpected);
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delete[] buff;
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// Clear input buffers
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// pRateTransposer->clearInput();
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pTDStretch->clearInput();
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// yet leave the output intouched as that's where the
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// flushed samples are!
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}
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// Changes a setting controlling the processing system behaviour. See the
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// 'SETTING_...' defines for available setting ID's.
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bool SoundTouch::setSetting(int settingId, int value)
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{
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int sampleRate, sequenceMs, seekWindowMs, overlapMs;
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// read current tdstretch routine parameters
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pTDStretch->getParameters(&sampleRate, &sequenceMs, &seekWindowMs, &overlapMs);
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switch (settingId)
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{
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case SETTING_USE_AA_FILTER :
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// enables / disabless anti-alias filter
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pRateTransposer->enableAAFilter((value != 0) ? true : false);
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return true;
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case SETTING_AA_FILTER_LENGTH :
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// sets anti-alias filter length
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pRateTransposer->getAAFilter()->setLength(value);
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return true;
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case SETTING_USE_QUICKSEEK :
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// enables / disables tempo routine quick seeking algorithm
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pTDStretch->enableQuickSeek((value != 0) ? true : false);
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return true;
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case SETTING_SEQUENCE_MS:
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// change time-stretch sequence duration parameter
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pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs);
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return true;
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case SETTING_SEEKWINDOW_MS:
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// change time-stretch seek window length parameter
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pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs);
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return true;
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case SETTING_OVERLAP_MS:
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// change time-stretch overlap length parameter
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pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value);
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return true;
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default :
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return false;
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}
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}
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// Reads a setting controlling the processing system behaviour. See the
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// 'SETTING_...' defines for available setting ID's.
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//
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// Returns the setting value.
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int SoundTouch::getSetting(int settingId) const
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{
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int temp;
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switch (settingId)
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{
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case SETTING_USE_AA_FILTER :
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return (uint)pRateTransposer->isAAFilterEnabled();
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case SETTING_AA_FILTER_LENGTH :
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return pRateTransposer->getAAFilter()->getLength();
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case SETTING_USE_QUICKSEEK :
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return (uint) pTDStretch->isQuickSeekEnabled();
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case SETTING_SEQUENCE_MS:
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pTDStretch->getParameters(NULL, &temp, NULL, NULL);
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return temp;
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case SETTING_SEEKWINDOW_MS:
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pTDStretch->getParameters(NULL, NULL, &temp, NULL);
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return temp;
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case SETTING_OVERLAP_MS:
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pTDStretch->getParameters(NULL, NULL, NULL, &temp);
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return temp;
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case SETTING_NOMINAL_INPUT_SEQUENCE :
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return pTDStretch->getInputSampleReq();
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case SETTING_NOMINAL_OUTPUT_SEQUENCE :
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return pTDStretch->getOutputBatchSize();
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default :
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return 0;
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}
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}
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// Clears all the samples in the object's output and internal processing
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// buffers.
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void SoundTouch::clear()
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{
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samplesExpectedOut = 0;
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pRateTransposer->clear();
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pTDStretch->clear();
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}
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/// Returns number of samples currently unprocessed.
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uint SoundTouch::numUnprocessedSamples() const
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{
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FIFOSamplePipe * psp;
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if (pTDStretch)
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{
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psp = pTDStretch->getInput();
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if (psp)
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{
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return psp->numSamples();
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}
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}
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return 0;
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}
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/// Output samples from beginning of the sample buffer. Copies requested samples to
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/// output buffer and removes them from the sample buffer. If there are less than
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/// 'numsample' samples in the buffer, returns all that available.
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///
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/// \return Number of samples returned.
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uint SoundTouch::receiveSamples(SAMPLETYPE *output, uint maxSamples)
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{
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uint ret = FIFOProcessor::receiveSamples(output, maxSamples);
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samplesOutput += (long)ret;
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return ret;
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}
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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///
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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uint SoundTouch::receiveSamples(uint maxSamples)
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{
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uint ret = FIFOProcessor::receiveSamples(maxSamples);
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samplesOutput += (long)ret;
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return ret;
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}
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