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* DSP: Implement Pipe 2 Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). * AudioCore: Implement codecs (DecodeADPCM, DecodePCM8, DecodePCM16) * DSP Pipes: Implement as FIFO * AudioCore: File structure * AudioCore: More structure * AudioCore: Buffer management * DSP/Source: Reorganise Source's AdvanceFrame. * Audio Output * lolidk * huh? * interp * More interp stuff * oops * Zero State * Don't mix Source frame if it's not enabled * DSP: Forgot to zero a buffer, adjusted thread synchronisation, adjusted format spec for buffers * asdf * Get it to compile and tweak stretching a bit. * revert stretch test * deleted accidental partial catch submodule commit * new audio stretching algorithm * update .gitmodule * fix OS X build * remove getopt from rubberband * #include <stddef> to audio_core.h * typo * -framework Accelerate * OptionTransientsSmooth -> OptionTransientsCrisp * tweak stretch tempo smoothing coefficient. also switch back to smooth. * tweak mroe * remove printf * sola * #include <cmath> * VERY QUICK MERGE TO GET IT WORKING DOESN'T ACTIVATE AUDIO FILTERS * Reminder to self * fix comparison * common/thread: Correct code style * Thread: Make Barrier reusable * fix threading synchonisation code * add profiling code * print error to console when audio clips * fix metallic sound * reduce logspam
303 lines
7.7 KiB
C++
303 lines
7.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// Sample rate transposer. Changes sample rate by using linear interpolation
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/// together with anti-alias filtering (first order interpolation with anti-
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/// alias filtering should be quite adequate for this application)
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2015-07-26 17:45:48 +0300 (Sun, 26 Jul 2015) $
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// File revision : $Revision: 4 $
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//
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// $Id: RateTransposer.cpp 225 2015-07-26 14:45:48Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <memory.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "RateTransposer.h"
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#include "InterpolateLinear.h"
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#include "InterpolateCubic.h"
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#include "InterpolateShannon.h"
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#include "AAFilter.h"
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using namespace soundtouch;
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// Define default interpolation algorithm here
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TransposerBase::ALGORITHM TransposerBase::algorithm = TransposerBase::CUBIC;
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// Constructor
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RateTransposer::RateTransposer() : FIFOProcessor(&outputBuffer)
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{
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bUseAAFilter = true;
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// Instantiates the anti-alias filter
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pAAFilter = new AAFilter(64);
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pTransposer = TransposerBase::newInstance();
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}
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RateTransposer::~RateTransposer()
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{
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delete pAAFilter;
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delete pTransposer;
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}
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/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
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void RateTransposer::enableAAFilter(bool newMode)
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{
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bUseAAFilter = newMode;
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}
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/// Returns nonzero if anti-alias filter is enabled.
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bool RateTransposer::isAAFilterEnabled() const
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{
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return bUseAAFilter;
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}
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AAFilter *RateTransposer::getAAFilter()
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{
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return pAAFilter;
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}
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// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
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// iRate, larger faster iRates.
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void RateTransposer::setRate(double newRate)
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{
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double fCutoff;
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pTransposer->setRate(newRate);
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// design a new anti-alias filter
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if (newRate > 1.0)
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{
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fCutoff = 0.5 / newRate;
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}
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else
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{
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fCutoff = 0.5 * newRate;
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}
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pAAFilter->setCutoffFreq(fCutoff);
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}
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// Adds 'nSamples' pcs of samples from the 'samples' memory position into
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// the input of the object.
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void RateTransposer::putSamples(const SAMPLETYPE *samples, uint nSamples)
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{
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processSamples(samples, nSamples);
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}
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// Transposes sample rate by applying anti-alias filter to prevent folding.
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// Returns amount of samples returned in the "dest" buffer.
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// The maximum amount of samples that can be returned at a time is set by
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// the 'set_returnBuffer_size' function.
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void RateTransposer::processSamples(const SAMPLETYPE *src, uint nSamples)
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{
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uint count;
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if (nSamples == 0) return;
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// Store samples to input buffer
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inputBuffer.putSamples(src, nSamples);
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// If anti-alias filter is turned off, simply transpose without applying
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// the filter
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if (bUseAAFilter == false)
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{
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count = pTransposer->transpose(outputBuffer, inputBuffer);
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return;
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}
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assert(pAAFilter);
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// Transpose with anti-alias filter
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if (pTransposer->rate < 1.0f)
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{
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// If the parameter 'Rate' value is smaller than 1, first transpose
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// the samples and then apply the anti-alias filter to remove aliasing.
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// Transpose the samples, store the result to end of "midBuffer"
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pTransposer->transpose(midBuffer, inputBuffer);
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// Apply the anti-alias filter for transposed samples in midBuffer
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pAAFilter->evaluate(outputBuffer, midBuffer);
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}
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else
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{
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// If the parameter 'Rate' value is larger than 1, first apply the
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// anti-alias filter to remove high frequencies (prevent them from folding
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// over the lover frequencies), then transpose.
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// Apply the anti-alias filter for samples in inputBuffer
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pAAFilter->evaluate(midBuffer, inputBuffer);
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// Transpose the AA-filtered samples in "midBuffer"
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pTransposer->transpose(outputBuffer, midBuffer);
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}
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}
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// Sets the number of channels, 1 = mono, 2 = stereo
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void RateTransposer::setChannels(int nChannels)
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{
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assert(nChannels > 0);
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if (pTransposer->numChannels == nChannels) return;
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pTransposer->setChannels(nChannels);
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inputBuffer.setChannels(nChannels);
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midBuffer.setChannels(nChannels);
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outputBuffer.setChannels(nChannels);
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}
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// Clears all the samples in the object
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void RateTransposer::clear()
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{
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outputBuffer.clear();
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midBuffer.clear();
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inputBuffer.clear();
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}
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// Returns nonzero if there aren't any samples available for outputting.
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int RateTransposer::isEmpty() const
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{
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int res;
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res = FIFOProcessor::isEmpty();
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if (res == 0) return 0;
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return inputBuffer.isEmpty();
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// TransposerBase - Base class for interpolation
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//
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// static function to set interpolation algorithm
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void TransposerBase::setAlgorithm(TransposerBase::ALGORITHM a)
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{
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TransposerBase::algorithm = a;
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}
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// Transposes the sample rate of the given samples using linear interpolation.
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// Returns the number of samples returned in the "dest" buffer
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int TransposerBase::transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src)
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{
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int numSrcSamples = src.numSamples();
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int sizeDemand = (int)((double)numSrcSamples / rate) + 8;
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int numOutput;
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SAMPLETYPE *psrc = src.ptrBegin();
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SAMPLETYPE *pdest = dest.ptrEnd(sizeDemand);
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#ifndef USE_MULTICH_ALWAYS
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if (numChannels == 1)
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{
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numOutput = transposeMono(pdest, psrc, numSrcSamples);
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}
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else if (numChannels == 2)
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{
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numOutput = transposeStereo(pdest, psrc, numSrcSamples);
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}
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else
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#endif // USE_MULTICH_ALWAYS
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{
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assert(numChannels > 0);
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numOutput = transposeMulti(pdest, psrc, numSrcSamples);
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}
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dest.putSamples(numOutput);
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src.receiveSamples(numSrcSamples);
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return numOutput;
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}
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TransposerBase::TransposerBase()
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{
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numChannels = 0;
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rate = 1.0f;
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}
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TransposerBase::~TransposerBase()
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{
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}
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void TransposerBase::setChannels(int channels)
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{
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numChannels = channels;
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resetRegisters();
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}
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void TransposerBase::setRate(double newRate)
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{
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rate = newRate;
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}
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// static factory function
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TransposerBase *TransposerBase::newInstance()
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{
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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// Notice: For integer arithmetics support only linear algorithm (due to simplest calculus)
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return ::new InterpolateLinearInteger;
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#else
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switch (algorithm)
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{
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case LINEAR:
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return new InterpolateLinearFloat;
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case CUBIC:
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return new InterpolateCubic;
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case SHANNON:
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return new InterpolateShannon;
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default:
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assert(false);
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return NULL;
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}
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#endif
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}
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