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870579d38f
udp_server might not be created due to error (occupied port etc.), in which case its destructor and thread-ending call chain will not be excuted in Server::Stop. However, the ending packet still need to be send no matter udp is on or not, so move it to Server::Stop
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#include <functional>
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#include "core/core.h"
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#include "core/rpc/packet.h"
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#include "core/rpc/rpc_server.h"
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#include "core/rpc/server.h"
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#include "core/rpc/udp_server.h"
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namespace RPC {
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Server::Server(RPCServer& rpc_server) : rpc_server(rpc_server) {}
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Server::~Server() = default;
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void Server::Start() {
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const auto callback = [this](std::unique_ptr<Packet> new_request) {
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NewRequestCallback(std::move(new_request));
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};
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try {
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udp_server = std::make_unique<UDPServer>(callback);
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} catch (...) {
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LOG_ERROR(RPC_Server, "Error starting UDP server");
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}
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}
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void Server::Stop() {
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udp_server.reset();
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NewRequestCallback(nullptr); // Notify the RPC server to end
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}
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void Server::NewRequestCallback(std::unique_ptr<RPC::Packet> new_request) {
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if (new_request) {
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LOG_INFO(RPC_Server, "Received request version={} id={} type={} size={}",
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new_request->GetVersion(), new_request->GetId(),
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static_cast<u32>(new_request->GetPacketType()), new_request->GetPacketDataSize());
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} else {
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LOG_INFO(RPC_Server, "Received end packet");
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}
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rpc_server.QueueRequest(std::move(new_request));
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}
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}; // namespace RPC
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