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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Ui {
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class ConfigureHotkeys;
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}
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class HotkeyRegistry;
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class QStandardItemModel;
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class ConfigureHotkeys : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureHotkeys(QWidget* parent = nullptr);
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~ConfigureHotkeys();
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void ApplyConfiguration(HotkeyRegistry& registry);
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void RetranslateUI();
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void EmitHotkeysChanged();
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/**
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* Populates the hotkey list widget using data from the provided registry.
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* Called everytime the Configure dialog is opened.
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* @param registry The HotkeyRegistry whose data is used to populate the list.
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*/
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void Populate(const HotkeyRegistry& registry);
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public slots:
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void OnInputKeysChanged(QList<QKeySequence> new_key_list);
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signals:
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void HotkeysChanged(QList<QKeySequence> new_key_list);
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private:
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void Configure(QModelIndex index);
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bool IsUsedKey(QKeySequence key_sequence) const;
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QList<QKeySequence> GetUsedKeyList() const;
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std::unique_ptr<Ui::ConfigureHotkeys> ui;
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/**
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* List of keyboard keys currently registered to any of the 3DS inputs.
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* These can't be bound to any hotkey.
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* Synchronised with ConfigureInput via signal-slot.
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*/
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QList<QKeySequence> input_keys_list;
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QStandardItemModel* model;
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};
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