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46e8237e7e
* renderer_opengl: Namespace OpenGL code Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. * Also namespace TextureCubeConfig
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include "core/frontend/emu_window.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/swrasterizer/swrasterizer.h"
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#include "video_core/video_core.h"
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RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
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RendererBase::~RendererBase() = default;
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void RendererBase::UpdateCurrentFramebufferLayout() {
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const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
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render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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void RendererBase::RefreshRasterizerSetting() {
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bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled;
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if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) {
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opengl_rasterizer_active = hw_renderer_enabled;
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if (hw_renderer_enabled) {
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rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>(render_window);
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} else {
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rasterizer = std::make_unique<VideoCore::SWRasterizer>();
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}
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}
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}
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