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https://github.com/citra-emu/citra.git
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88ea66053e
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
138 lines
3.2 KiB
C++
138 lines
3.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Originally written by Sven Peter <sven@fail0verflow.com> for anergistic.
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#pragma once
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#include <span>
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#include "common/common_types.h"
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#include "core/hle/kernel/thread.h"
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namespace Core {
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class System;
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}
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namespace GDBStub {
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/// Breakpoint Method
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enum class BreakpointType {
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None, ///< None
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Execute, ///< Execution Breakpoint
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Read, ///< Read Breakpoint
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Write, ///< Write Breakpoint
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Access ///< Access (R/W) Breakpoint
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};
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struct BreakpointAddress {
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VAddr address;
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BreakpointType type;
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};
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/**
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* Set the port the gdbstub should use to listen for connections.
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*
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* @param port Port to listen for connection
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*/
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void SetServerPort(u16 port);
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/**
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* Starts or stops the server if possible.
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*
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* @param status Set the server to enabled or disabled.
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*/
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void ToggleServer(bool status);
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/// Start the gdbstub server.
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void Init();
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/**
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* Defer initialization of the gdbstub to the first packet processing functions.
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* This avoids a case where the gdbstub thread is frozen after initialization
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* and fails to respond in time to packets.
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*/
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void DeferStart();
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/// Stop gdbstub server.
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void Shutdown();
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/// Checks if the gdbstub server is enabled.
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bool IsServerEnabled();
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/// Returns true if there is an active socket connection.
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bool IsConnected();
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/**
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* Signal to the gdbstub server that it should halt CPU execution.
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*
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* @param is_memory_break If true, the break resulted from a memory breakpoint.
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*/
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void Break(bool is_memory_break = false);
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/// Determine if there was a memory breakpoint.
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bool IsMemoryBreak();
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/// Read and handle packet from gdb client.
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void HandlePacket(Core::System& system);
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/**
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* Get the nearest breakpoint of the specified type at the given address.
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*
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* @param addr Address to search from.
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* @param type Type of breakpoint.
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*/
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BreakpointAddress GetNextBreakpointFromAddress(VAddr addr, GDBStub::BreakpointType type);
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/**
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* Check if a breakpoint of the specified type exists at the given address.
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*
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* @param addr Address of breakpoint.
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* @param type Type of breakpoint.
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*/
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bool CheckBreakpoint(VAddr addr, GDBStub::BreakpointType type);
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// If set to true, the CPU will halt at the beginning of the next CPU loop.
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bool GetCpuHaltFlag();
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/**
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* If set to true, the CPU will halt at the beginning of the next CPU loop.
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*
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* @param halt whether to halt on the next loop
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*/
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void SetCpuHaltFlag(bool halt);
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// If set to true and the CPU is halted, the CPU will step one instruction.
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bool GetCpuStepFlag();
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/**
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* When set to true, the CPU will step one instruction when the CPU is halted next.
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*
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* @param is_step
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*/
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void SetCpuStepFlag(bool is_step);
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/**
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* Send trap signal from thread back to the gdbstub server.
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*
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* @param thread Sending thread.
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* @param trap Trap no.
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*/
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void SendTrap(Kernel::Thread* thread, int trap);
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/**
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* Send reply to gdb client.
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*
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* @param reply Reply to be sent to client.
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*/
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void SendReply(const char* reply);
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/**
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* Converts input hex string characters into an array of equivalent of u8 bytes.
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*
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* @param src Pointer to array of output hex string characters.
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* @param len Length of src array.
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*/
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u32 HexToInt(const u8* src, std::size_t len);
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} // namespace GDBStub
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