citra/src/citra_qt/configure_input.cpp
2016-12-24 17:38:39 -06:00

166 lines
6.7 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include "citra_qt/config.h"
#include "citra_qt/configure_input.h"
#include "citra_qt/keybinding_names.h"
#include "common/string_util.h"
#include "input_core/devices/keyboard.h"
#include "input_core/input_core.h"
ConfigureInput::ConfigureInput(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
ui->setupUi(this);
// Initialize mapping of input enum to UI button.
button_map = {
{std::make_pair(Settings::NativeInput::Values::A, ui->buttonA)},
{std::make_pair(Settings::NativeInput::Values::B, ui->buttonB)},
{std::make_pair(Settings::NativeInput::Values::X, ui->buttonX)},
{std::make_pair(Settings::NativeInput::Values::Y, ui->buttonY)},
{std::make_pair(Settings::NativeInput::Values::L, ui->buttonL)},
{std::make_pair(Settings::NativeInput::Values::R, ui->buttonR)},
{std::make_pair(Settings::NativeInput::Values::ZL, ui->buttonZL)},
{std::make_pair(Settings::NativeInput::Values::ZR, ui->buttonZR)},
{std::make_pair(Settings::NativeInput::Values::START, ui->buttonStart)},
{std::make_pair(Settings::NativeInput::Values::SELECT, ui->buttonSelect)},
{std::make_pair(Settings::NativeInput::Values::HOME, ui->buttonHome)},
{std::make_pair(Settings::NativeInput::Values::DUP, ui->buttonDpadUp)},
{std::make_pair(Settings::NativeInput::Values::DDOWN, ui->buttonDpadDown)},
{std::make_pair(Settings::NativeInput::Values::DLEFT, ui->buttonDpadLeft)},
{std::make_pair(Settings::NativeInput::Values::DRIGHT, ui->buttonDpadRight)},
{std::make_pair(Settings::NativeInput::Values::CUP, ui->buttonCStickUp)},
{std::make_pair(Settings::NativeInput::Values::CDOWN, ui->buttonCStickDown)},
{std::make_pair(Settings::NativeInput::Values::CLEFT, ui->buttonCStickLeft)},
{std::make_pair(Settings::NativeInput::Values::CRIGHT, ui->buttonCStickRight)},
{std::make_pair(Settings::NativeInput::Values::CIRCLE_UP, ui->buttonCircleUp)},
{std::make_pair(Settings::NativeInput::Values::CIRCLE_DOWN, ui->buttonCircleDown)},
{std::make_pair(Settings::NativeInput::Values::CIRCLE_LEFT, ui->buttonCircleLeft)},
{std::make_pair(Settings::NativeInput::Values::CIRCLE_RIGHT, ui->buttonCircleRight)}};
// Attach handle click method to each button click.
for (const auto& entry : button_map) {
connect(entry.second, &QPushButton::released, [=]() { handleClick(entry.second); });
}
connect(ui->buttonCircleMod, &QPushButton::released,
[=]() { handleClick(ui->buttonCircleMod); });
connect(ui->buttonRestoreDefaults, &QPushButton::released, [=]() { restoreDefaults(); });
setFocusPolicy(Qt::ClickFocus);
this->loadConfiguration();
}
void ConfigureInput::handleClick(QPushButton* sender) {
if (sender == nullptr)
return;
previous_mapping = sender->text();
sender->setText(tr("[press key]"));
sender->setFocus();
grabKeyboard();
grabMouse();
changing_button = sender;
auto update = []() { QCoreApplication::processEvents(); };
auto input_device = InputCore::DetectInput(5000, update);
setKey(input_device);
}
void ConfigureInput::keyPressEvent(QKeyEvent* event) {
if (!changing_button)
return;
if (!event || event->key() == Qt::Key_unknown)
return;
auto keyboard = InputCore::GetKeyboard();
KeyboardKey param =
KeyboardKey(event->key(), QKeySequence(event->key()).toString().toStdString());
keyboard->KeyPressed(param);
}
void ConfigureInput::applyConfiguration() {
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
key_map[button_map[Settings::NativeInput::Values(i)]];
}
Settings::values.pad_circle_modifier = key_map[ui->buttonCircleMod];
Settings::Apply();
}
void ConfigureInput::loadConfiguration() {
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::InputDeviceMapping mapping = Settings::values.input_mappings[i];
key_map[button_map[Settings::NativeInput::Values(i)]] = mapping;
button_map[Settings::NativeInput::Values(i)]->setText(getKeyName(mapping));
}
key_map[ui->buttonCircleMod] = Settings::values.pad_circle_modifier;
ui->buttonCircleMod->setText(getKeyName(Settings::values.pad_circle_modifier));
}
void ConfigureInput::setKey(Settings::InputDeviceMapping keyPressed) {
if (keyPressed.key == -1 || keyPressed.key == Qt::Key_Escape)
changing_button->setText(previous_mapping);
else {
changing_button->setText(getKeyName(keyPressed));
key_map[changing_button] = keyPressed;
removeDuplicates(keyPressed);
}
releaseKeyboard();
releaseMouse();
changing_button = nullptr;
previous_mapping = nullptr;
}
QString ConfigureInput::getKeyName(Settings::InputDeviceMapping mapping) {
if (mapping.key == -1)
return "";
if (mapping.device == Settings::Device::Gamepad) {
if (KeyBindingNames::sdl_gamepad_names.size() > mapping.key && mapping.key >= 0)
return KeyBindingNames::sdl_gamepad_names[mapping.key];
else
return "";
}
if (mapping.key == Qt::Key_Shift)
return tr("Shift");
if (mapping.key == Qt::Key_Control)
return tr("Ctrl");
if (mapping.key == Qt::Key_Alt)
return tr("Alt");
if (mapping.key == Qt::Key_Meta)
return "";
if (mapping.key < 0)
return "";
return QKeySequence(mapping.key).toString();
}
void ConfigureInput::removeDuplicates(const Settings::InputDeviceMapping newValue) {
for (auto& entry : key_map) {
if (changing_button != entry.first) {
if (newValue == entry.second && newValue.key == entry.second.key) {
entry.first->setText("");
entry.second = Settings::InputDeviceMapping();
}
}
}
}
void ConfigureInput::restoreDefaults() {
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::InputDeviceMapping mapping =
Settings::InputDeviceMapping(Config::defaults[i].toInt());
key_map[button_map[Settings::NativeInput::Values(i)]] = mapping;
const QString keyValue =
getKeyName(Settings::InputDeviceMapping(Config::defaults[i].toInt()));
button_map[Settings::NativeInput::Values(i)]->setText(keyValue);
}
key_map[ui->buttonCircleMod] = Settings::InputDeviceMapping(Qt::Key_F);
ui->buttonCircleMod->setText(getKeyName(Settings::InputDeviceMapping(Qt::Key_F)));
}