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154 lines
5.9 KiB
C++
154 lines
5.9 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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#include "core/memory.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Kernel namespace
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namespace Kernel {
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void AddressArbiter::WaitThread(SharedPtr<Thread> thread, VAddr wait_address) {
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thread->wait_address = wait_address;
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thread->status = ThreadStatus::WaitArb;
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waiting_threads.emplace_back(std::move(thread));
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}
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void AddressArbiter::ResumeAllThreads(VAddr address) {
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// Determine which threads are waiting on this address, those should be woken up.
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auto itr = std::stable_partition(waiting_threads.begin(), waiting_threads.end(),
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[address](const auto& thread) {
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ASSERT_MSG(thread->status == ThreadStatus::WaitArb,
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"Inconsistent AddressArbiter state");
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return thread->wait_address != address;
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});
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// Wake up all the found threads
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std::for_each(itr, waiting_threads.end(), [](auto& thread) { thread->ResumeFromWait(); });
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// Remove the woken up threads from the wait list.
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waiting_threads.erase(itr, waiting_threads.end());
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}
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SharedPtr<Thread> AddressArbiter::ResumeHighestPriorityThread(VAddr address) {
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// Determine which threads are waiting on this address, those should be considered for wakeup.
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auto matches_start = std::stable_partition(
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waiting_threads.begin(), waiting_threads.end(), [address](const auto& thread) {
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ASSERT_MSG(thread->status == ThreadStatus::WaitArb,
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"Inconsistent AddressArbiter state");
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return thread->wait_address != address;
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});
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated.
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// Note: The real kernel will pick the first thread in the list if more than one have the
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// same highest priority value. Lower priority values mean higher priority.
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auto itr = std::min_element(matches_start, waiting_threads.end(),
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[](const auto& lhs, const auto& rhs) {
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return lhs->current_priority < rhs->current_priority;
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});
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if (itr == waiting_threads.end())
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return nullptr;
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auto thread = *itr;
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thread->ResumeFromWait();
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waiting_threads.erase(itr);
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return thread;
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}
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AddressArbiter::AddressArbiter(KernelSystem& kernel) : Object(kernel), kernel(kernel) {}
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AddressArbiter::~AddressArbiter() {}
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SharedPtr<AddressArbiter> KernelSystem::CreateAddressArbiter(std::string name) {
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SharedPtr<AddressArbiter> address_arbiter(new AddressArbiter(*this));
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address_arbiter->name = std::move(name);
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return address_arbiter;
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}
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ResultCode AddressArbiter::ArbitrateAddress(SharedPtr<Thread> thread, ArbitrationType type,
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VAddr address, s32 value, u64 nanoseconds) {
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auto timeout_callback = [this](ThreadWakeupReason reason, SharedPtr<Thread> thread,
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SharedPtr<WaitObject> object) {
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ASSERT(reason == ThreadWakeupReason::Timeout);
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// Remove the newly-awakened thread from the Arbiter's waiting list.
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waiting_threads.erase(std::remove(waiting_threads.begin(), waiting_threads.end(), thread),
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waiting_threads.end());
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};
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switch (type) {
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// Signal thread(s) waiting for arbitrate address...
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case ArbitrationType::Signal:
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// Negative value means resume all threads
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if (value < 0) {
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ResumeAllThreads(address);
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} else {
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// Resume first N threads
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for (int i = 0; i < value; i++)
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ResumeHighestPriorityThread(address);
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}
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break;
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// Wait current thread (acquire the arbiter)...
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case ArbitrationType::WaitIfLessThan:
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if ((s32)kernel.memory.Read32(address) < value) {
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WaitThread(std::move(thread), address);
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}
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break;
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case ArbitrationType::WaitIfLessThanWithTimeout:
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if ((s32)kernel.memory.Read32(address) < value) {
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thread->wakeup_callback = timeout_callback;
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thread->WakeAfterDelay(nanoseconds);
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WaitThread(std::move(thread), address);
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}
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break;
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case ArbitrationType::DecrementAndWaitIfLessThan: {
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s32 memory_value = kernel.memory.Read32(address);
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if (memory_value < value) {
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// Only change the memory value if the thread should wait
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kernel.memory.Write32(address, (s32)memory_value - 1);
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WaitThread(std::move(thread), address);
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}
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break;
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}
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case ArbitrationType::DecrementAndWaitIfLessThanWithTimeout: {
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s32 memory_value = kernel.memory.Read32(address);
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if (memory_value < value) {
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// Only change the memory value if the thread should wait
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kernel.memory.Write32(address, (s32)memory_value - 1);
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thread->wakeup_callback = timeout_callback;
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thread->WakeAfterDelay(nanoseconds);
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WaitThread(std::move(thread), address);
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}
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break;
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}
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default:
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LOG_ERROR(Kernel, "unknown type={}", static_cast<u32>(type));
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return ERR_INVALID_ENUM_VALUE_FND;
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}
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// The calls that use a timeout seem to always return a Timeout error even if they did not put
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// the thread to sleep
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if (type == ArbitrationType::WaitIfLessThanWithTimeout ||
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type == ArbitrationType::DecrementAndWaitIfLessThanWithTimeout) {
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return RESULT_TIMEOUT;
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}
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return RESULT_SUCCESS;
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}
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} // namespace Kernel
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