citra/src/common/assert.h

66 lines
4.1 KiB
C++

// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstdlib>
#include "common/common_funcs.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
// For asserts we'd like to keep all the junk executed when an assert happens away from the
// important code in the function. One way of doing this is to put all the relevant code inside a
// lambda and force the compiler to not inline it.
#define ASSERT(_a_) \
do \
if (!(_a_)) [[unlikely]] { \
[]() CITRA_NO_INLINE CITRA_NO_RETURN { \
LOG_CRITICAL(Debug, "Assertion Failed!"); \
Common::Log::Stop(); \
Crash(); \
exit(1); \
}(); \
} \
while (0)
#define ASSERT_MSG(_a_, ...) \
do \
if (!(_a_)) [[unlikely]] { \
[&]() CITRA_NO_INLINE CITRA_NO_RETURN { \
LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); \
Common::Log::Stop(); \
Crash(); \
exit(1); \
}(); \
} \
while (0)
#define UNREACHABLE() \
([]() CITRA_NO_INLINE CITRA_NO_RETURN { \
LOG_CRITICAL(Debug, "Unreachable code!"); \
Common::Log::Stop(); \
Crash(); \
exit(1); \
}())
#define UNREACHABLE_MSG(...) \
([&]() CITRA_NO_INLINE CITRA_NO_RETURN { \
LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); \
Common::Log::Stop(); \
Crash(); \
exit(1); \
}())
#ifdef _DEBUG
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
#else // not debug
#define DEBUG_ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
#endif
#define UNIMPLEMENTED() LOG_CRITICAL(Debug, "Unimplemented code!")
#define UNIMPLEMENTED_MSG(_a_, ...) LOG_CRITICAL(Debug, _a_, __VA_ARGS__)