// Copyright 2020 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/archives.h" #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/zstd_compression.h" #include "core/cheats/cheats.h" #include "core/core.h" #include "core/movie.h" #include "core/savestate.h" #include "network/network.h" #include "video_core/video_core.h" namespace Core { #pragma pack(push, 1) struct CSTHeader { std::array filetype; /// Unique Identifier to check the file type (always "CST"0x1B) u64_le program_id; /// ID of the ROM being executed. Also called title_id std::array revision; /// Git hash of the revision this savestate was created with u64_le time; /// The time when this save state was created std::array reserved; /// Make heading 256 bytes so it has consistent size template void serialize(Archive& ar, const unsigned int) { ar& boost::serialization::binary_object(this, sizeof(CSTHeader)); } }; static_assert(sizeof(CSTHeader) == 256, "CSTHeader should be 256 bytes"); #pragma pack(pop) constexpr std::array header_magic_bytes{{'C', 'S', 'T', 0x1B}}; std::string GetSaveStatePath(u64 program_id, u32 slot) { const u64 movie_id = Movie::GetInstance().GetCurrentMovieID(); if (movie_id) { return fmt::format("{}{:016X}.movie{:016X}.{:02d}.cst", FileUtil::GetUserPath(FileUtil::UserPath::StatesDir), program_id, movie_id, slot); } else { return fmt::format("{}{:016X}.{:02d}.cst", FileUtil::GetUserPath(FileUtil::UserPath::StatesDir), program_id, slot); } } std::vector ListSaveStates(u64 program_id) { std::vector result; for (u32 slot = 1; slot <= SaveStateSlotCount; ++slot) { const auto path = GetSaveStatePath(program_id, slot); if (!FileUtil::Exists(path)) { continue; } SaveStateInfo info; info.slot = slot; FileUtil::IOFile file(path, "rb"); if (!file) { LOG_ERROR(Core, "Could not open file {}", path); continue; } CSTHeader header; if (file.GetSize() < sizeof(header)) { LOG_ERROR(Core, "File too small {}", path); continue; } if (file.ReadBytes(&header, sizeof(header)) != sizeof(header)) { LOG_ERROR(Core, "Could not read from file {}", path); continue; } if (header.filetype != header_magic_bytes) { LOG_WARNING(Core, "Invalid save state file {}", path); continue; } info.time = header.time; if (header.program_id != program_id) { LOG_WARNING(Core, "Save state file isn't for the current game {}", path); continue; } const std::string revision = fmt::format("{:02x}", fmt::join(header.revision, "")); if (revision == Common::g_scm_rev) { info.status = SaveStateInfo::ValidationStatus::OK; } else { LOG_WARNING(Core, "Save state file {} created from a different revision {}", path, revision); info.status = SaveStateInfo::ValidationStatus::RevisionDismatch; } result.emplace_back(std::move(info)); } return result; } void System::SaveState(u32 slot) const { std::ostringstream sstream{std::ios_base::binary}; // Serialize oarchive oa{sstream}; oa&* this; const std::string& str{sstream.str()}; auto buffer = Common::Compression::CompressDataZSTDDefault( reinterpret_cast(str.data()), str.size()); const auto path = GetSaveStatePath(title_id, slot); if (!FileUtil::CreateFullPath(path)) { throw std::runtime_error("Could not create path " + path); } FileUtil::IOFile file(path, "wb"); if (!file) { throw std::runtime_error("Could not open file " + path); } CSTHeader header{}; header.filetype = header_magic_bytes; header.program_id = title_id; std::string rev_bytes; CryptoPP::StringSource(Common::g_scm_rev, true, new CryptoPP::HexDecoder(new CryptoPP::StringSink(rev_bytes))); std::memcpy(header.revision.data(), rev_bytes.data(), sizeof(header.revision)); header.time = std::chrono::duration_cast( std::chrono::system_clock::now().time_since_epoch()) .count(); if (file.WriteBytes(&header, sizeof(header)) != sizeof(header) || file.WriteBytes(buffer.data(), buffer.size()) != buffer.size()) { throw std::runtime_error("Could not write to file " + path); } } void System::LoadState(u32 slot) { if (Network::GetRoomMember().lock()->IsConnected()) { throw std::runtime_error("Unable to load while connected to multiplayer"); } const auto path = GetSaveStatePath(title_id, slot); std::vector decompressed; { std::vector buffer(FileUtil::GetSize(path) - sizeof(CSTHeader)); FileUtil::IOFile file(path, "rb"); file.Seek(sizeof(CSTHeader), SEEK_SET); // Skip header if (file.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) { throw std::runtime_error("Could not read from file at " + path); } decompressed = Common::Compression::DecompressDataZSTD(buffer); } std::istringstream sstream{ std::string{reinterpret_cast(decompressed.data()), decompressed.size()}, std::ios_base::binary}; decompressed.clear(); // Deserialize iarchive ia{sstream}; ia&* this; } } // namespace Core