// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "citra_qt/configuration/config.h" #include "citra_qt/ui_settings.h" #include "common/file_util.h" #include "core/hle/service/service.h" #include "input_common/main.h" #include "input_common/udp/client.h" #include "network/network.h" Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini"; FileUtil::CreateFullPath(qt_config_loc); qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); } const std::array Config::default_buttons = { Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N, Qt::Key_1, Qt::Key_2, Qt::Key_B, }; const std::array, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{ { Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D, }, { Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, Qt::Key_D, }, }}; void Config::ReadValues() { qt_config->beginGroup("Controls"); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); Settings::values.buttons[i] = ReadSetting(Settings::NativeButton::mapping[i], QString::fromStdString(default_param)) .toString() .toStdString(); if (Settings::values.buttons[i].empty()) Settings::values.buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); Settings::values.analogs[i] = ReadSetting(Settings::NativeAnalog::mapping[i], QString::fromStdString(default_param)) .toString() .toStdString(); if (Settings::values.analogs[i].empty()) Settings::values.analogs[i] = default_param; } Settings::values.motion_device = ReadSetting("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0") .toString() .toStdString(); Settings::values.touch_device = ReadSetting("touch_device", "engine:emu_window").toString().toStdString(); Settings::values.udp_input_address = ReadSetting("udp_input_address", InputCommon::CemuhookUDP::DEFAULT_ADDR) .toString() .toStdString(); Settings::values.udp_input_port = static_cast( ReadSetting("udp_input_port", InputCommon::CemuhookUDP::DEFAULT_PORT).toInt()); qt_config->endGroup(); qt_config->beginGroup("Core"); Settings::values.use_cpu_jit = ReadSetting("use_cpu_jit", true).toBool(); qt_config->endGroup(); qt_config->beginGroup("Renderer"); Settings::values.use_hw_renderer = ReadSetting("use_hw_renderer", true).toBool(); #ifdef __APPLE__ // Hardware shader is broken on macos thanks to poor drivers. // We still want to provide this option for test/development purposes, but disable it by // default. Settings::values.use_hw_shader = ReadSetting("use_hw_shader", false).toBool(); #else Settings::values.use_hw_shader = ReadSetting("use_hw_shader", true).toBool(); #endif Settings::values.shaders_accurate_gs = ReadSetting("shaders_accurate_gs", true).toBool(); Settings::values.shaders_accurate_mul = ReadSetting("shaders_accurate_mul", false).toBool(); Settings::values.use_shader_jit = ReadSetting("use_shader_jit", true).toBool(); Settings::values.resolution_factor = static_cast(ReadSetting("resolution_factor", 1).toInt()); Settings::values.use_vsync = ReadSetting("use_vsync", false).toBool(); Settings::values.use_frame_limit = ReadSetting("use_frame_limit", true).toBool(); Settings::values.frame_limit = ReadSetting("frame_limit", 100).toInt(); Settings::values.bg_red = ReadSetting("bg_red", 0.0).toFloat(); Settings::values.bg_green = ReadSetting("bg_green", 0.0).toFloat(); Settings::values.bg_blue = ReadSetting("bg_blue", 0.0).toFloat(); qt_config->endGroup(); qt_config->beginGroup("Layout"); Settings::values.toggle_3d = ReadSetting("toggle_3d", false).toBool(); Settings::values.factor_3d = ReadSetting("factor_3d", 0).toInt(); Settings::values.layout_option = static_cast(ReadSetting("layout_option").toInt()); Settings::values.swap_screen = ReadSetting("swap_screen", false).toBool(); Settings::values.custom_layout = ReadSetting("custom_layout", false).toBool(); Settings::values.custom_top_left = ReadSetting("custom_top_left", 0).toInt(); Settings::values.custom_top_top = ReadSetting("custom_top_top", 0).toInt(); Settings::values.custom_top_right = ReadSetting("custom_top_right", 400).toInt(); Settings::values.custom_top_bottom = ReadSetting("custom_top_bottom", 240).toInt(); Settings::values.custom_bottom_left = ReadSetting("custom_bottom_left", 40).toInt(); Settings::values.custom_bottom_top = ReadSetting("custom_bottom_top", 240).toInt(); Settings::values.custom_bottom_right = ReadSetting("custom_bottom_right", 360).toInt(); Settings::values.custom_bottom_bottom = ReadSetting("custom_bottom_bottom", 480).toInt(); qt_config->endGroup(); qt_config->beginGroup("Audio"); Settings::values.sink_id = ReadSetting("output_engine", "auto").toString().toStdString(); Settings::values.enable_audio_stretching = ReadSetting("enable_audio_stretching", true).toBool(); Settings::values.audio_device_id = ReadSetting("output_device", "auto").toString().toStdString(); Settings::values.volume = ReadSetting("volume", 1).toFloat(); qt_config->endGroup(); using namespace Service::CAM; qt_config->beginGroup("Camera"); Settings::values.camera_name[OuterRightCamera] = ReadSetting("camera_outer_right_name", "blank").toString().toStdString(); Settings::values.camera_config[OuterRightCamera] = ReadSetting("camera_outer_right_config", "").toString().toStdString(); Settings::values.camera_flip[OuterRightCamera] = ReadSetting("camera_outer_right_flip", "0").toInt(); Settings::values.camera_name[InnerCamera] = ReadSetting("camera_inner_name", "blank").toString().toStdString(); Settings::values.camera_config[InnerCamera] = ReadSetting("camera_inner_config", "").toString().toStdString(); Settings::values.camera_flip[InnerCamera] = ReadSetting("camera_inner_flip", "").toInt(); Settings::values.camera_name[OuterLeftCamera] = ReadSetting("camera_outer_left_name", "blank").toString().toStdString(); Settings::values.camera_config[OuterLeftCamera] = ReadSetting("camera_outer_left_config", "").toString().toStdString(); Settings::values.camera_flip[OuterLeftCamera] = ReadSetting("camera_outer_left_flip", "").toInt(); qt_config->endGroup(); qt_config->beginGroup("Data Storage"); Settings::values.use_virtual_sd = ReadSetting("use_virtual_sd", true).toBool(); qt_config->endGroup(); qt_config->beginGroup("System"); Settings::values.is_new_3ds = ReadSetting("is_new_3ds", false).toBool(); Settings::values.region_value = ReadSetting("region_value", Settings::REGION_VALUE_AUTO_SELECT).toInt(); qt_config->endGroup(); qt_config->beginGroup("Miscellaneous"); Settings::values.log_filter = ReadSetting("log_filter", "*:Info").toString().toStdString(); qt_config->endGroup(); qt_config->beginGroup("Debugging"); Settings::values.use_gdbstub = ReadSetting("use_gdbstub", false).toBool(); Settings::values.gdbstub_port = ReadSetting("gdbstub_port", 24689).toInt(); qt_config->beginGroup("LLE"); for (const auto& service_module : Service::service_module_map) { bool use_lle = ReadSetting(QString::fromStdString(service_module.name), false).toBool(); Settings::values.lle_modules.emplace(service_module.name, use_lle); } qt_config->endGroup(); qt_config->endGroup(); qt_config->beginGroup("WebService"); Settings::values.enable_telemetry = ReadSetting("enable_telemetry", true).toBool(); Settings::values.telemetry_endpoint_url = ReadSetting("telemetry_endpoint_url", "https://services.citra-emu.org/api/telemetry") .toString() .toStdString(); Settings::values.verify_endpoint_url = ReadSetting("verify_endpoint_url", "https://services.citra-emu.org/api/profile") .toString() .toStdString(); Settings::values.announce_multiplayer_room_endpoint_url = ReadSetting("announce_multiplayer_room_endpoint_url", "https://services.citra-emu.org/api/multiplayer/rooms") .toString() .toStdString(); Settings::values.citra_username = ReadSetting("citra_username").toString().toStdString(); Settings::values.citra_token = ReadSetting("citra_token").toString().toStdString(); qt_config->endGroup(); qt_config->beginGroup("UI"); UISettings::values.theme = ReadSetting("theme", UISettings::themes[0].second).toString(); qt_config->beginGroup("Updater"); UISettings::values.check_for_update_on_start = ReadSetting("check_for_update_on_start", true).toBool(); UISettings::values.update_on_close = ReadSetting("update_on_close", false).toBool(); qt_config->endGroup(); qt_config->beginGroup("UILayout"); UISettings::values.geometry = ReadSetting("geometry").toByteArray(); UISettings::values.state = ReadSetting("state").toByteArray(); UISettings::values.renderwindow_geometry = ReadSetting("geometryRenderWindow").toByteArray(); UISettings::values.gamelist_header_state = ReadSetting("gameListHeaderState").toByteArray(); UISettings::values.microprofile_geometry = ReadSetting("microProfileDialogGeometry").toByteArray(); UISettings::values.microprofile_visible = ReadSetting("microProfileDialogVisible", false).toBool(); qt_config->endGroup(); qt_config->beginGroup("Paths"); UISettings::values.roms_path = ReadSetting("romsPath").toString(); UISettings::values.symbols_path = ReadSetting("symbolsPath").toString(); UISettings::values.game_dir_deprecated = ReadSetting("gameListRootDir", ".").toString(); UISettings::values.game_dir_deprecated_deepscan = ReadSetting("gameListDeepScan", false).toBool(); int size = qt_config->beginReadArray("gamedirs"); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); UISettings::GameDir game_dir; game_dir.path = ReadSetting("path").toString(); game_dir.deep_scan = ReadSetting("deep_scan", false).toBool(); game_dir.expanded = ReadSetting("expanded", true).toBool(); UISettings::values.game_dirs.append(game_dir); } qt_config->endArray(); // create NAND and SD card directories if empty, these are not removable through the UI, also // carries over old game list settings if present if (UISettings::values.game_dirs.isEmpty()) { UISettings::GameDir game_dir; game_dir.path = "INSTALLED"; game_dir.expanded = true; UISettings::values.game_dirs.append(game_dir); game_dir.path = "SYSTEM"; UISettings::values.game_dirs.append(game_dir); if (UISettings::values.game_dir_deprecated != ".") { game_dir.path = UISettings::values.game_dir_deprecated; game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan; UISettings::values.game_dirs.append(game_dir); } } UISettings::values.recent_files = ReadSetting("recentFiles").toStringList(); UISettings::values.language = ReadSetting("language", "").toString(); qt_config->endGroup(); qt_config->beginGroup("Shortcuts"); QStringList groups = qt_config->childGroups(); for (auto group : groups) { qt_config->beginGroup(group); QStringList hotkeys = qt_config->childGroups(); for (auto hotkey : hotkeys) { qt_config->beginGroup(hotkey); UISettings::values.shortcuts.emplace_back(UISettings::Shortcut( group + "/" + hotkey, UISettings::ContextualShortcut(ReadSetting("KeySeq").toString(), ReadSetting("Context").toInt()))); qt_config->endGroup(); } qt_config->endGroup(); } qt_config->endGroup(); UISettings::values.single_window_mode = ReadSetting("singleWindowMode", true).toBool(); UISettings::values.fullscreen = ReadSetting("fullscreen", false).toBool(); UISettings::values.display_titlebar = ReadSetting("displayTitleBars", true).toBool(); UISettings::values.show_filter_bar = ReadSetting("showFilterBar", true).toBool(); UISettings::values.show_status_bar = ReadSetting("showStatusBar", true).toBool(); UISettings::values.confirm_before_closing = ReadSetting("confirmClose", true).toBool(); UISettings::values.first_start = ReadSetting("firstStart", true).toBool(); UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt(); UISettings::values.show_console = ReadSetting("showConsole", false).toBool(); qt_config->beginGroup("Multiplayer"); UISettings::values.nickname = ReadSetting("nickname", "").toString(); UISettings::values.ip = ReadSetting("ip", "").toString(); UISettings::values.port = ReadSetting("port", Network::DefaultRoomPort).toString(); UISettings::values.room_nickname = ReadSetting("room_nickname", "").toString(); UISettings::values.room_name = ReadSetting("room_name", "").toString(); UISettings::values.room_port = ReadSetting("room_port", "24872").toString(); bool ok; UISettings::values.host_type = ReadSetting("host_type", 0).toUInt(&ok); if (!ok) { UISettings::values.host_type = 0; } UISettings::values.max_player = ReadSetting("max_player", 8).toUInt(); UISettings::values.game_id = ReadSetting("game_id", 0).toULongLong(); qt_config->endGroup(); qt_config->endGroup(); } void Config::SaveValues() { qt_config->beginGroup("Controls"); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(Settings::values.buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); WriteSetting(QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(Settings::values.analogs[i]), QString::fromStdString(default_param)); } WriteSetting("motion_device", QString::fromStdString(Settings::values.motion_device), "engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0"); WriteSetting("touch_device", QString::fromStdString(Settings::values.touch_device), "engine:emu_window"); WriteSetting("udp_input_address", QString::fromStdString(Settings::values.udp_input_address), InputCommon::CemuhookUDP::DEFAULT_ADDR); WriteSetting("udp_input_port", Settings::values.udp_input_port, InputCommon::CemuhookUDP::DEFAULT_PORT); qt_config->endGroup(); qt_config->beginGroup("Core"); WriteSetting("use_cpu_jit", Settings::values.use_cpu_jit, true); qt_config->endGroup(); qt_config->beginGroup("Renderer"); WriteSetting("use_hw_renderer", Settings::values.use_hw_renderer, true); WriteSetting("use_hw_shader", Settings::values.use_hw_shader, true); WriteSetting("shaders_accurate_gs", Settings::values.shaders_accurate_gs, true); WriteSetting("shaders_accurate_mul", Settings::values.shaders_accurate_mul, false); WriteSetting("use_shader_jit", Settings::values.use_shader_jit, true); WriteSetting("resolution_factor", Settings::values.resolution_factor, 1); WriteSetting("use_vsync", Settings::values.use_vsync, false); WriteSetting("use_frame_limit", Settings::values.use_frame_limit, true); WriteSetting("frame_limit", Settings::values.frame_limit, 100); // Cast to double because Qt's written float values are not human-readable WriteSetting("bg_red", (double)Settings::values.bg_red, 0.0); WriteSetting("bg_green", (double)Settings::values.bg_green, 0.0); WriteSetting("bg_blue", (double)Settings::values.bg_blue, 0.0); qt_config->endGroup(); qt_config->beginGroup("Layout"); WriteSetting("toggle_3d", Settings::values.toggle_3d, false); WriteSetting("factor_3d", Settings::values.factor_3d, 0); WriteSetting("layout_option", static_cast(Settings::values.layout_option)); WriteSetting("swap_screen", Settings::values.swap_screen, false); WriteSetting("custom_layout", Settings::values.custom_layout, false); WriteSetting("custom_top_left", Settings::values.custom_top_left, 0); WriteSetting("custom_top_top", Settings::values.custom_top_top, 0); WriteSetting("custom_top_right", Settings::values.custom_top_right, 400); WriteSetting("custom_top_bottom", Settings::values.custom_top_bottom, 240); WriteSetting("custom_bottom_left", Settings::values.custom_bottom_left, 40); WriteSetting("custom_bottom_top", Settings::values.custom_bottom_top, 240); WriteSetting("custom_bottom_right", Settings::values.custom_bottom_right, 360); WriteSetting("custom_bottom_bottom", Settings::values.custom_bottom_bottom, 480); qt_config->endGroup(); qt_config->beginGroup("Audio"); WriteSetting("output_engine", QString::fromStdString(Settings::values.sink_id), "auto"); WriteSetting("enable_audio_stretching", Settings::values.enable_audio_stretching, true); WriteSetting("output_device", QString::fromStdString(Settings::values.audio_device_id), "auto"); WriteSetting("volume", Settings::values.volume, 1.0f); qt_config->endGroup(); using namespace Service::CAM; qt_config->beginGroup("Camera"); WriteSetting("camera_outer_right_name", QString::fromStdString(Settings::values.camera_name[OuterRightCamera]), "blank"); WriteSetting("camera_outer_right_config", QString::fromStdString(Settings::values.camera_config[OuterRightCamera]), ""); WriteSetting("camera_outer_right_flip", Settings::values.camera_flip[OuterRightCamera], 0); WriteSetting("camera_inner_name", QString::fromStdString(Settings::values.camera_name[InnerCamera]), "blank"); WriteSetting("camera_inner_config", QString::fromStdString(Settings::values.camera_config[InnerCamera]), ""); WriteSetting("camera_inner_flip", Settings::values.camera_flip[InnerCamera], 0); WriteSetting("camera_outer_left_name", QString::fromStdString(Settings::values.camera_name[OuterLeftCamera]), "blank"); WriteSetting("camera_outer_left_config", QString::fromStdString(Settings::values.camera_config[OuterLeftCamera]), ""); WriteSetting("camera_outer_left_flip", Settings::values.camera_flip[OuterLeftCamera], 0); qt_config->endGroup(); qt_config->beginGroup("Data Storage"); WriteSetting("use_virtual_sd", Settings::values.use_virtual_sd, true); qt_config->endGroup(); qt_config->beginGroup("System"); WriteSetting("is_new_3ds", Settings::values.is_new_3ds, false); WriteSetting("region_value", Settings::values.region_value, Settings::REGION_VALUE_AUTO_SELECT); qt_config->endGroup(); qt_config->beginGroup("Miscellaneous"); WriteSetting("log_filter", QString::fromStdString(Settings::values.log_filter), "*:Info"); qt_config->endGroup(); qt_config->beginGroup("Debugging"); WriteSetting("use_gdbstub", Settings::values.use_gdbstub, false); WriteSetting("gdbstub_port", Settings::values.gdbstub_port, 24689); qt_config->beginGroup("LLE"); for (const auto& service_module : Settings::values.lle_modules) { WriteSetting(QString::fromStdString(service_module.first), service_module.second, false); } qt_config->endGroup(); qt_config->endGroup(); qt_config->beginGroup("WebService"); WriteSetting("enable_telemetry", Settings::values.enable_telemetry, true); WriteSetting("telemetry_endpoint_url", QString::fromStdString(Settings::values.telemetry_endpoint_url), "https://services.citra-emu.org/api/telemetry"); WriteSetting("verify_endpoint_url", QString::fromStdString(Settings::values.verify_endpoint_url), "https://services.citra-emu.org/api/profile"); WriteSetting("announce_multiplayer_room_endpoint_url", QString::fromStdString(Settings::values.announce_multiplayer_room_endpoint_url), "https://services.citra-emu.org/" "api/multiplayer/rooms"); WriteSetting("citra_username", QString::fromStdString(Settings::values.citra_username)); WriteSetting("citra_token", QString::fromStdString(Settings::values.citra_token)); qt_config->endGroup(); qt_config->beginGroup("UI"); WriteSetting("theme", UISettings::values.theme, UISettings::themes[0].second); qt_config->beginGroup("Updater"); WriteSetting("check_for_update_on_start", UISettings::values.check_for_update_on_start, true); WriteSetting("update_on_close", UISettings::values.update_on_close, false); qt_config->endGroup(); qt_config->beginGroup("UILayout"); WriteSetting("geometry", UISettings::values.geometry); WriteSetting("state", UISettings::values.state); WriteSetting("geometryRenderWindow", UISettings::values.renderwindow_geometry); WriteSetting("gameListHeaderState", UISettings::values.gamelist_header_state); WriteSetting("microProfileDialogGeometry", UISettings::values.microprofile_geometry); WriteSetting("microProfileDialogVisible", UISettings::values.microprofile_visible, false); qt_config->endGroup(); qt_config->beginGroup("Paths"); WriteSetting("romsPath", UISettings::values.roms_path); WriteSetting("symbolsPath", UISettings::values.symbols_path); qt_config->beginWriteArray("gamedirs"); for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { qt_config->setArrayIndex(i); const auto& game_dir = UISettings::values.game_dirs.at(i); WriteSetting("path", game_dir.path); WriteSetting("deep_scan", game_dir.deep_scan, false); WriteSetting("expanded", game_dir.expanded, true); } qt_config->endArray(); WriteSetting("recentFiles", UISettings::values.recent_files); WriteSetting("language", UISettings::values.language, ""); qt_config->endGroup(); qt_config->beginGroup("Shortcuts"); for (auto shortcut : UISettings::values.shortcuts) { WriteSetting(shortcut.first + "/KeySeq", shortcut.second.first); WriteSetting(shortcut.first + "/Context", shortcut.second.second); } qt_config->endGroup(); WriteSetting("singleWindowMode", UISettings::values.single_window_mode, true); WriteSetting("fullscreen", UISettings::values.fullscreen, false); WriteSetting("displayTitleBars", UISettings::values.display_titlebar, true); WriteSetting("showFilterBar", UISettings::values.show_filter_bar, true); WriteSetting("showStatusBar", UISettings::values.show_status_bar, true); WriteSetting("confirmClose", UISettings::values.confirm_before_closing, true); WriteSetting("firstStart", UISettings::values.first_start, true); WriteSetting("calloutFlags", UISettings::values.callout_flags, 0); WriteSetting("showConsole", UISettings::values.show_console, false); qt_config->beginGroup("Multiplayer"); WriteSetting("nickname", UISettings::values.nickname, ""); WriteSetting("ip", UISettings::values.ip, ""); WriteSetting("port", UISettings::values.port, Network::DefaultRoomPort); WriteSetting("room_nickname", UISettings::values.room_nickname, ""); WriteSetting("room_name", UISettings::values.room_name, ""); WriteSetting("room_port", UISettings::values.room_port, "24872"); WriteSetting("host_type", UISettings::values.host_type, 0); WriteSetting("max_player", UISettings::values.max_player, 8); WriteSetting("game_id", UISettings::values.game_id, 0); qt_config->endGroup(); qt_config->endGroup(); } QVariant Config::ReadSetting(const QString& name) { return qt_config->value(name); } QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) { QVariant result; if (qt_config->value(name + "/default", false).toBool()) { result = default_value; } else { result = qt_config->value(name, default_value); } return result; } void Config::WriteSetting(const QString& name, const QVariant& value) { qt_config->setValue(name, value); } void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value) { qt_config->setValue(name + "/default", value == default_value); qt_config->setValue(name, value); } void Config::Reload() { ReadValues(); // To apply default value changes SaveValues(); Settings::Apply(); } void Config::Save() { SaveValues(); } Config::~Config() { Save(); delete qt_config; }