// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "citra_qt/keybinding_names.h" const std::array (SDLGamepad::GamepadInputs::MAX)> KeyBindingNames::sdl_gamepad_names = { { tr("Button A"), tr("Button B"), tr("Button X"), tr("Button Y"), tr("Left Shoulder"), tr("Right Shoulder"), tr("Start"), tr("Back"), tr("Dpad Up"), tr("Dpad Down"), tr("Dpad Left"), tr("Dpad Right"), tr("L3"), tr("R3"), tr("Left Trigger"), tr("Right Trigger"), tr("Left Y+"), tr("Left Y-"), tr("Left X+"), tr("Left X-"), tr("Right Y+"), tr("Right Y-"), tr("Right X+"), tr("Right X-") } };