// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "audio_core/hle/common.h" #include "audio_core/hle/dsp.h" namespace DSP { namespace HLE { void EffectsInit(); void EffectsUpdate(const DspConfiguration& config, IntermediateMixSamples& samples); const QuadFrame32& IntermediateMixFrame(int mix_id); } }