// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include "citra_qt/bootmanager.h" #include "citra_qt/main.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "core/3ds.h" #include "core/core.h" #include "core/frontend/scope_acquire_context.h" #include "core/settings.h" #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/motion_emu.h" #include "network/network.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {} EmuThread::~EmuThread() = default; static GMainWindow* GetMainWindow() { for (QWidget* w : qApp->topLevelWidgets()) { if (GMainWindow* main = qobject_cast(w)) { return main; } } return nullptr; } void EmuThread::run() { MicroProfileOnThreadCreate("EmuThread"); Frontend::ScopeAcquireContext scope(core_context); emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); Core::System::GetInstance().Renderer().Rasterizer()->LoadDiskResources( stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { emit LoadProgress(stage, value, total); }); emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); // Holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step. bool was_active = false; while (!stop_run) { if (running) { if (!was_active) emit DebugModeLeft(); Core::System::ResultStatus result = Core::System::GetInstance().RunLoop(); if (result == Core::System::ResultStatus::ShutdownRequested) { // Notify frontend we shutdown emit ErrorThrown(result, ""); // End emulation execution break; } if (result != Core::System::ResultStatus::Success) { this->SetRunning(false); emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails()); } was_active = running || exec_step; if (!was_active && !stop_run) emit DebugModeEntered(); } else if (exec_step) { if (!was_active) emit DebugModeLeft(); exec_step = false; Core::System::GetInstance().SingleStep(); emit DebugModeEntered(); yieldCurrentThread(); was_active = false; } else { std::unique_lock lock{running_mutex}; running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; }); } } // Shutdown the core emulation Core::System::GetInstance().Shutdown(); #if MICROPROFILE_ENABLED MicroProfileOnThreadExit(); #endif } OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context) : QWindow(parent), context(new QOpenGLContext(shared_context->parent())), event_handler(event_handler) { // disable vsync for any shared contexts auto format = shared_context->format(); format.setSwapInterval(Settings::values.use_vsync_new ? 1 : 0); this->setFormat(format); context->setShareContext(shared_context); context->setScreen(this->screen()); context->setFormat(format); context->create(); setSurfaceType(QWindow::OpenGLSurface); // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // WA_DontShowOnScreen, WA_DeleteOnClose } OpenGLWindow::~OpenGLWindow() { context->doneCurrent(); } void OpenGLWindow::Present() { if (!isExposed()) return; context->makeCurrent(this); if (VideoCore::g_renderer) { VideoCore::g_renderer->TryPresent(100); } context->swapBuffers(this); auto f = context->versionFunctions(); f->glFinish(); QWindow::requestUpdate(); } bool OpenGLWindow::event(QEvent* event) { switch (event->type()) { case QEvent::UpdateRequest: Present(); return true; case QEvent::MouseButtonPress: case QEvent::MouseButtonRelease: case QEvent::MouseButtonDblClick: case QEvent::MouseMove: case QEvent::KeyPress: case QEvent::KeyRelease: case QEvent::FocusIn: case QEvent::FocusOut: case QEvent::FocusAboutToChange: case QEvent::Enter: case QEvent::Leave: case QEvent::Wheel: case QEvent::TabletMove: case QEvent::TabletPress: case QEvent::TabletRelease: case QEvent::TabletEnterProximity: case QEvent::TabletLeaveProximity: case QEvent::TouchBegin: case QEvent::TouchUpdate: case QEvent::TouchEnd: case QEvent::InputMethodQuery: case QEvent::TouchCancel: return QCoreApplication::sendEvent(event_handler, event); case QEvent::Drop: GetMainWindow()->DropAction(static_cast(event)); return true; case QEvent::DragResponse: case QEvent::DragEnter: case QEvent::DragLeave: case QEvent::DragMove: GetMainWindow()->AcceptDropEvent(static_cast(event)); return true; default: return QWindow::event(event); } } void OpenGLWindow::exposeEvent(QExposeEvent* event) { QWindow::requestUpdate(); QWindow::exposeEvent(event); } GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread) : QWidget(parent_), emu_thread(emu_thread) { setWindowTitle(QStringLiteral("Citra %1 | %2-%3") .arg(QString::fromUtf8(Common::g_build_name), QString::fromUtf8(Common::g_scm_branch), QString::fromUtf8(Common::g_scm_desc))); setAttribute(Qt::WA_AcceptTouchEvents); auto layout = new QHBoxLayout(this); layout->setMargin(0); setLayout(layout); InputCommon::Init(); this->setMouseTracking(true); GMainWindow* parent = GetMainWindow(); connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); } GRenderWindow::~GRenderWindow() { InputCommon::Shutdown(); } void GRenderWindow::MakeCurrent() { core_context->MakeCurrent(); } void GRenderWindow::DoneCurrent() { core_context->DoneCurrent(); } void GRenderWindow::PollEvents() { if (!first_frame) { first_frame = true; emit FirstFrameDisplayed(); } } // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels). // // Older versions get the window size (density independent pixels), // and hence, do not support DPI scaling ("retina" displays). // The result will be a viewport that is smaller than the extent of the window. void GRenderWindow::OnFramebufferSizeChanged() { // Screen changes potentially incur a change in screen DPI, hence we should update the // framebuffer size const qreal pixel_ratio = windowPixelRatio(); const u32 width = this->width() * pixel_ratio; const u32 height = this->height() * pixel_ratio; UpdateCurrentFramebufferLayout(width, height); } void GRenderWindow::BackupGeometry() { geometry = QWidget::saveGeometry(); } void GRenderWindow::RestoreGeometry() { // We don't want to back up the geometry here (obviously) QWidget::restoreGeometry(geometry); } void GRenderWindow::restoreGeometry(const QByteArray& geometry) { // Make sure users of this class don't need to deal with backing up the geometry themselves QWidget::restoreGeometry(geometry); BackupGeometry(); } QByteArray GRenderWindow::saveGeometry() { // If we are a top-level widget, store the current geometry // otherwise, store the last backup if (parent() == nullptr) { return QWidget::saveGeometry(); } return geometry; } qreal GRenderWindow::windowPixelRatio() const { return devicePixelRatioF(); } std::pair GRenderWindow::ScaleTouch(const QPointF pos) const { const qreal pixel_ratio = windowPixelRatio(); return {static_cast(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})), static_cast(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))}; } void GRenderWindow::closeEvent(QCloseEvent* event) { emit Closed(); QWidget::closeEvent(event); } void GRenderWindow::keyPressEvent(QKeyEvent* event) { InputCommon::GetKeyboard()->PressKey(event->key()); } void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { InputCommon::GetKeyboard()->ReleaseKey(event->key()); } void GRenderWindow::mousePressEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) return; // touch input is handled in TouchBeginEvent auto pos = event->pos(); if (event->button() == Qt::LeftButton) { const auto [x, y] = ScaleTouch(pos); this->TouchPressed(x, y); } else if (event->button() == Qt::RightButton) { InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y()); } QWidget::mousePressEvent(event); } void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) return; // touch input is handled in TouchUpdateEvent auto pos = event->pos(); const auto [x, y] = ScaleTouch(pos); this->TouchMoved(x, y); InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y()); QWidget::mouseMoveEvent(event); } void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) return; // touch input is handled in TouchEndEvent if (event->button() == Qt::LeftButton) this->TouchReleased(); else if (event->button() == Qt::RightButton) InputCommon::GetMotionEmu()->EndTilt(); } void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { // TouchBegin always has exactly one touch point, so take the .first() const auto [x, y] = ScaleTouch(event->touchPoints().first().pos()); this->TouchPressed(x, y); } void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) { QPointF pos; int active_points = 0; // average all active touch points for (const auto tp : event->touchPoints()) { if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) { active_points++; pos += tp.pos(); } } pos /= active_points; const auto [x, y] = ScaleTouch(pos); this->TouchMoved(x, y); } void GRenderWindow::TouchEndEvent() { this->TouchReleased(); } bool GRenderWindow::event(QEvent* event) { switch (event->type()) { case QEvent::TouchBegin: TouchBeginEvent(static_cast(event)); return true; case QEvent::TouchUpdate: TouchUpdateEvent(static_cast(event)); return true; case QEvent::TouchEnd: case QEvent::TouchCancel: TouchEndEvent(); return true; default: break; } return QWidget::event(event); } void GRenderWindow::focusOutEvent(QFocusEvent* event) { QWidget::focusOutEvent(event); InputCommon::GetKeyboard()->ReleaseAllKeys(); } void GRenderWindow::resizeEvent(QResizeEvent* event) { QWidget::resizeEvent(event); OnFramebufferSizeChanged(); } void GRenderWindow::InitRenderTarget() { ReleaseRenderTarget(); first_frame = false; GMainWindow* parent = GetMainWindow(); QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr; child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext()); child_window->create(); child_widget = createWindowContainer(child_window, this); child_widget->resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); layout()->addWidget(child_widget); core_context = CreateSharedContext(); resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnFramebufferSizeChanged(); BackupGeometry(); } void GRenderWindow::ReleaseRenderTarget() { if (child_widget) { layout()->removeWidget(child_widget); delete child_widget; child_widget = nullptr; } } void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) { if (res_scale == 0) res_scale = VideoCore::GetResolutionScaleFactor(); const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)}; screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); VideoCore::RequestScreenshot( screenshot_image.bits(), [=] { const std::string std_screenshot_path = screenshot_path.toStdString(); if (screenshot_image.mirrored(false, true).save(screenshot_path)) { LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path); } else { LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path); } }, layout); } void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair minimal_size) { setMinimumSize(minimal_size.first, minimal_size.second); } void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) { this->emu_thread = emu_thread; } void GRenderWindow::OnEmulationStopping() { emu_thread = nullptr; } void GRenderWindow::showEvent(QShowEvent* event) { QWidget::showEvent(event); } std::unique_ptr GRenderWindow::CreateSharedContext() const { return std::make_unique(QOpenGLContext::globalShareContext()); } GLContext::GLContext(QOpenGLContext* shared_context) : context(new QOpenGLContext(shared_context->parent())), surface(new QOffscreenSurface(nullptr)) { // disable vsync for any shared contexts auto format = shared_context->format(); format.setSwapInterval(0); context->setShareContext(shared_context); context->setFormat(format); context->create(); surface->setParent(shared_context->parent()); surface->setFormat(format); surface->create(); } void GLContext::MakeCurrent() { context->makeCurrent(surface); } void GLContext::DoneCurrent() { context->doneCurrent(); }