add_library(audio_core STATIC audio_types.h codec.cpp codec.h dsp_interface.cpp dsp_interface.h hle/adts.h hle/adts_reader.cpp hle/common.h hle/decoder.cpp hle/decoder.h hle/filter.cpp hle/filter.h hle/hle.cpp hle/hle.h hle/mixers.cpp hle/mixers.h hle/shared_memory.h hle/source.cpp hle/source.h lle/lle.cpp lle/lle.h interpolate.cpp interpolate.h null_sink.h sink.h sink_details.cpp sink_details.h time_stretch.cpp time_stretch.h $<$:sdl2_sink.cpp sdl2_sink.h> $<$:cubeb_sink.cpp cubeb_sink.h cubeb_input.cpp cubeb_input.h> ) create_target_directory_groups(audio_core) target_link_libraries(audio_core PUBLIC common core) target_link_libraries(audio_core PRIVATE SoundTouch teakra) if(ENABLE_MF) target_sources(audio_core PRIVATE hle/wmf_decoder.cpp hle/wmf_decoder.h hle/wmf_decoder_utils.cpp hle/wmf_decoder_utils.h ) # We dynamically load the required symbols from mf.dll and mfplat.dll but mfuuid is not a dll # just a static library of GUIDS so include that one directly. target_link_libraries(audio_core PRIVATE mfuuid.lib) target_compile_definitions(audio_core PUBLIC HAVE_MF) elseif(ENABLE_FFMPEG_AUDIO_DECODER) target_sources(audio_core PRIVATE hle/ffmpeg_decoder.cpp hle/ffmpeg_decoder.h hle/ffmpeg_dl.cpp hle/ffmpeg_dl.h ) if(UNIX) target_link_libraries(audio_core PRIVATE FFmpeg::avcodec) else() target_include_directories(audio_core PRIVATE ${FFMPEG_DIR}/include) endif() target_compile_definitions(audio_core PUBLIC HAVE_FFMPEG) elseif(ENABLE_FDK) target_sources(audio_core PRIVATE hle/fdk_decoder.cpp hle/fdk_decoder.h ) target_link_libraries(audio_core PRIVATE ${FDK_AAC}) target_compile_definitions(audio_core PUBLIC HAVE_FDK) endif() if(SDL2_FOUND) target_link_libraries(audio_core PRIVATE SDL2) target_compile_definitions(audio_core PRIVATE HAVE_SDL2) endif() if(ENABLE_CUBEB) target_link_libraries(audio_core PRIVATE cubeb) target_compile_definitions(audio_core PUBLIC HAVE_CUBEB) endif()