// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include #include "common/param_package.h" #include "core/settings.h" #include "input_common/main.h" #include "ui_configure_input.h" class QPushButton; class QString; class QTimer; namespace Ui { class ConfigureInput; } class ConfigureInput : public QWidget { Q_OBJECT public: explicit ConfigureInput(QWidget* parent = nullptr); ~ConfigureInput() override; /// Save all button configurations to settings file void ApplyConfiguration(); void RetranslateUI(); /// Load configuration settings. void LoadConfiguration(); void EmitInputKeysChanged(); /// Save the current input profile index void ApplyProfile(); public slots: void OnHotkeysChanged(QList new_key_list); signals: void InputKeysChanged(QList new_key_list); private: std::unique_ptr ui; std::unique_ptr timeout_timer; std::unique_ptr poll_timer; /// This will be the the setting function when an input is awaiting configuration. std::optional> input_setter; std::array buttons_param; std::array analogs_param; static constexpr int ANALOG_SUB_BUTTONS_NUM = 5; /// Each button input is represented by a QPushButton. std::array button_map; /// A group of five QPushButtons represent one analog input. The buttons each represent up, /// down, left, right, and modifier, respectively. std::array, Settings::NativeAnalog::NumAnalogs> analog_map_buttons; /// Analog inputs are also represented each with a single button, used to configure with an /// actual analog stick std::array analog_map_stick; std::array analog_map_deadzone_and_modifier_slider; std::array analog_map_deadzone_and_modifier_slider_label; static const std::array analog_sub_buttons; std::vector> device_pollers; /** * List of keys currently registered to hotkeys. * These can't be bound to any input key. * Synchronised with ConfigureHotkeys via signal-slot. */ QList hotkey_list; /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false, /// keyboard events are ignored. bool want_keyboard_keys = false; /// Generates list of all used keys QList GetUsedKeyboardKeys(); /// Restore all buttons to their default values. void RestoreDefaults(); /// Clear all input configuration void ClearAll(); /// Update UI to reflect current configuration. void UpdateButtonLabels(); /// Called when the button was pressed. void HandleClick(QPushButton* button, std::function new_input_setter, InputCommon::Polling::DeviceType type); /// The key code of the previous state of the key being currently bound. int previous_key_code; /// Finish polling and configure input using the input_setter void SetPollingResult(const Common::ParamPackage& params, bool abort); /// Handle key press events. void keyPressEvent(QKeyEvent* event) override; /// input profiles void NewProfile(); void DeleteProfile(); void RenameProfile(); bool IsProfileNameDuplicate(const QString& name) const; void WarnProposedProfileNameIsDuplicate(); };