// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/assert.h" #include "common/logging/log.h" #include "core/hle/config_mem.h" #include "core/hle/kernel/errors.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/memory.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/resource_limit.h" #include "core/hle/kernel/thread.h" #include "core/hle/kernel/timer.h" #include "core/hle/shared_page.h" namespace Kernel { void WaitObject::AddWaitingThread(SharedPtr thread) { auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread); if (itr == waiting_threads.end()) waiting_threads.push_back(std::move(thread)); } void WaitObject::RemoveWaitingThread(Thread* thread) { auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread); // If a thread passed multiple handles to the same object, // the kernel might attempt to remove the thread from the object's // waiting threads list multiple times. if (itr != waiting_threads.end()) waiting_threads.erase(itr); } SharedPtr WaitObject::GetHighestPriorityReadyThread() { Thread* candidate = nullptr; u32 candidate_priority = ThreadPrioLowest + 1; for (const auto& thread : waiting_threads) { // The list of waiting threads must not contain threads that are not waiting to be awakened. ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny || thread->status == ThreadStatus::WaitSynchAll || thread->status == ThreadStatus::WaitHleEvent, "Inconsistent thread statuses in waiting_threads"); if (thread->current_priority >= candidate_priority) continue; if (ShouldWait(thread.get())) continue; // A thread is ready to run if it's either in ThreadStatus::WaitSynchAny or // in ThreadStatus::WaitSynchAll and the rest of the objects it is waiting on are ready. bool ready_to_run = true; if (thread->status == ThreadStatus::WaitSynchAll) { ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(), [&thread](const SharedPtr& object) { return object->ShouldWait(thread.get()); }); } if (ready_to_run) { candidate = thread.get(); candidate_priority = thread->current_priority; } } return candidate; } void WaitObject::WakeupAllWaitingThreads() { while (auto thread = GetHighestPriorityReadyThread()) { if (!thread->IsSleepingOnWaitAll()) { Acquire(thread.get()); } else { for (auto& object : thread->wait_objects) { object->Acquire(thread.get()); } } // Invoke the wakeup callback before clearing the wait objects if (thread->wakeup_callback) thread->wakeup_callback(ThreadWakeupReason::Signal, thread, this); for (auto& object : thread->wait_objects) object->RemoveWaitingThread(thread.get()); thread->wait_objects.clear(); thread->ResumeFromWait(); } } const std::vector>& WaitObject::GetWaitingThreads() const { return waiting_threads; } } // namespace Kernel