// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once namespace Pica { namespace Shader { struct UnitState; template <bool Debug> struct DebugData; template <bool Debug> void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data, unsigned offset); } // namespace } // namespace