// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "core/hle/kernel/client_session.h" #include "core/hle/kernel/errors.h" #include "core/hle/kernel/hle_ipc.h" #include "core/hle/kernel/server_session.h" #include "core/hle/kernel/session.h" #include "core/hle/kernel/thread.h" namespace Kernel { ClientSession::ClientSession(KernelSystem& kernel) {} ClientSession::~ClientSession() { // This destructor will be called automatically when the last ClientSession handle is closed by // the emulated application. // Local references to ServerSession and SessionRequestHandler are necessary to guarantee they // will be kept alive until after ClientDisconnected() returns. SharedPtr server = parent->server; if (server) { std::shared_ptr hle_handler = server->hle_handler; if (hle_handler) hle_handler->ClientDisconnected(server); // Clean up the list of client threads with pending requests, they are unneeded now that the // client endpoint is closed. server->pending_requesting_threads.clear(); server->currently_handling = nullptr; } parent->client = nullptr; if (server) { // Notify any threads waiting on the ServerSession that the endpoint has been closed. Note // that this call has to happen after `Session::client` has been set to nullptr to let the // ServerSession know that the client endpoint has been closed. server->WakeupAllWaitingThreads(); } } ResultCode ClientSession::SendSyncRequest(SharedPtr thread) { // Keep ServerSession alive until we're done working with it. SharedPtr server = parent->server; if (server == nullptr) return ERR_SESSION_CLOSED_BY_REMOTE; // Signal the server session that new data is available return server->HandleSyncRequest(std::move(thread)); } } // namespace Kernel