#include #include #include #include "qhexedit.h" #include "main.hxx" #include "common/common.h" #include "common/platform.h" #include "common/log_manager.h" #if EMU_PLATFORM == PLATFORM_LINUX #include #endif #include "bootmanager.hxx" #include "hotkeys.hxx" #include "key_bindings.hxx" //debugger #include "debugger/disassembler.hxx" #include "debugger/registers.hxx" #include "debugger/callstack.hxx" #include "debugger/ramview.hxx" #include "debugger/graphics.hxx" #include "debugger/graphics_cmdlists.hxx" #include "core/system.h" #include "core/loader.h" #include "core/core.h" #include "core/arm/disassembler/load_symbol_map.h" #include "version.h" GMainWindow::GMainWindow() { ui.setupUi(this); statusBar()->hide(); render_window = new GRenderWindow; render_window->hide(); disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread()); addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); disasmWidget->hide(); registersWidget = new RegistersWidget(this); addDockWidget(Qt::RightDockWidgetArea, registersWidget); registersWidget->hide(); callstackWidget = new CallstackWidget(this); addDockWidget(Qt::RightDockWidgetArea, callstackWidget); callstackWidget->hide(); graphicsWidget = new GPUCommandStreamWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); callstackWidget->hide(); graphicsCommandsWidget = new GPUCommandListWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); callstackWidget->hide(); QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); debug_menu->addAction(disasmWidget->toggleViewAction()); debug_menu->addAction(registersWidget->toggleViewAction()); debug_menu->addAction(callstackWidget->toggleViewAction()); debug_menu->addAction(graphicsWidget->toggleViewAction()); debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); // Set default UI state // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop(); QRect screenRect = desktop->screenGeometry(this); int x, y, w, h; w = screenRect.width() * 2 / 3; h = screenRect.height() / 2; x = (screenRect.x() + screenRect.width()) / 2 - w / 2; y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; setGeometry(x, y, w, h); // Restore UI state QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra"); restoreGeometry(settings.value("geometry").toByteArray()); restoreState(settings.value("state").toByteArray()); render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool()); ToggleWindowMode(); // Setup connections connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));\ connect(ui.action_Key_Bindings, SIGNAL(triggered()), this, SLOT(OnOpenKeyBindingsDialog())); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection); connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection); connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection); // Setup hotkeys RegisterHotkey("Main Window", "Load File", QKeySequence::Open); RegisterHotkey("Main Window", "Start Emulation"); LoadHotkeys(settings); connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile())); connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame())); // Setup key bindings setDefaultKeyBindings(); LoadKeyBindings(settings); setWindowTitle(render_window->GetWindowTitle().c_str()); show(); LogManager::Init(); System::Init(render_window); } GMainWindow::~GMainWindow() { // will get automatically deleted otherwise if (render_window->parent() == NULL) delete render_window; } void GMainWindow::BootGame(const char* filename) { NOTICE_LOG(MASTER_LOG, "citra starting...\n"); if (Core::Init()) { ERROR_LOG(MASTER_LOG, "core initialization failed, exiting..."); Core::Stop(); exit(1); } // Load a game or die... std::string boot_filename = filename; std::string error_str; bool res = Loader::LoadFile(boot_filename, &error_str); if (!res) { ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str()); } disasmWidget->Init(); registersWidget->OnCPUStepped(); callstackWidget->OnCPUStepped(); render_window->DoneCurrent(); // make sure EmuThread can access GL context render_window->GetEmuThread().SetFilename(filename); render_window->GetEmuThread().start(); render_window->show(); } void GMainWindow::OnMenuLoadFile() { QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.axf *.dat *.bin)")); if (filename.size()) BootGame(filename.toLatin1().data()); } void GMainWindow::OnMenuLoadSymbolMap() { QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)")); if (filename.size()) LoadSymbolMap(filename.toLatin1().data()); } void GMainWindow::OnStartGame() { render_window->GetEmuThread().SetCpuRunning(true); ui.action_Start->setEnabled(false); ui.action_Pause->setEnabled(true); ui.action_Stop->setEnabled(true); } void GMainWindow::OnPauseGame() { render_window->GetEmuThread().SetCpuRunning(false); ui.action_Start->setEnabled(true); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(true); } void GMainWindow::OnStopGame() { render_window->GetEmuThread().SetCpuRunning(false); ui.action_Start->setEnabled(true); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(false); } void GMainWindow::OnOpenHotkeysDialog() { GHotkeysDialog dialog(this); dialog.exec(); } void GMainWindow::OnOpenKeyBindingsDialog() { GKeyBindingsDialog dialog(this); dialog.exec(); } void GMainWindow::ToggleWindowMode() { bool enable = ui.action_Popout_Window_Mode->isChecked(); if (enable && render_window->parent() != NULL) { ui.horizontalLayout->removeWidget(render_window); render_window->setParent(NULL); render_window->setVisible(true); render_window->DoneCurrent(); render_window->RestoreGeometry(); } else if (!enable && render_window->parent() == NULL) { render_window->BackupGeometry(); ui.horizontalLayout->addWidget(render_window); render_window->setVisible(true); render_window->DoneCurrent(); } } void GMainWindow::OnConfigure() { //GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this); } void GMainWindow::closeEvent(QCloseEvent* event) { // Save window layout QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra"); settings.setValue("geometry", saveGeometry()); settings.setValue("state", saveState()); settings.setValue("geometryRenderWindow", render_window->saveGeometry()); settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked()); settings.setValue("firstStart", false); SaveHotkeys(settings); render_window->close(); QWidget::closeEvent(event); } #ifdef main #undef main #endif int __cdecl main(int argc, char* argv[]) { QApplication::setAttribute(Qt::AA_X11InitThreads); QApplication app(argc, argv); GMainWindow main_window; main_window.show(); return app.exec(); }