// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/wait_object.h" #include "core/hle/result.h" namespace Kernel { class Semaphore final : public WaitObject { public: std::string GetTypeName() const override { return "Semaphore"; } std::string GetName() const override { return name; } static const HandleType HANDLE_TYPE = HandleType::Semaphore; HandleType GetHandleType() const override { return HANDLE_TYPE; } s32 max_count; ///< Maximum number of simultaneous holders the semaphore can have s32 available_count; ///< Number of free slots left in the semaphore std::string name; ///< Name of semaphore (optional) bool ShouldWait(Thread* thread) const override; void Acquire(Thread* thread) override; /** * Releases a certain number of slots from a semaphore. * @param release_count The number of slots to release * @return The number of free slots the semaphore had before this call */ ResultVal Release(s32 release_count); private: explicit Semaphore(KernelSystem& kernel); ~Semaphore() override; friend class KernelSystem; }; } // namespace Kernel