wwylele
7c5a76e58b
log: replace all NGLOG with LOG
2018-06-29 14:18:07 +03:00
Daniel Lim Wee Soong
d81cacfb9e
core/file_sys: Replace logging macros
2018-06-07 23:06:44 +08:00
Lioncash
ed64d15060
disk_archive: Remove unused total_entries_in_directory member from DiskDirectory
...
Also converts initializer list assignments to in-class initializers
where relevant.
2018-03-31 00:52:47 -04:00
shinyquagsire23
714206e4ce
Service/FS: Mark FileBackend's Write as non-const
2017-11-05 13:26:29 -07:00
Yuri Kunde Schlesner
92be29adba
FileSys: Move all result description to errors.h
2017-05-24 21:06:00 -07:00
wwylele
f775a3781b
FileSys: remove unused DiskArchive
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All "subclasses" of DiskArchive are splitted out. This class is useless
2016-11-19 18:55:34 +02:00
wwylele
0647f86649
FileSys: w->rw permission lift only happens in SDMC archive
2016-11-19 18:55:34 +02:00
wwylele
9a0405858a
FileSys: remove Open from FileBackend
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Same as directory, file shouldn't expose Open either.
2016-11-19 17:17:19 +02:00
wwylele
0e754875d1
FileSys: remove Open from DirectoryBackend
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Open should not be an interface exposed by Directory because it is the Archive thats implement the methed to open the directory. The service API of 3DS also implies this - Open is not a function of directory service, but is of FS main service
2016-11-19 17:17:19 +02:00
wwylele
4dd8a831bd
FileSys: make Archive interfaces return error code
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and make the mode parameter a reference since it is a BitField union
2016-11-01 18:30:32 +02:00
wwylele
96b0e9476b
fs: implement DeleteDirectoryRecursively
2016-10-02 11:29:16 +08:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
Subv
95b34f8081
HLE/FS: Return the proper error codes when opening files.
2016-03-20 14:28:22 -05:00
Subv
96f0e32f83
HLE/FS: Return the proper error codes on file Read/Write operations.
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These operations are limited by the open flags specified while opening the file.
2016-03-20 14:28:17 -05:00
Subv
09b0564c75
HLE/FS: Corrected the error codes for DeleteFile
2016-03-20 14:28:14 -05:00
Subv
b350f192bb
HLE/FS: Corrected the error codes for CreateFile
2016-03-20 14:28:10 -05:00
Subv
381a5c053f
HLE/FS: FS::CreateFile takes an u64 for the file size.
2016-03-20 14:28:08 -05:00
Subv
922b31ebbd
DiskDirectory: Initialize the directory member with valid info.
2016-01-16 09:30:29 -05:00
archshift
5dfd2dba70
Implement FS_User::GetFreeBytes
2015-10-27 23:33:59 -07:00
Subv
ce6a65cec9
Services/FS: Correctly tell the guest app whether a file was correctly opened or not.
...
Closes #1067
2015-08-28 22:01:03 -05:00
Yuri Kunde Schlesner
a1f08788d9
Archive: Correct a few incorrect types in function signatures
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Buffer lengths should be size_t, and file offsets should be u64.
2015-07-13 21:10:12 -03:00
Emmanuel Gil Peyrot
e5fcabdd69
Core: Cleanup file_sys includes.
2015-06-28 00:36:54 +01:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
Yuri Kunde Schlesner
3f1a3952d7
FS: Allow multiple instances of the same archive type to be open at once
2015-02-10 13:43:44 -02:00
Yuri Kunde Schlesner
19b2e739c5
FileSys: Fix a few memory leaks
2015-01-03 17:16:16 -02:00
Emmanuel Gil Peyrot
bbe0bf1332
FileSys: Clean up according to the coding style, and remove redundant namespaced names.
2014-12-24 01:49:48 +00:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
archshift
0625dd09ea
Added CreateFile to the FS_USER service
...
Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00