GPUCode
dd71859818
vk_rasterizer: More robust attribute loading
2023-09-11 00:38:01 +03:00
GPUCode
fe724600ab
vk_graphics_pipeline: Fix async shader compilation
...
* We were actually waiting for the pipelines regardless of the setting, oops
2023-09-11 00:38:01 +03:00
GPUCode
a12b01105d
android: Allow async presentation toggle
2023-09-11 00:38:01 +03:00
GPUCode
8c05a52a65
vk_rasterizer: Correct special unbind
2023-09-11 00:38:00 +03:00
GPUCode
e5ba2abd1c
citra_qt: Fix invalid characters
2023-09-11 00:38:00 +03:00
GPUCode
8421be7ebf
rasterizer_cache: Proper surface unregister
2023-09-11 00:38:00 +03:00
GPUCode
ba9f1f8ae9
vk_instance: Set moltenvk configuration
2023-09-11 00:38:00 +03:00
GPUCode
6c391971c6
android: Custom driver code
2023-09-11 00:38:00 +03:00
GPUCode
85dd604a7e
vk_renderpass_cache: Bump pixel format count
2023-09-11 00:38:00 +03:00
Steveice10
edd8de29ae
renderer/vulkan: Make gl_Position invariant. ( #48 )
...
This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.
2023-09-11 00:38:00 +03:00
Steveice10
89226eea2a
qt: Fix fullscreen and resize issues on macOS. ( #47 )
...
* qt: Fix bugged macOS full screen transition.
* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.
2023-09-11 00:38:00 +03:00
GPUCode
59549a2eb6
renderer_vulkan: Add vulkan backend
2023-09-11 00:38:00 +03:00
GPUCode
a8d590ae80
vk_instance: Collect tooling info
2023-09-11 00:38:00 +03:00
GPUCode
6b51afaf1f
citra_qt: Add vulkan options to the GUI
2023-09-11 00:38:00 +03:00
GPUCode
a67bfe544d
code: Prepare frontend for vulkan support
2023-09-11 00:37:53 +03:00
Vitor K
bbb47cd753
gles: fix crashing on mali gpus ( #6956 )
...
* gles: reorder framebuffer fetch extension directives
* Address review comments
2023-09-11 00:30:30 +03:00
GPUCode
0b0d3a4ac3
gpu: Correct display transfer output with vertical flip+crop lines ( #6952 )
2023-09-11 00:30:06 +03:00
GPUCode
6aa31d6ec2
video_core: Use epsilons for clip planes ( #6945 )
...
* video_core: Use epsilons for clip planes
* video_core: Add comments
2023-09-11 00:29:55 +03:00
Castor215
3e254d01ee
Add Kdevelop files to .gitignore ( #6951 )
2023-09-07 11:52:40 -07:00
GPUCode
928f352c94
renderer_gl: Use explicit bindings ( #6940 )
...
* renderer_gl: Use explicit bindings
* gl_state: Match shadow order with vulkan
2023-09-07 21:42:22 +03:00
Steveice10
e2d8eef5fa
qt: Fix arguments to maintenancetool for update check. ( #6946 )
2023-09-04 17:25:41 -07:00
Steveice10
9e898bca06
build: Fix Qt installer build script. ( #6938 )
2023-09-01 15:18:47 -07:00
GPUCode
cab0ad50f0
gl_shader_decompiler: Fix min/max NaN edge case ( #6935 )
2023-08-31 13:37:53 -07:00
Steveice10
5ad58e0605
shader: Fix shadow_texture_orthographic not being set correctly. ( #6937 )
2023-08-31 13:37:39 -07:00
GPUCode
1159e4d928
video_core: Take factors into account with min/max blending functions ( #6925 )
...
* sw_framebuffer: Take factors into account for min/max blending
* renderer_gl: Take factors into account for min/max blending
* Address review comments
* gl_shader_gen: Fix frambuffer fetch on qcom and mali
* renderer_opengl: Add fallback path for mesa
* gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
2023-08-30 21:26:28 +03:00
Steveice10
93c7c6a995
service: Downgrade some spammy logs to trace level. ( #6936 )
2023-08-30 19:19:38 +02:00
Steveice10
81a5e2355a
shader: Fix address register offset behavior in GLSL. ( #6920 )
2023-08-28 13:23:59 -07:00
Tobias
d2260bafef
fix: Added padding to reset defaults button ( #6926 )
...
The button did not have enough padding, now it does!
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
Co-authored-by: Benjamin <73490201+benjaminhalko@users.noreply.github.com>
2023-08-28 12:17:59 -07:00
GPUCode
d1f600601d
renderer_software: Multi-thread processing ( #6698 )
...
* renderer_software: Multi-thread processing
* Doubles the performance in most cases
* renderer_software: Move memory access out of the raster loop
* Profiling shows this has a significant impact
2023-08-28 01:09:23 -07:00
GPUCode
8b218e1b7d
tev: Use primary color for previous source in first stage ( #6921 )
2023-08-27 23:59:32 -07:00
Steveice10
04aeecabcf
arm: Do not try to access null page table. ( #6930 )
2023-08-27 17:26:31 +02:00
Steveice10
df57012c50
video_core: Correct shader interpeter address register handling. ( #6910 )
2023-08-27 01:49:31 +03:00
GPUCode
61cf550d0c
video_core: Avoid setting alpha tev with Dot3_RGBA8 color op ( #6907 )
...
* Further reduces unnecessary shader regenerations
2023-08-27 01:48:45 +03:00
Steveice10
f2e0748a22
build: Enable link time optimization in release builds. ( #6887 )
2023-08-26 11:15:13 -07:00
Steveice10
edf157200d
qt: Support updating an installed app image. ( #6915 )
2023-08-24 03:57:11 -07:00
GPUCode
a94297922b
shader_interpreter: Fix control flow edge cases and implement break/breakc ( #6844 )
2023-08-21 18:12:46 -07:00
TGP17
894c1c85a5
Include Citra Icon in release ( #6905 )
2023-08-21 22:34:54 +02:00
m4xw
e129f07047
[ShaderGen] Avoid setting lighting states if components aren't enabled ( #6895 )
...
* [ShaderGen] Avoid setting lighting states if components aren't enabled
* [Squash] clang-format
2023-08-20 21:12:38 -07:00
Steveice10
cf54210f42
ci: Remove compatibility artifact naming for releases. ( #6647 )
2023-08-20 16:41:13 -07:00
Steveice10
b2092de871
build: Fix web service functionality. ( #6903 )
2023-08-19 17:34:35 -07:00
Steveice10
6ddf4b241f
renderer/vulkan: Emulate custom border colors in shaders when unavailable. ( #6878 )
2023-08-17 22:22:25 +02:00
Vitor K
f3d92dd3b8
Fix post processing shaders crashing on Intel GPUs ( #6890 )
2023-08-17 22:17:24 +02:00
Vitor K
1a6860f35c
opengl: disable ClearTexture on Intel drivers ( #6879 )
2023-08-17 22:16:51 +02:00
GPUCode
bc0bf4d3d2
(gl/vk)_shader_gen: Use floor instead of int cast ( #6885 )
2023-08-17 22:16:28 +02:00
Steveice10
1d3bf64f13
qt: Make input configuration scrollable. ( #6881 )
2023-08-16 19:27:01 -07:00
Steveice10
c3609785ff
build: Add flag for disabling bundling target. ( #6845 )
2023-08-16 19:26:52 -07:00
Steveice10
66404a669f
build: Fixes for a few minor issues ( #6886 )
2023-08-14 09:47:17 -07:00
Steveice10
6a1fd38063
build: Use new glslang tool name. ( #6889 )
2023-08-13 15:45:22 -07:00
Steveice10
a27971e723
service/cecd: Fix buffer writes in ReadData. ( #6880 )
2023-08-11 10:31:24 -07:00
Vitor K
eb8d2941c9
savestates: save the build name to be displayed when there's a version mismatch ( #6493 )
...
* savestates: add a build_name field to the header
* savestates: display build name on save/load menu
* savestates: add zero member to header just in case of UB from an older save state
* savestates: add legacy hash lookup
* savestate_data: update hash database
2023-08-10 20:55:22 -07:00