Weiyi Wang
cb36f9fad2
Merge pull request #3645 from wwylele/shader-manager
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renderer_opengl: refactor shader & program objects and add shader manager for rasterizer
2018-04-16 16:38:38 +03:00
baka0815
4321ab44ea
citra-qt: Don't translate function keys in InitializeHotkeys()
2018-04-16 12:37:13 +02:00
FearlessTobi
fbc05fac19
Show game compatibility within Citra
2018-04-16 00:42:58 +02:00
Merry
d5b1c33587
Merge pull request #3656 from lioncash/relocate
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sm: Relocate the service manager to the System class
2018-04-15 10:34:14 +01:00
Merry
9e21094dea
Merge pull request #3631 from daniellimws/boss-fmt
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service/boss: Migrate logging macros
2018-04-15 08:59:42 +01:00
Lioncash
a78920e60b
sm: Relocate the service manager to the System class
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Rather than have it live as a global variable, place it into the System class and make it instance-based.
2018-04-13 07:15:34 -04:00
Lioncash
5309b51c12
cam: Correct forward declaration type for Core::EventType
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This is actually a struct, not a class.
2018-04-12 23:15:16 -04:00
Weiyi Wang
bfd1d963ba
Merge pull request #3638 from ds84182/we-need-more-rounds
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Round TEV outputs and the final fragment output in GLSL
2018-04-12 23:32:27 +03:00
Weiyi Wang
9772513141
Merge pull request #3639 from wwylele/texture-cude-fix
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gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-12 22:54:14 +03:00
Weiyi Wang
dfe9b4edf8
Merge pull request #3587 from valentinvanelslande/apt-fmt
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Service/APT: Migrate logging macros
2018-04-12 22:47:44 +03:00
Weiyi Wang
6df2e3ccc9
Merge pull request #3614 from valentinvanelslande/movie-fmt
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movie: migrate logging macros
2018-04-12 22:46:15 +03:00
Weiyi Wang
ca6f6f172b
Merge pull request #3634 from ccawley2011/citra-room-glad
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citra-room: Use the default OpenGL loader instead of SDL_GL_GetProcAddress
2018-04-12 22:45:30 +03:00
Weiyi Wang
f10123f546
Merge pull request #3611 from adityaruplaha/fullscreen-fix
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citra-qt: Fix the stuck in fullscreen bug.
2018-04-12 22:43:04 +03:00
wwylele
8dc75598a4
gl_rasterizer: isolate shader management into its own class
2018-04-11 14:52:37 +03:00
wwylele
36bc92273b
gl_shader_gen: accept an option to generate separable shaders
2018-04-11 14:52:37 +03:00
wwylele
bdab18d2d9
gl_resource_manager: add OGLPipeline
2018-04-11 14:52:37 +03:00
wwylele
4f9b9c4b80
gl_state: add pipeline state
2018-04-11 14:41:43 +03:00
wwylele
48869c768f
gl_resource_manager: separate OGLShader and OGLProgram
2018-04-11 14:41:43 +03:00
wwylele
d2ee40dc45
gl_shader_util: separate shader object creation and program object creation
2018-04-11 14:41:43 +03:00
wwylele
4256641da4
gl_rasterizer/lighting: implement shadow attenuation
2018-04-10 20:26:55 +03:00
wwylele
b5763cb952
pica/lighting: split FresnelSelector into bitfields
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The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
Valentin Vanelslande
7f61eb0ff6
default_ini: remove space in custom_layout
2018-04-08 21:48:07 -05:00
wwylele
7e7de7d3ab
gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-08 12:34:50 +03:00
Dwayne Slater
234161ba62
Make byteround less expensive (thanks hrydgard!)
2018-04-07 18:26:14 -04:00
Dwayne Slater
734279ff22
Round TEV outputs and the final fragment output in GLSL
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Fixes water effect in SM3DL
2018-04-07 16:43:56 -04:00
adityaruplaha
2a7d0ec4be
Fix the stuck in fullscreen bug.
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Don't save the UI/RenderWindow geometry if fullscreen was enabled.
2018-04-07 12:16:07 +05:30
Cameron Cawley
cef88965d7
citra-room: Use the default OpenGL loader instead of SDL_GL_GetProcAddress
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Fixes #3538
2018-04-06 20:27:47 +01:00
Daniel Lim Wee Soong
2d45e46558
service/boss: Migrate logging macros
2018-04-06 19:43:09 +08:00
wwylele
39fce60145
[quick-fix]file-util: fmtlib errors on FILE* type parameter. Explicitly cast it to void*
2018-04-06 13:35:37 +03:00
Weiyi Wang
972db17247
Merge pull request #3497 from wwylele/texture-cube-new
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gl_rasterizer: implement TextureCube
2018-04-06 12:41:40 +03:00
Weiyi Wang
a9544ca015
Merge pull request #3580 from daniellimws/common-fmt
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common: Migrate logging macros
2018-04-06 12:38:08 +03:00
James Rowe
501717e9db
Update fmtlib to fix msvc warnings
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Additionally, when updating fmtlib, there was a change in fmtlib broke
how the old logging macro was overloaded, so this works around that by
just naming the fmtlib macro impl something different
2018-04-05 22:33:12 -06:00
Weiyi Wang
a2e87075c5
Merge pull request #3489 from B3n30/UDS_send_node_information
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NWM_ UDS:Let connected clients handle the eapol packet
2018-04-05 16:14:39 +03:00
B3n30
f64f118e3b
fix Subvs suggestions
2018-04-05 14:57:35 +02:00
B3n30
2d72b2be8b
fix Subvs suggestions
2018-04-05 14:43:21 +02:00
Weiyi Wang
e3d25bc6d0
Merge pull request #3567 from wwylele/pica-glsl
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renderer_opengl: add PICA->GLSL shader decompiler
2018-04-05 14:39:27 +03:00
Weiyi Wang
acb02d300c
Merge pull request #3518 from wwylele/hashable-struct
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Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-04-05 14:39:12 +03:00
James Rowe
1fecead2ff
Merge pull request #3624 from wwylele/sync-uniform
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gl_rasterizer: move shader uniform sync from SetShader() to ctor
2018-04-05 00:30:38 -06:00
James Rowe
c57b0767af
Merge pull request #3602 from lioncash/json
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verify_login: Make VerifyLogin exceptionless
2018-04-04 23:39:28 -06:00
wwylele
0d84c5a0b6
gl_rasterizer: move state syncing from ctor to its own function
2018-04-04 17:23:55 +03:00
N00byKing
11cd6d066a
default_ini.h: Update Comment
2018-04-03 15:07:25 +02:00
wwylele
c2719feda2
gl_rasterizer: move shader uniform sync from SetShader() to ctor
2018-04-03 09:27:23 +03:00
Merry
7d7101706e
Merge pull request #3621 from daniellimws/dyncom-fmt
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arm/dyncom: Migrate logging macros
2018-04-02 17:09:36 +01:00
Valentin Vanelslande
c9ab184ec7
pica_to_gl: Migrate logging macros ( #3608 )
2018-04-02 09:31:28 -06:00
wwylele
9ffd400685
gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data
2018-04-02 17:34:54 +03:00
wwylele
11c2f11872
gl_shader_decompiler: return error on decompilation failure
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Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed
2018-04-02 17:34:54 +03:00
wwylele
4991b15ee5
gl_shader_decompiler: some small fixes
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- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway
2018-04-02 17:34:54 +03:00
wwylele
f8a292f920
renderer_opengl: add PICA->GLSL shader decompiler
2018-04-02 17:34:54 +03:00
Daniel Lim Wee Soong
1e4eb7def8
arm/dyncom: Migrate logging macros
2018-04-02 16:01:19 +08:00
James Rowe
384849232b
Merge pull request #3516 from wwylele/shadow-sw
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SwRasterizer: Implement shadow mapping
2018-03-31 23:29:22 -06:00