Subv
b79df70c8b
Log the load bases
2016-02-11 21:05:16 -05:00
Subv
1108ea15ce
Link the previous and current CRO by their link members.
2016-02-11 21:05:16 -05:00
Subv
8c8c98e919
Services/LDR: Initial CRO support.
...
Lots of unks
2016-02-11 21:05:16 -05:00
Subv
d0a52c783a
HLE/FS: Corrected some style concerns.
2016-02-11 21:04:42 -05:00
Subv
1874676ec7
HLE/FS: Fixed creating the config savefile when it doesn't exist.
...
This fixes a regression.
2016-02-11 21:04:41 -05:00
Subv
cde2d945e2
HLE/FS: Implemented GetFormatInfo
...
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2016-02-11 21:04:41 -05:00
Subv
9fc6246c61
HLE/FS: Don't return an error when deleting the ExtSaveData if it does not exist.
2016-02-11 21:04:41 -05:00
Subv
910871cc7c
HLE/FS: Return the proper error codes when opening files.
2016-02-11 21:04:41 -05:00
Subv
4be40b7c81
HLE/FS: Fixed the OpenDirectory error code
2016-02-11 21:04:41 -05:00
Subv
f0c0da5b48
HLE/FS: Return the proper error codes on file Read/Write operations.
...
These operations are limited by the open flags specified while opening the file.
2016-02-11 21:04:41 -05:00
Subv
c68bf3936c
HLE/FS: Corrected the error codes for DeleteFile
2016-02-11 21:04:41 -05:00
Subv
e6e217caa4
HLE/FS: Corrected the error codes for CreateFile
2016-02-11 21:04:41 -05:00
Subv
84e9c16131
HLE/FS: FS::CreateFile takes an u64 for the file size.
2016-02-11 21:04:41 -05:00
bunnei
f1d1049c4f
Merge pull request #1264 from bunnei/fragment-lighting-hw
...
Fragment lighting support in the HW renderer
2016-02-05 21:49:44 -05:00
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
2016-02-05 17:20:25 -05:00
bunnei
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
2016-02-05 17:20:24 -05:00
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
2016-02-05 17:20:23 -05:00
bunnei
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
2016-02-05 17:20:23 -05:00
bunnei
b694423d09
pica_types: Fix typo in docstring.
2016-02-05 17:20:22 -05:00
bunnei
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
2016-02-05 17:20:22 -05:00
bunnei
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
2016-02-05 17:20:20 -05:00
bunnei
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
2016-02-05 17:20:19 -05:00
bunnei
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
2016-02-05 17:20:19 -05:00
bunnei
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
2016-02-05 17:20:19 -05:00
bunnei
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
2016-02-05 17:20:17 -05:00
bunnei
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
2016-02-05 17:20:16 -05:00
bunnei
01b407638c
gl_shader_gen: View should be normalized.
2016-02-05 17:20:15 -05:00
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
2016-02-05 17:19:16 -05:00
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
2016-02-05 17:18:36 -05:00
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
...
- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
2016-02-05 17:17:34 -05:00
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
2016-02-05 17:17:33 -05:00
bunnei
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
...
- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei
5f3bad8fb1
gl_shader_gen: Fix directional lights.
2016-02-05 17:17:32 -05:00
bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
2016-02-05 17:17:32 -05:00
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
2016-02-05 17:17:31 -05:00
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
...
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 -05:00
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
2016-02-05 17:17:30 -05:00
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 -05:00
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
...
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 -05:00
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
2016-02-05 17:17:26 -05:00
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
2016-02-05 17:17:26 -05:00
bunnei
69e2453649
Merge pull request #1391 from tfarley/hw-fb-sync-fix
...
hwrasterizer: Use proper cached framebuffer addr/size
2016-02-05 17:03:58 -05:00
Yuri Kunde Schlesner
7400100da7
Merge pull request #1392 from lioncash/move
...
backend: defaulted move constructor/assignment
2016-02-04 20:39:36 -08:00
Lioncash
c89e3d5951
backend: defaulted move constructor/assignment
2016-02-04 22:39:33 -05:00
tfarley
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
2016-02-03 15:52:34 -05:00