Commit Graph

9185 Commits

Author SHA1 Message Date
zhupengfei
31dc9003c5
citra_qt/configuration: Add Play Coins setting 2018-09-20 22:42:39 +08:00
James Rowe
687e3e74ca
Merge pull request #3959 from zhaowenlan1779/semi-reset
service/apt: Implement soft reset & CloseApplication
2018-09-19 21:02:59 -06:00
Weiyi Wang
b2367f9a70
Merge pull request #4227 from spbennett/xbyak-5.71
Xbyak 5.71
2018-09-19 22:35:50 -04:00
MerryMage
c9c7097769 ring_buffer: Fix Push 2018-09-19 07:14:36 +01:00
Weiyi Wang
697bc1a9c7 loader, cfg: choose region based on language if multiple regions available 2018-09-18 10:26:31 -04:00
Weiyi Wang
241f10a669
Merge pull request #4233 from lioncash/debug
kernel/svc: Do nothing if svcOutputDebugString's length is <= 0
2018-09-17 21:21:06 -04:00
Lioncash
5ddd382a9b kernel/svc: Do nothing if svcOutputDebugString's length is <= 0
While likely very uncommon, this sanitizes the input and does nothing in
the event of the length being equal to or less than zero, avoiding
constructing a std::string when there's no need to. It also avoids an
out-of-memory scenario, as a negative value would wrap around to its
equivalent unsigned representation in std::string's constructor.

e.g. If someone was silly and a length of -1 was specified, this would
make a string with a length of 0xFFFFFFFFFFFFFFFF on a 64-bit platform,
which will obviously eventually fail due to the allocation being way too
large.
2018-09-17 19:52:53 -04:00
Weiyi Wang
f3d59556ef web_backend: protect jwt cache with a mutex 2018-09-17 14:28:58 -04:00
Pengfei Zhu
dc863724ac
Merge pull request #4231 from CaptV0rt3x/port-1336
Port #1336 from yuzu
2018-09-17 22:37:40 +08:00
Pengfei Zhu
9a1446886c
Merge pull request #4223 from FearlessTobi/port-1301
Port #1301 from yuzu: "game_list: Resolve variable shadowing within LoadCompatibilityList()"
2018-09-17 22:25:04 +08:00
Pengfei Zhu
4377d12549
Merge pull request #4222 from FearlessTobi/port-1298
Port #1298 from yuzu: "audio_core/sink_details: Change std::string parameter into std::string_view"
2018-09-17 22:24:49 +08:00
CaptV0rt3x
48fafaba3e Antialias game list compatibility pixmaps 2018-09-17 19:00:28 +05:30
Steve Bennett
7d922753c3 Xbyak 5.71
---

Updated to Xbyak 5.71
1de435ed04
2018-09-15 16:02:11 -05:00
Valentin Vanelslande
b3a46143df
citra.py: use IntEnum for request types 2018-09-15 13:42:48 -05:00
Lioncash
ca3d9d659e kernel/thread: Include thread-related enums within the kernel namespace
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-15 17:16:20 +02:00
Lioncash
5dfa7b74b5 thread: Convert ThreadStatus into an enum class
Makes the thread status strongly typed, so implicit conversions can't
happen. It also makes it easier to catch mistakes at compile time.
2018-09-15 17:02:44 +02:00
Lioncash
d864d9bf03 game_list: Resolve variable shadowing within LoadCompatibilityList()
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-15 15:54:20 +02:00
Lioncash
52f12e303a game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-15 15:53:36 +02:00
Lioncash
93bd630d40 audio_core/sink_details: Change std::string parameter into std::string_view
The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
2018-09-15 15:48:24 +02:00
Lioncash
83c32b8d22 common/logging/filter: Replace C-style case with C++ static_cast 2018-09-15 15:43:00 +02:00
Lioncash
787fff9a64 common/logging/filter: Make constructor explicit
Implicit conversions aren't desirable here.
2018-09-15 15:41:51 +02:00
Vamsi Krishna
2ba62ec196
Merge pull request #4219 from zhaowenlan1779/qt-config-fix
citra_qt: add Camera tab to "System" category
2018-09-15 11:55:12 +05:30
Pengfei Zhu
9a8959d0a1
Merge pull request #4215 from zhaowenlan1779/tx-update
Update translations (2018-9-15)
2018-09-15 14:20:51 +08:00
zhupengfei
9bd8edb3b6
citra_qt: add Camera tab to "System" category 2018-09-15 14:19:45 +08:00
zhupengfei
9ae4b72b80
Update translations (2018-9-15) 2018-09-15 06:18:53 +08:00
Weiyi Wang
6767f4562b
Merge pull request #4187 from spycrab/qt_config_sidebar
Qt/Configure: Use sidebar to divide tabs into smaller groups
2018-09-14 16:45:45 -04:00
zhupengfei
458f8d103b
service/ptm: Add Get/SetPlayCoins functions 2018-09-14 22:28:38 +08:00
Frederic L
d26b363562
Set citra-qt project as default StartUp Project in Visual Studio
Set citra-qt project as default StartUp Project in Visual Studio
2018-09-14 02:27:33 +02:00
Weiyi Wang
77c1f647cb web_service: stop using std::future + callback style async 2018-09-13 16:14:34 -04:00
Weiyi Wang
8c354ff6b1
Merge pull request #4210 from valentinvanelslande/ipc
ipc: fix typo
2018-09-13 12:53:26 -04:00
Valentin Vanelslande
dce26367a2
ipc: fix typo 2018-09-13 11:51:08 -05:00
Weiyi Wang
0a4d338ffa
Merge pull request #4138 from FearlessTobi/change-web-links
web_service: Unify links for web service endpoints
2018-09-12 16:31:59 -04:00
fearlessTobi
b82bf1ccdb Change variable name to web_api_url 2018-09-12 19:07:06 +02:00
James Rowe
54c32647a1
Merge pull request #4204 from valentinvanelslande/language-fix
Repopulates fields in System Settings when retranslating the UI

Fixes #4203
2018-09-11 21:57:38 -06:00
Valentin Vanelslande
093987eaa7
Fix #4203 2018-09-11 22:45:12 -05:00
EverOddish
04dd91be82 Initial support for scripting (#4016)
* Add ZeroMQ external submodule

* ZeroMQ libzmq building on macOS

* Added RPC namespace, settings and logging

* Added request queue handling and new classes

* Add C++ interface to ZeroMQ

* Added start of ZeroMQ RPC Server implementation.

* Request construction and callback request handling

* Read and write memory implementation

* Add ID to request format and send reply

* Add RPC setting to macOS UI

* Fixed initialization order bug and added exception handling

* Working read-write through Python

* Update CMakeLists for libzmq to resolve target name conflict on Windows

* Platform-specific CMake definitions for Windows/non-Windows

* Add comments

* Revert "Add RPC setting to macOS UI"

* Always run RPC server instead of configurable

* Add Python scripting example. Updated .gitignore

* Rename member variables to remove trailing underscore

* Finally got libzmq external project building on macOS

* Add missing dependency during libzmq build

* Adding more missing dependencies [skip ci]

* Only build what is required from libzmq

* Extra length checks on client input

* Call InvalidateCacheRange after memory write

* Revert MinGW change. Fix clang-format. Improve error handling in request/reply. Allow any length of data read/write in Python.

* Re-organized RPC static global state into a proper class. [skip ci]

* Make sure libzmq always builds in Release mode

* Renamed Request to Packet since Request and Reply are the same thing

* Moved request fulfillment out of Packet and into RPCServer

* Change request thread from sleep to condition variable

* Remove non-blocking polling from ZMQ server code. Receive now blocks and terminates properly without sleeping. This change significantly improves script speed.

* Move scripting files to dist/ instead of src/

* C++ code review changes for jroweboy [skip ci]

* Python code review changes for jroweboy [skip ci]

* Add docstrings and tests to citra.py [skip ci]

* Add host OS check for libzmq build

* Revert "Add host OS check for libzmq build"

* Fixed a hang when emulation is stopped and restarted due to improper destruction order of ZMQ objects [skip ci]

* Add scripting directory to archive packaging [skip ci]

* Specify C/CXX compiler variables on MinGW build

* Only specify compiler on Linux mingw

* Use gcc and g++ on Windows mingw

* Specify generator for mingw

* Don't specify toolchain on windows mingw

* Changed citra.py to support Python 3 instead of Python 2

* Fix bug where RPC wouldn't restart after Stop/Start emulation

* Added copyright to headers and reorganized includes and forward declarations
2018-09-11 22:00:12 +02:00
NarcolepticK
0d15b99bfc service/cecd: Corrected cecd:s function table 2018-09-11 14:39:48 -04:00
Weiyi Wang
abeee6859e
Merge pull request #4201 from FearlessTobi/backport-review-comments
SDLJoystick: Backport review comments from yuzu #1275
2018-09-11 10:13:01 -04:00
spycrab
d63a63cff0 Qt/Configure: Use sidebar to divide tabs into smaller groups 2018-09-11 16:02:39 +02:00
B3n30
0238cf52b7 SDLJoystick: Addressed review comments 2018-09-11 14:50:41 +02:00
NarcolepticK
105bcc95c0 service/cecd: Add hmac handling 2018-09-10 19:53:23 -04:00
NarcolepticK
192a0f3b92 service/cecd: Update handling of /outbox/boxinfo and /outbox/obindex 2018-09-10 04:21:24 -04:00
Weiyi Wang
9df1461cec
Merge pull request #4192 from valentinvanelslande/thread
svc: change unknown to thread in CreateThread
2018-09-09 18:41:51 -04:00
MerryMage
a6cf2e1f9d cubeb_sink: Improve logging 2018-09-09 08:37:34 +01:00
MerryMage
675ffc1024 dsp_interface: Move volume control to audio thread
We also clamp the linear volume value to [0.0, 1.0].
Do nothing if linear volume is 1.0.
2018-09-08 22:24:51 +01:00
MerryMage
eed55a813e time_stretch: Simplify audio stretcher 2018-09-08 22:09:26 +01:00
MerryMage
f34711219a audio_core: Simplify sink interface 2018-09-08 22:09:26 +01:00
MerryMage
761ef78408 common: Implement a ring buffer 2018-09-08 22:09:26 +01:00
Ben
17978cf758
Joystick hotplug support (#4141)
* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick
2018-09-08 19:01:30 +02:00
Valentin Vanelslande
5c4da2d218
svc: change unknown to thread in CreateThread 2018-09-08 07:40:24 -05:00