Commit Graph

10001 Commits

Author SHA1 Message Date
liushuyu
671ac441e9 audio_core: hle: mf: move transform initializer to ctor 2019-02-13 14:32:14 -07:00
liushuyu
6178cc08b7 audio_core: hle: mf: conform to RAII as possible 2019-02-13 14:08:34 -07:00
ReinUsesLisp
fc6e33d812 video_core: Sort predicate order to have semantically positive value first 2019-02-13 21:06:37 +01:00
fearlessTobi
e5495e541d citra_qt/config: backport minor changes from yuzu 2019-02-13 21:06:37 +01:00
fearlessTobi
59dbc72e7b configure_dialog: backport minor changes from yuzu 2019-02-13 21:06:24 +01:00
SachinVin
d63acfc1e9 video_core: add workarounds to enable GLES support
video_core: shorten GetGLSLVersionString

video_core: make GLES version and extensions consistent

video_core: move some logic to LoadShader

video_core: deduplicate fragment shader precision specifier
2019-02-12 16:57:18 -06:00
B3N30
6737fabb3c update ffmpeg path to new version 2019-02-11 22:49:27 +01:00
zhupengfei
1995e8ff32
service/soc_u: address review comments 2019-02-10 18:49:18 +08:00
liushuyu
f0e041e27a audio_core: hle: mf: correctly handle stream change 2019-02-09 16:49:48 -07:00
BreadFish64
d90f733330 video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid 2019-02-09 17:33:18 -06:00
liushuyu
01e0902fa4 audio_core: hle: mf: fix a memory accessing issue 2019-02-09 13:55:54 -07:00
liushuyu
6281660844 audio_core: hle: mf: address yet another batch of reviews 2019-02-09 13:55:42 -07:00
Tobias
1f31f23b33
Merge pull request #4631 from tgsm/game-list-demos
citra_qt: show demos on game list
2019-02-09 14:15:59 +01:00
zhupengfei
08bf899d70
service/soc_u: Implement getaddrinfo and getnameinfo 2019-02-09 20:12:09 +08:00
liushuyu
ab1f47ed15 audio_core: hle: mf: make DetectMediaType return a struct 2019-02-09 11:57:36 +01:00
liushuyu
168f2ee79a audio_core: mf: make initialize function return smart pointer 2019-02-09 11:57:36 +01:00
liushuyu
c91f5029ff audio_core: hle: mf: fix a regression...
... where the sample copying logic is incorrect due to the wrong usage
of `std::array`
2019-02-09 11:57:36 +01:00
liushuyu
6332e57069 audio_core: hle: mf: return values as std::optional 2019-02-09 11:57:36 +01:00
liushuyu
25fa10327b audio_core: hle: mf: use object proxy 2019-02-09 11:57:36 +01:00
liushuyu
26b3b41788 audio_core: hle: mf: wrap enum in class 2019-02-09 11:57:36 +01:00
liushuyu
633f02b9b2 audio_core: hle: mf: avoid name conflicts 2019-02-09 11:57:36 +01:00
liushuyu
452ac7b874 audio_core: hle: mf: use more enum 2019-02-09 11:57:36 +01:00
liushuyu
be764e4f88 audio_core: hle: mf: multiple fixes...
... more smart pointers and re-arrange code
2019-02-09 11:57:36 +01:00
liushuyu
4bc6bfd51f audio_core: hle: mf: re-arrange comments 2019-02-09 11:57:36 +01:00
liushuyu
972b527374 audio_core: hle: mf: cleanup headers 2019-02-09 11:57:36 +01:00
liushuyu
2c40ef2a90 audio_core: hle: mf: rename functions 2019-02-09 11:57:36 +01:00
liushuyu
ea8a1f8754 Media Foundation Memory Fix
* audio_core: hle: mf: more smart pointers

* audio_core: hle: mf: fix memory leaks

* audio_core: hle: mf: even more smart pointers
2019-02-09 11:57:36 +01:00
B3N30
b1638b31a0 Change travis MinGW build from FFmpeg to WMF 2019-02-09 11:57:36 +01:00
liushuyu
10f876653d audio_core: hle: mf: transition to use smart pointers 2019-02-09 11:56:51 +01:00
liushuyu
bee5ba3e33 audio_core: hle: mf: fix a regression...
... an introduction in 8f591d3b85
2019-02-09 11:56:51 +01:00
liushuyu
06316be8a7 audio_core: hle: mf: minor fix 2019-02-09 11:56:51 +01:00
liushuyu
c03861c2d9 audio_core: hle: mf: address another batch of reviews from @B3N30 2019-02-09 11:56:51 +01:00
liushuyu
7f5b54fda4 audio_core: hle: mf: address reviews from @B3N30 2019-02-09 11:56:51 +01:00
liushuyu
11e277149c audio_core: hle: fix compile 2019-02-09 11:56:51 +01:00
B3N30
80b4dd21d2 audio_core: dsp_hle: add Media Foundation decoder...
* appveyor: switch to Media Foundation API
* Travis CI MinGW build needs an update with the container image
2019-02-09 11:56:51 +01:00
B3N30
1581dea6de more reviews addressed 2019-02-09 11:55:12 +01:00
liushuyu
8fe3e37df5 audio_core: fix msvc include issue 2019-02-09 11:55:12 +01:00
B3N30
bd9984b5f8 Addressed reviews 2019-02-09 11:55:12 +01:00
B3N30
847003cc1c FFmpegDL: Added external_dlls folder to user folder
AACDecoder: addressed reviews
2019-02-09 11:52:31 +01:00
B3N30
45b5de7a18 Fixup: Merge conflict with dsp lle 2019-02-09 11:52:31 +01:00
B3N30
c521f3b7d6 CoreAudio::HLE: Add FFmpeg aac decoder 2019-02-09 11:52:31 +01:00
tgsm
ee0afb4318 citra_qt: show demos on game list 2019-02-08 19:04:05 -05:00
Weiyi Wang
bf1dbb47dc
Merge pull request #4619 from wwylele/shadow-explosion
gl_rasterizer: change shadow_texture_bias from shader config to shader uniform
2019-02-08 18:38:40 -05:00
Weiyi Wang
687fa0134d
Merge pull request #4609 from wwylele/nuke-zmq
Reimplement scripting over plain UDP
2019-02-08 18:38:21 -05:00
Weiyi Wang
7074dab2da Memory: don't lock hle mutex in memory read/write
The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock.
2019-02-08 10:43:06 -05:00
fearlessTobi
6be1b4d293 renderer_base: backport minor changes from yuzu 2019-02-06 17:16:27 +01:00
Weiyi Wang
f620c862f3
Merge pull request #4437 from adityaruplaha/hotkey-config-squashed
citra-qt: Make hotkeys configurable via the GUI (Attempt 2)
2019-02-03 21:57:34 -05:00
BreadFish64
cd21abe50f sdl: add GLES support 2019-02-03 15:58:09 -06:00
Weiyi Wang
a6d9baa05a FS: pass down program ID for archive operation
To eliminate System::GetInstance usage. Archive type like SelfNCCH and SaveData changes the actual reference path for different client, so archive backend interface should accept client information from the service interface. Currently we only pass the program ID as the client information.
2019-02-02 20:44:13 -05:00
Weiyi Wang
b5f2318ae7 gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00