Commit Graph

8448 Commits

Author SHA1 Message Date
Weiyi Wang
977abd2c7a
Merge pull request #3607 from adityaruplaha/sdl2-fullscreen
SDL2: Implement fullscreen
2018-04-19 16:16:37 +03:00
Jan Beich
394638e9c9 Qt: Add missing #include after 2f8bd18296
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:160:17: error: use of undeclared identifier 'QCoreApplication'; did you mean 'QApplication'?
        setText(QCoreApplication::translate("GameList", status.text));
                ^~~~~~~~~~~~~~~~
                QApplication
/usr/local/include/qt5/QtGui/qwindowdefs.h:81:7: note: 'QApplication' declared here
class QApplication;
      ^
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:160:17: error: incomplete type 'QApplication' named in nested name specifier
        setText(QCoreApplication::translate("GameList", status.text));
                ^~~~~~~~~~~~~~~~~~
/usr/local/include/qt5/QtCore/qobject.h:446:18: note: forward declaration of 'QApplication'
    friend class QApplication;
                 ^
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:161:20: error: use of undeclared identifier 'QCoreApplication'; did you mean 'QApplication'?
        setToolTip(QCoreApplication::translate("GameList", status.tooltip));
                   ^~~~~~~~~~~~~~~~
                   QApplication
/usr/local/include/qt5/QtGui/qwindowdefs.h:81:7: note: 'QApplication' declared here
class QApplication;
      ^
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:161:20: error: incomplete type 'QApplication' named in nested name specifier
        setToolTip(QCoreApplication::translate("GameList", status.tooltip));
                   ^~~~~~~~~~~~~~~~~~
/usr/local/include/qt5/QtCore/qobject.h:446:18: note: forward declaration of 'QApplication'
    friend class QApplication;
                 ^
2018-04-18 20:03:52 +00:00
Daniel Lim Wee Soong
10f0fbc0e5 core/gdbstub: Migrate logging macros
Change to use the new logging macros
2018-04-18 21:53:26 +08:00
Weiyi Wang
048b0fc0d3
Merge pull request #3662 from wwylele/shader-hash-cache
shader: avoid recomputing hash for the same program
2018-04-18 12:10:25 +03:00
adityaruplaha
e5f5fdee2e SDL2: Implement fullscreen 2018-04-17 23:22:23 +05:30
Weiyi Wang
2d372bae14
Merge pull request #3663 from jroweboy/quick-fix
Use the QT_TRANSLATE_NOOP macro
2018-04-17 20:23:23 +03:00
James Rowe
2f8bd18296 Use the QT_TRANSLATE_NOOP macro 2018-04-17 10:42:05 -06:00
wwylele
d52ddd0ec4 shader: avoid recomputing hash for the same program 2018-04-17 09:47:59 +03:00
wwylele
3cc460ab34 shader_jit: change passing ShaderSetup to passing uniforms struct into the program
We are going to add private memebers to ShaderSetup, which forbids the usage of offsetof. The JIT program only use the uniform part of the setup, so we can just isolate it.
2018-04-17 09:35:43 +03:00
Weiyi Wang
cb36f9fad2
Merge pull request #3645 from wwylele/shader-manager
renderer_opengl: refactor shader & program objects and add shader manager for rasterizer
2018-04-16 16:38:38 +03:00
Mat M
c250cbd5b3
Merge pull request #3660 from baka0815/translation
Don't translate function keys in Qt GUI
2018-04-16 08:12:29 -04:00
baka0815
4321ab44ea citra-qt: Don't translate function keys in InitializeHotkeys() 2018-04-16 12:37:13 +02:00
Weiyi Wang
a2ab91fa31
Merge pull request #3463 from FearlessTobi/game-list-compat
citra-qt: Show Game Compatibility within Citra
2018-04-16 01:45:16 +03:00
FearlessTobi
fbc05fac19 Show game compatibility within Citra 2018-04-16 00:42:58 +02:00
Weiyi Wang
17e14d5615
Merge pull request #3649 from liushuyu/ci-cache
travis: use ccache to speed up build
2018-04-15 14:24:10 +03:00
Merry
d5b1c33587
Merge pull request #3656 from lioncash/relocate
sm: Relocate the service manager to the System class
2018-04-15 10:34:14 +01:00
Merry
9e21094dea
Merge pull request #3631 from daniellimws/boss-fmt
service/boss: Migrate logging macros
2018-04-15 08:59:42 +01:00
liushuyu
0d3983bc66
travis: use mkdir -p to avoid || true 2018-04-13 20:30:04 -06:00
liushuyu
2193e9b742
travis: use cmake flags and whitespace cleanup 2018-04-13 19:10:37 -06:00
liushuyu
16981d6be4 travis: use cache 2018-04-13 19:10:20 -06:00
Lioncash
a78920e60b
sm: Relocate the service manager to the System class
Rather than have it live as a global variable, place it into the System class and make it instance-based.
2018-04-13 07:15:34 -04:00
Weiyi Wang
7f408eefa3
Merge pull request #3655 from lioncash/fwd-decl
cam: Correct forward declaration type for Core::EventType
2018-04-13 10:19:28 +03:00
Lioncash
5309b51c12 cam: Correct forward declaration type for Core::EventType
This is actually a struct, not a class.
2018-04-12 23:15:16 -04:00
Weiyi Wang
bfd1d963ba
Merge pull request #3638 from ds84182/we-need-more-rounds
Round TEV outputs and the final fragment output in GLSL
2018-04-12 23:32:27 +03:00
Weiyi Wang
9772513141
Merge pull request #3639 from wwylele/texture-cude-fix
gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-12 22:54:14 +03:00
Weiyi Wang
dfe9b4edf8
Merge pull request #3587 from valentinvanelslande/apt-fmt
Service/APT: Migrate logging macros
2018-04-12 22:47:44 +03:00
Weiyi Wang
6df2e3ccc9
Merge pull request #3614 from valentinvanelslande/movie-fmt
movie: migrate logging macros
2018-04-12 22:46:15 +03:00
Weiyi Wang
ca6f6f172b
Merge pull request #3634 from ccawley2011/citra-room-glad
citra-room: Use the default OpenGL loader instead of SDL_GL_GetProcAddress
2018-04-12 22:45:30 +03:00
Weiyi Wang
f10123f546
Merge pull request #3611 from adityaruplaha/fullscreen-fix
citra-qt: Fix the stuck in fullscreen bug.
2018-04-12 22:43:04 +03:00
N00byKing
f29f4ccdc9 gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff 2018-04-12 16:44:29 +02:00
wwylele
8dc75598a4 gl_rasterizer: isolate shader management into its own class 2018-04-11 14:52:37 +03:00
wwylele
36bc92273b gl_shader_gen: accept an option to generate separable shaders 2018-04-11 14:52:37 +03:00
wwylele
bdab18d2d9 gl_resource_manager: add OGLPipeline 2018-04-11 14:52:37 +03:00
wwylele
4f9b9c4b80 gl_state: add pipeline state 2018-04-11 14:41:43 +03:00
wwylele
48869c768f gl_resource_manager: separate OGLShader and OGLProgram 2018-04-11 14:41:43 +03:00
wwylele
d2ee40dc45 gl_shader_util: separate shader object creation and program object creation 2018-04-11 14:41:43 +03:00
Merry
8b858f1bf7
Merge pull request #3647 from liushuyu/master
travis: fix Transifex upload
2018-04-11 10:43:29 +01:00
liushuyu
d190fd989d
travis: suggestions from @jroweboy 2018-04-10 17:49:42 -06:00
liushuyu
9921286f3b
travis: fix Transifex upload 2018-04-10 15:35:47 -06:00
Weiyi Wang
575099fcfa
Merge pull request #3618 from wwylele/shadow-new-1
gl_rasterizer/lighting: implement shadow attenuation
2018-04-10 22:06:23 +03:00
wwylele
4256641da4 gl_rasterizer/lighting: implement shadow attenuation 2018-04-10 20:26:55 +03:00
wwylele
b5763cb952 pica/lighting: split FresnelSelector into bitfields
The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
Mat M
bdf7b46fbb
Merge pull request #3641 from valentinvanelslande/default_ini
default_ini: remove space in custom_layout
2018-04-09 02:00:20 -04:00
Valentin Vanelslande
7f61eb0ff6
default_ini: remove space in custom_layout 2018-04-08 21:48:07 -05:00
wwylele
7e7de7d3ab gl_rasterizer_cache: exit FillTextureCube when address is invalid 2018-04-08 12:34:50 +03:00
Dwayne Slater
234161ba62 Make byteround less expensive (thanks hrydgard!) 2018-04-07 18:26:14 -04:00
Dwayne Slater
734279ff22 Round TEV outputs and the final fragment output in GLSL
Fixes water effect in SM3DL
2018-04-07 16:43:56 -04:00
adityaruplaha
2a7d0ec4be Fix the stuck in fullscreen bug.
Don't save the UI/RenderWindow geometry if fullscreen was enabled.
2018-04-07 12:16:07 +05:30
Cameron Cawley
cef88965d7 citra-room: Use the default OpenGL loader instead of SDL_GL_GetProcAddress
Fixes #3538
2018-04-06 20:27:47 +01:00
Daniel Lim Wee Soong
2d45e46558 service/boss: Migrate logging macros 2018-04-06 19:43:09 +08:00