Lioncash
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a73f135868
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citra_qt: Migrate to Qt 5 signal/slot connection syntax where applicable
This is more type-safe than the string-based signal/slot syntax that was
being used. It also makes the connections throughout the UI code consistent.
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2017-12-17 18:44:48 -05:00 |
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wwylele
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49602139c8
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debugger/shader: display LOOP
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2017-07-20 23:30:34 +03:00 |
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wwylele
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b5609e1578
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debugger/shader: print the invert flag for JMPU
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2017-07-20 23:18:07 +03:00 |
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wwylele
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8375fd2aba
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debugger/shader: fix address register for reverted arithmetic op
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2017-07-20 23:12:08 +03:00 |
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wwylele
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98cd5164c5
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debugger/shader: fix inverted uniform flow control
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2017-07-20 22:47:53 +03:00 |
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Yuri Kunde Schlesner
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5759d94b5c
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VideoCore: Move Regs to its own file
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2017-02-04 13:59:12 -08:00 |
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Yuri Kunde Schlesner
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000e78144c
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VideoCore: Split rasterizer regs from Regs struct
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2017-02-04 13:08:47 -08:00 |
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Yuri Kunde Schlesner
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335df895b9
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VideoCore: Consistently use shader configuration to load attributes
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2017-01-29 21:31:37 -08:00 |
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Yuri Kunde Schlesner
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0e9081b973
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VideoCore/Shader: Move entry_point to SetupBatch
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2017-01-25 18:53:25 -08:00 |
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Yuri Kunde Schlesner
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0f64274145
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VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
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2017-01-25 18:53:25 -08:00 |
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Yuri Kunde Schlesner
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a9b7752b9d
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Debugger: Always use interpreter for shader debugging
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2017-01-25 18:53:24 -08:00 |
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Yuri Kunde Schlesner
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dd4a1672a7
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VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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1e1f939817
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VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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e3caf669b0
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VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
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2017-01-25 18:53:23 -08:00 |
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Jonathan Hao
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c18cb1b192
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Fix some warnings (#2399)
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2017-01-04 13:48:29 -03:00 |
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Lioncash
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8309d0dade
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citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
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2016-12-21 17:19:21 -05:00 |
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