Commit Graph

16 Commits

Author SHA1 Message Date
Lioncash
a73f135868
citra_qt: Migrate to Qt 5 signal/slot connection syntax where applicable
This is more type-safe than the string-based signal/slot syntax that was
being used. It also makes the connections throughout the UI code consistent.
2017-12-17 18:44:48 -05:00
wwylele
49602139c8 debugger/shader: display LOOP 2017-07-20 23:30:34 +03:00
wwylele
b5609e1578 debugger/shader: print the invert flag for JMPU 2017-07-20 23:18:07 +03:00
wwylele
8375fd2aba debugger/shader: fix address register for reverted arithmetic op 2017-07-20 23:12:08 +03:00
wwylele
98cd5164c5 debugger/shader: fix inverted uniform flow control 2017-07-20 22:47:53 +03:00
Yuri Kunde Schlesner
5759d94b5c VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
000e78144c VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
335df895b9 VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
a9b7752b9d Debugger: Always use interpreter for shader debugging 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
1e1f939817 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
e3caf669b0 VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 2017-01-25 18:53:23 -08:00
Jonathan Hao
c18cb1b192 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
Lioncash
8309d0dade citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
2016-12-21 17:19:21 -05:00