Commit Graph

324 Commits

Author SHA1 Message Date
PabloMK7
016ce6c286
Add 3GX plugin loader (#6172)
* Initial plugin loader support

* More plugin loader progress

* Organize code and more plugin features

* Fix clang-format

* Fix compilation and add android gui

* Fix clang-format

* Fix macos build

* Fix copy-paste bug and clang-format

* More merge fixes

* Make suggestions

* Move global variable to static member

* Fix typo

* Apply suggestions

* Proper initialization order

* Allocate plugin memory from SYSTEM instead of APPLICATION

* Do not mark free pages as RWX

* Fix plugins in old 3DS mode.

* Implement KernelSetState and notif 0x203

* Apply changes

* Remove unused variable

* Fix dynarmic commit

* Sublicense files with MIT License

* Remove non-ascii characters from license
2022-12-11 10:08:58 +02:00
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Sam Kenny
bc6e45ab3b
fix secure1 secondary key calc (#6149) 2022-10-06 09:22:01 +05:30
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
Morph
3a43475149 core: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
fadillzzz
89410c164a
fix(bps): Fixes BPS patch changing target size (#5829) 2021-08-22 15:24:35 -05:00
Pengfei
f85bde3ca3
Replace &vec[0] with vec.data()
When the vector is empty, using `&vec[0]` involves undefined behaviour. While that works fine most of the time, Flatpak builds aborted on a failed `__builtin_expect`.

I searched for such occurences across the codebase with the regex `(?<!&)&\w+\[0\]` and fixed those that would potentially cause issues.
2021-07-14 17:01:14 +08:00
bunnei
24086d05bb
Merge pull request #5471 from vitor-k/misc
Fix some warnings and some small changes
2021-04-23 22:54:00 -07:00
FearlessTobi
da908a9ed1 core: Remove unnecessary enum casts in log calls
Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-12-29 06:39:21 +01:00
Vitor Kiguchi
1df939469a Resolve some type conversion warnings 2020-12-06 15:59:13 -03:00
zhupengfei
faf9162dbd
layered_fs: Make LoadFile and LoadDirectory less recursive
The deep recursion has caused issues in certain games with large numbers of files, especially with MSVC builds.

Previously the recursion depth is about equal to the number of files present. With this the depth should be about equal to the maximum depth of the directory structure of the RomFS.
2020-10-01 00:32:40 +08:00
Ben
1722701c07
[WIP] NCCHContainer: support for partitions if container is NCSD (#5345)
* GetProgramLaunchInfo: improve to for 3ds files

* NCSD: allow to load other partitions

* fix typo

* Update src/core/hle/service/fs/fs_user.cpp

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

* Update src/core/hle/service/fs/fs_user.cpp

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

Co-authored-by: Marshall Mohror <mohror64@gmail.com>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-07-14 09:14:30 -05:00
LC
902cc1eb49
am: Resolve truncation and sign conversion warnings in WriteContentData() (#5397)
We can adjust the API to allow std::size_t indices, which simplifies
operating with standard container types. It also prevents truncation
warnings from occurring in these cases as well.
2020-06-20 13:09:56 -05:00
LC
8ce81b19be
General: Remove usages of ARRAY_SIZE where applicable. (#5392)
Same behavior, but without our own boilerplate function.
2020-06-19 09:10:45 -05:00
Lioncash
ba2ae9616a fs_user: std::move vectors where applicable
Allows removing some allocation churn in some locations by moving
std::vectors into Path where applicable.
2020-05-04 12:07:57 -04:00
Pengfei Zhu
70a43be714
Merge pull request #5306 from lioncash/view2
file-sys: Make use of std::string_view where applicable
2020-05-02 08:07:10 +08:00
Pengfei Zhu
8e7abecf7e
Merge pull request #5307 from lioncash/guard
file_sys/seed_db: Add missing include guard
2020-05-02 08:04:58 +08:00
Lioncash
98385b75d6 file_sys/seed_db: Add missing include guard
Prevents any potential inclusion errors from occurring.
2020-05-01 09:59:58 -04:00
Lioncash
10a32c94b6 title_metadata: Take std::vector by const reference in Load()
This isn't modified in the implementation, so this can be a const
reference to eliminate an unnecessary heap reallocation.
2020-05-01 09:53:44 -04:00
Lioncash
147073a5a0 file-sys: Make use of std::string_view where applicable
Same behavior, but makes the interface more flexible and allows
non-std::string instances to be used with it.
2020-05-01 09:49:36 -04:00
Lioncash
37a6ea72e5 layered_fs: Mark functions as static where applicable
Makes them internally linked and prevents potential
-Wmissing-declaration warnings.
2020-05-01 09:35:59 -04:00
FearlessTobi
7f8151b9b9 savedata_archive: Make GetFreeBytes return a more accurate value
Previously, we were returning a value that was way too big, causing an integer overflow in Fractured Souls.
According to wwylele, the biggest oberserved save size for 3DS is 1MB, so this new value should leave plenty of room, even if games use a bigger size.
2020-04-29 05:42:40 +02:00
Ben
c605bb42db
Merge pull request #4908 from hamish-milne/feature/savestates-2
Save states
2020-04-17 21:52:51 +02:00
Hamish Milne
e9ab8f82d4 Add disk archive serialization (fix crash in driver renegade etc.) 2020-04-11 11:52:11 +01:00
Hamish Milne
6760ea18b6 Serialize ArchiveManager and other code review actions 2020-03-29 18:56:25 +01:00
Hamish Milne
841255cd16 Attempt to fix the linux builds 2020-03-28 21:40:18 +00:00
Hamish Milne
de9ae14059 Only serialize wchar paths on windows 2020-03-28 19:29:29 +00:00
Hamish Milne
8f164a16ce Review changes 2020-03-28 17:08:27 +00:00
Hamish Milne
4aab38f133 Refactored out the horrible static var in CoreTiming 2020-03-28 15:47:36 +00:00
Hamish Milne
232b52a27d Minor cleanup 2020-03-28 09:59:45 +00:00
Hamish Milne
5604613642 More merge fixes 2020-03-27 21:48:58 +00:00
B3n30
a4457d871c Log if common key during Ticket::Load is missing 2020-03-15 21:10:26 +01:00
B3n30
1d92343344 fix more review comments 2020-03-15 19:00:26 +01:00
B3n30
2465fd423a fix review comments 2020-03-15 18:57:29 +01:00
B3n30
ae4ba287d5 warn if cia contend is encrypted 2020-03-15 18:23:19 +01:00
Hamish Milne
da3ab3d56e Merge branch 'master' into feature/savestates-2 2020-03-07 21:23:08 +00:00
Tobias
6d3d9f7a8a
core: Add support for N3DS memory mappings (#5103)
* core: Add support for N3DS memory mappings

* Address review comments
2020-02-29 19:48:27 +01:00
zhupengfei
0fe832bb49
Make the arrays const 2020-02-29 09:11:34 +08:00
zhupengfei
9d57325a8b
core/file_sys: Add alternative override pathes for ExeFS files
You can now directly place ExeFS overrides/patches inside the mod folder (instead of the exefs subfolder). This allows us to have drop-in compatibility with Luma3DS mods.
2020-02-28 23:36:17 +08:00
zhupengfei
8eacfceb6a
layered_fs: Fix missing file size update
This was a silly typo from a previous change.
2020-02-23 15:22:41 +08:00
Hamish Milne
8abc5525be Added Signals; more runtime fixes 2020-02-13 17:42:09 +08:00
Hamish Milne
e4f05884c3 Fixed serialization runtime exceptions 2020-02-13 17:42:08 +08:00
Hamish Milne
ca971ff31f Serialize file/directory services 2020-02-13 17:42:08 +08:00
Hamish Milne
9525d81344 More base-derived fixes 2020-02-13 17:42:07 +08:00
Hamish Milne
996aba39fe Correct exports; add some file serialization; fix service base object serialization 2020-02-13 17:42:07 +08:00
Hamish Milne
558e710e17 Finished archives; remove pod.h 2020-02-13 17:41:26 +08:00
Hamish Milne
2bf5b46460 Basic archive backend serialization 2020-02-13 17:41:26 +08:00
Hamish Milne
2d2c7218ef Serialize CECD, CFG services 2020-02-13 17:41:25 +08:00
zhupengfei
4273b967b5
core/file_sys: Do not apply the same mods to DLCs
Now you can apply separate mods to DLCs and mods for the original title won't be applied.
2020-02-11 14:03:07 +08:00
zhupengfei
d9ae4c332d
layered_fs: Do not open all replacement files on load
Instead open them when we want to read them. This is because the standard library has a limit on the number of opened files.
2020-02-09 21:48:42 +08:00