Commit Graph

5217 Commits

Author SHA1 Message Date
NarcolepticK
ad70214dbf service/hid: Migrate logging macros 2018-06-19 19:52:03 -04:00
NarcolepticK
705eb597c8 service/frd: Migrate logging macros 2018-06-19 19:46:12 -04:00
NarcolepticK
a7a3718fce service/csnd_snd: Migrate logging macros 2018-06-19 19:30:59 -04:00
NarcolepticK
c9737ff16c service/cecd: Migrate logging macros 2018-06-19 15:07:17 -04:00
James Rowe
e27bb6394d
Merge pull request #3837 from zhaowenlan1779/aboutdialog-builddate
citra-qt: Add build date in about dialog
2018-06-19 11:57:40 -06:00
NarcolepticK
f410974644 AC Migrate Logging Macros (#3838)
* service/ac: Migrate logging macros

* service/ac: Added 0x on hex

* service/ac: Changed lowercase x to uppercase X
2018-06-19 11:54:59 -06:00
zhupengfei
6c4f3257b7
citra-qt: Add build date in about dialog 2018-06-18 21:21:00 +08:00
James Rowe
574824a26c
Merge pull request #3632 from N00byKing/3dtv_botenable
Add Support for Stereoscopic 3D
2018-06-17 21:05:15 -06:00
James Rowe
c39dee1569
Merge pull request #3617 from BreadFish64/multiple-game-dirs
QT: Add support for multiple game directories
2018-06-17 21:04:24 -06:00
N00byKing
74367203cf emu_window: Adapt Touchscreen to 3D Settings 2018-06-17 14:00:47 +02:00
Daniel Lim Wee Soong
f0ea96f144
Merge branch 'master' into core-macros-1 2018-06-11 22:30:21 +08:00
James Rowe
cf9bfe0690
Merge pull request #3787 from wwylele/shader-jit-state
shader/jit: preserve integer & condition register across invocation
2018-06-09 18:38:05 -06:00
James Rowe
2dac1a9590
Merge pull request #3788 from wwylele/shader-jit-breakc
shader/jit: implement breakc
2018-06-09 18:36:46 -06:00
James Rowe
6811eda2b9
Merge pull request #3764 from zhaowenlan1779/camera-flip
camera: camera refinement
2018-06-09 14:02:50 -06:00
James Rowe
a5cf5b56bd
Merge pull request #3826 from Steveice10/master
boss: Return buff_size in parameter 2 of ReceiveProperty.
2018-06-09 13:34:03 -06:00
James Rowe
ad81bca8dd
Merge pull request #3819 from zhaowenlan1779/game-list-refix
game_list: fix system title display
2018-06-09 13:32:28 -06:00
Daniel Lim Wee Soong
4d2cbf271c Fix wrongly replaced arguments 2018-06-09 16:35:37 +08:00
Steveice10
e24fb768e3 boss: Return buff_size in parameter 2 of ReceiveProperty. 2018-06-08 18:12:35 -07:00
Daniel Lim Wee Soong
ac4d85ca16 core/telemetry_session: Replace logging macros 2018-06-07 23:07:33 +08:00
Daniel Lim Wee Soong
e633d744eb core/memory: Replace logging macros 2018-06-07 23:07:15 +08:00
Daniel Lim Wee Soong
2865d23064 core/frontend: Replace logging macros 2018-06-07 23:07:02 +08:00
Daniel Lim Wee Soong
d81cacfb9e core/file_sys: Replace logging macros 2018-06-07 23:06:44 +08:00
Daniel Lim Wee Soong
bef6c6d174 core/core_timing: Replace logging macros 2018-06-07 23:06:26 +08:00
Daniel Lim Wee Soong
f407917eb7 core/core: Replace logging macros 2018-06-07 23:06:03 +08:00
zhupengfei
cb52033133
game_list: fix system title display 2018-06-07 18:50:35 +08:00
zhupengfei
3c554153c7
StillImageCamera: fix multiple prompt 2018-06-07 14:57:07 +08:00
zhupengfei
a15e4e80c6
QtMultimediaCamera: fix invalid settings 2018-06-07 14:57:07 +08:00
zhupengfei
7c48160beb
StillImageCamera: move GetFilePath to UI thread 2018-06-07 14:57:06 +08:00
zhupengfei
341c07156a
camera: Single/Double (QtMultimediaCamera) 2018-06-07 14:57:05 +08:00
zhupengfei
3cb91338e9
camera: migrate logging macros 2018-06-07 14:57:05 +08:00
zhupengfei
6e410dcef5
camera: refactor (add qt_camera_base) 2018-06-07 14:57:04 +08:00
zhupengfei
5ebd466869
camera: Add camera flip config 2018-06-07 14:57:03 +08:00
MerryMage
b8c5007153 arm_dyncom_interpreter: Clear exclusive memory state after SVC call 2018-06-03 21:06:57 +01:00
wwylele
b611b2934f UDS: fix RecvBeaconBroadcastData response header 2018-06-02 00:38:54 +03:00
N00byKing
523c52c708 renderer_opengl: Add Universal 3D Layout Adaption 2018-06-01 18:24:26 +02:00
jmorriz124
8c0ede544f 3dtv botenable improved (#1)
* Fixed crash when right eye isn't available

* Enabled swap screens in stereo views.  Fixed window alignment in stereo
views to handle all screen aspect ratios.

* Minor code cleanup and clang fomat updates.

* Minor cleanup of swapped and aspect ratio code
2018-06-01 17:05:29 +02:00
N00byKing
d27312b816 shared_page: Remove Get3DSliderstate 2018-06-01 17:05:29 +02:00
N00byKing
594e95084b shared_page: Set 3D Slider 2018-06-01 17:05:09 +02:00
N00byKing
f4894d5677 shared_page: Allow Setting the 3D Slider
Currently, changing the Option while the Game is running does not work
2018-06-01 17:05:02 +02:00
N00byKing
2814bbc3da renderer_opengl: Allow usage of Stereoscopic 3D 2018-06-01 17:01:06 +02:00
N00byKing
e4788130e5 citra, citra_qt, settings.h: Add Options for Stereoscopic 3D 2018-06-01 17:01:00 +02:00
wwylele
781912e854 gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
Weiyi Wang
08b119153d
Merge pull request #3799 from wwylele/sigh
gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele
9060e08e49 shader/jit: implement breakc 2018-06-01 13:04:39 +03:00
wwylele
f0ee4c0595 gl_rasterizer: reset texture state context after every draw 2018-06-01 12:05:30 +03:00
James Rowe
7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe
f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
James Rowe
87d2866127
Merge pull request #3757 from zhaowenlan1779/game-list-fix
citra_qt: Improve Game List Item display
2018-05-31 23:10:02 -06:00
James Rowe
489d5a3da9
Merge pull request #3769 from Kloen/dark-theme-updates
citra-qt: Update Dark theme to latest version
2018-05-31 22:45:54 -06:00
James Rowe
174241ff90
Merge pull request #3800 from liushuyu/master
citra: correct regex for matching nickname
2018-05-31 22:14:39 -06:00
James Rowe
04a9145dfc
Merge pull request #3776 from darkf/cubeb-sink2
Implement a Cubeb audio sink
2018-05-31 22:13:12 -06:00
darkf
04139e26bd cubeb_sink: Skip devices without a name
Previously this would crash.
2018-05-31 21:01:48 -05:00
darkf
ce6d9e2e28 externals: Don't build cubeb with tests 2018-05-31 21:01:48 -05:00
darkf
35c43aa293 audio_core: Only include cubeb if it's available 2018-05-31 21:01:48 -05:00
darkf
af73dd45f0 audio_core: Implement a cubeb audio sink 2018-05-31 21:01:48 -05:00
liushuyu
c0f352bc4e
citra: correct regex for matching nickname 2018-05-31 19:38:12 -06:00
James Rowe
72f9142bb1
Merge pull request #3746 from wwylele/ndm-new-framework
Service/NDM: convert to ServiceFramework
2018-05-29 23:54:21 -06:00
James Rowe
e63c374ff0
Merge pull request #3714 from wwylele/primitive-restart-guard
video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-29 23:22:00 -06:00
James Rowe
aa95604928
Merge pull request #3652 from N00byKing/3dtv_crashfix
gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff
2018-05-29 22:43:52 -06:00
Valentin Vanelslande
90bcb26c3b citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys 2018-05-28 16:36:56 -05:00
Markus Wick
caba02d42a gl_rasterizer: Don't flip the texture bindings.
The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele
874cb42e70 shader/jit: preserve integer & condition register across invocation 2018-05-28 14:41:47 +03:00
wwylele
549abe556b Service/NDM: convert to ServiceFramework 2018-05-28 11:28:13 +03:00
BreadFish64
30c6c37d6c fix jrowes lazy sorting 2018-05-26 15:38:06 -05:00
BreadFish64
31a9fdb00b fix preffered game 2018-05-26 15:38:06 -05:00
BreadFish64
1a57f9488f citra_qt: support multiple game directories 2018-05-26 15:38:06 -05:00
Nico Bosshard
88ebd844e5 Add search filter support for multiple game directories 2018-05-26 15:38:05 -05:00
Weiyi Wang
09982c3386
Merge pull request #3732 from ccawley2011/fix-arm
Fix compilation on ARM
2018-05-26 20:14:55 +03:00
zhupengfei
9504aa19d5
game_list: rewrite format 2018-05-26 22:27:59 +08:00
Weiyi Wang
ba4a0525bf
Merge pull request #3724 from degasus/scissor
gl_rasterizer: Remove redundant scissor state change.
2018-05-25 20:35:41 +03:00
Logan B
b5934237fa
Fix build 2018-05-25 20:28:15 +12:00
zhupengfei
e5c8b9f0a2
game_list: append filename after program ID 2018-05-23 21:36:10 +08:00
Kloen
15e2be85b5 citra-qt: Change link colors to a more readable one when using the dark theme 2018-05-23 02:51:19 +02:00
James
29551c187a Add missing std::string import in text_formatter 2018-05-19 21:31:09 +10:00
zhupengfei
3b18faa163
citra_qt: Improve Game List Item display 2018-05-19 17:21:26 +08:00
Christoph
3bf924cd20 Camera translation (#3747)
* citra_qt: correct spelling in configuration

* citra_qt/camera: Changed the order of the translation

The translation may not correspond to "couln't load" and "the camera", so create two cases which can get translated individually.
Also add a space after "the camera".

* citra_qt/camera: use the same syntax for the filter in "still_image_camera.cpp" as in "configure_camera.cpp"

* citra_qt/camera: the config should only get added if it's not empty
2018-05-19 12:03:06 +03:00
wwylele
92a1252835 gl_shader_gen: rearrange function definition to avoid suprious warnings 2018-05-19 00:36:33 +03:00
wwylele
8b4e832c5f gl_rasterizer_cache: add missing watcher invalidation 2018-05-18 23:58:43 +03:00
Markus Wick
8e1e52cad9 gl_rasterizer_cache: Use clean state for glBlitFramebuffer.
Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)

So let's be honest and start with a clean state in
those helper functions.
2018-05-18 21:13:56 +02:00
Markus Wick
301073334a gl_rasterizer: Remove redundant scissor state change.
There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
James Rowe
e35c634fc6
Merge pull request #3742 from wwylele/glvtx-ui
citra-qt: add gpu shader emulation related configurations
2018-05-18 13:04:18 -06:00
James Rowe
64a8c8ee07
Merge pull request #3741 from wwylele/glvtx-last
gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-18 13:03:40 -06:00
wwylele
4377caf1df citra-qt: add tooltips for renderer options 2018-05-18 15:15:07 +03:00
wwylele
129b893509 gl_stream_buffer: update the information about the AMD hack 2018-05-18 14:08:12 +03:00
wwylele
dd6252a676 gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path 2018-05-18 13:55:19 +03:00
Daniel Lim Wee Soong
7861be67bb core/arm/skyeye_common: Migrate logging macros (#3684)
* core/arm/skyeye_common: Migrate logging macros

Use the new logging macros NGLOG

* Replace specifiers that were missed out

* Replace printf with NGLOG

* skyeye_common: fix NGLOG without log class
2018-05-14 11:22:32 +03:00
wwylele
6985b13439 [HACK] AMD workaround 2018-05-14 10:17:36 +03:00
wwylele
ede0d15fec video_core/command_processor: attempt accelerate draw in draw trigger 2018-05-14 10:17:36 +03:00
wwylele
9b448a0739 gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware 2018-05-14 10:17:36 +03:00
MerryMage
15d14be3cc primitive_assembly: Add getters for internal state 2018-05-14 10:17:35 +03:00
wwylele
06815ec905 video_core: receive hardware shader settings 2018-05-14 10:17:35 +03:00
wwylele
f1cc8cfea9 citra,citra_qt: load/save hardware shader settings 2018-05-14 10:17:35 +03:00
Cameron Cawley
101d8964f1 common: Fix compilation on ARM 2018-05-13 11:34:45 +01:00
wwylele
1d5a26b1d8 citra-qt: add gpu shader emulation related configurations 2018-05-13 10:58:20 +03:00
wwylele
b31ed30fb2 settings: add hardware shader related settings 2018-05-13 10:57:55 +03:00
wwylele
97f9cfac70 settings: add hardware shader related settings 2018-05-13 10:44:47 +03:00
James Rowe
80bfd87270
Merge pull request #3730 from FearlessTobi/game-compat-fixes
citra_qt: Refactor game list compatibility system
2018-05-11 11:59:53 -06:00
朱鹏飞
57827de38b citra_qt: camera integration (#3566)
* Implement camera feature

* Make OpenCVCamera optional

* Fix styling problems

* CI configuration

* Fix CI

* Hopefully final fix

* Hopefully final fix

* Fix all the problems

* Oops..

* Add Qt Multimedia Camera

* Another oops

* Try to fix broken linux CI

* Try to fix broken linux CI

* Fix problems

* Improve UI

* Fix problems

* camera: Add support for Qt <5.10 and fix preview error

* CI: try to fix linux-frozen travis build

* camera: fix problems and add multiple handlers support

* fix CI

* remove most ServiceFramework changes

* Fix format

* Remove last ServiceFramework change

* camera: remove unused interfaces; revert submodule change

* camera: fix CI error

* ci: use ccache for opencv build

* citra_qt: fix configuration error; CI: add mediaservice plugin

* citra_qt: fix clang-format

* citra_qt: fix documentation error

* citra_qt: fix configuration page; camera: fix pausing crash

* citra_qt: fix preview not stopping

* camera: extend handlers length

* camera: fix camera resume error

* camera: fix clang-format

* camera: remove all OpenCV; citra_qt: rewrite configuration

* camera: remove all OpenCV; citra_qt: rewrite configuration

* camera: remove all OpenCV; citra_qt: rewrite configuration

* CI: fix linux ci

* camera: check settings update; citra_qt: fix configuration error

* service_cam: use a better way to apply configuration

* Service_CAM: rewrite camera reload

* cam: fix clang format

* citra_qt: fix argument load issue; camera: base of system camera selection

* citra_qt: Add system camera selection

* camera: fix image upside down, Implement SetFrameRate in Qt Multimedia Camera

* camera: Add missing <array> include, update SetFrameRate and add settings in Qt Multimedia Camera header

* camera: move started in Qt Multimedia Camera header

* QtMultimediaCamera: Move frame rates to SetFrameRate; Set minimum and maximum frame rate

* Update appveyor.yml
2018-05-11 11:42:23 -06:00
FearlessTobi
f354744ad4 citra_qt: Refactor game list compatibilty 2018-05-10 03:57:57 +02:00
wwylele
68b0a3e19e regs_pipeline: use proper unsigned type where applicable 2018-05-06 15:57:48 +03:00