bunnei
c2c4faef4c
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
2015-10-21 21:53:18 -04:00
bunnei
bd833b8dd8
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
2015-10-21 21:53:18 -04:00
bunnei
f2e7f7e101
gl_rasterizer: Add documentation to ShaderCacheKey.
2015-10-21 21:53:17 -04:00
bunnei
4b5141954e
gl_shader_gen: Add additional function documentation.
2015-10-21 21:53:17 -04:00
bunnei
2a0a86f629
gl_shader_util: Cleanup header file + add docstring.
2015-10-21 21:53:16 -04:00
bunnei
a74774257e
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
2015-10-21 21:53:16 -04:00
bunnei
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
2015-10-21 21:53:14 -04:00
bunnei
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
2015-10-21 21:53:05 -04:00
bunnei
b02a533d94
gl_shader_util: Use vec3 constants for AppendColorCombiner.
2015-10-21 21:51:24 -04:00
bunnei
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
2015-10-21 21:51:24 -04:00
bunnei
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
...
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21 21:51:23 -04:00
Subv
e3f4233cef
Initial implementation of fragment shader generation with caching.
2015-10-21 21:51:23 -04:00
polaris-
d1f73c424f
Add a register variable to loops
2015-10-21 07:45:35 -04:00
polaris-
d7e346239b
Update register read loops to go with last commit
2015-10-21 07:40:30 -04:00
polaris-
8a0d848646
Pad responses to gdb for VFP registers
2015-10-21 07:19:03 -04:00
polaris-
53aa55fcaa
Try to add support for VFP registers
2015-10-21 07:14:43 -04:00
polaris-
9f66580d7e
Fix buffer overflow comments
2015-10-21 06:49:49 -04:00
wwylele
6e57389172
change file path encoding to Local8bit()
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to support non-latin characters
2015-10-20 20:58:23 +03:00
bunnei
7411aed5c7
Merge pull request #1207 from kemenaran/persist-citra-settings-in-qt
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citra-qt: save hardware-rendering and shaders-jit settings
2015-10-20 10:31:13 -04:00
bunnei
2e2cfa0037
Merge pull request #1204 from kemenaran/qt-add-mac-icon
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citra-qt: Add icon to the OS X app
2015-10-20 10:21:03 -04:00
bunnei
c717d1551d
Merge pull request #1199 from Gareth422/encryption-check
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Loader: Implement NCCH encryption check
2015-10-20 10:17:31 -04:00
Pierre de La Morinerie
71f6672415
citra-qt: persist hardware-rendering and shaders-jit settings
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Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
2015-10-18 14:08:23 +02:00
Pierre de La Morinerie
22421528b7
citra-qt: Add icon to Mac app
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Previously the Mac app didn't have any icon.
2015-10-14 15:02:36 +02:00
polaris-
2b7316a379
Remove unnecessary new lines, changed Deinit to Shutdown
2015-10-11 20:07:58 -04:00
Gareth Poole
721475420d
Loader: Change NCCH header types to be explicitly little-endian
2015-10-10 22:35:22 -04:00
Gareth Poole
2706394384
Loader: Implement encryption check
2015-10-10 22:34:17 -04:00
bunnei
04325e5980
Merge pull request #1194 from linkmauve/no-newline
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Remove newlines in LOG_* calls
2015-10-10 14:42:17 -04:00
Emmanuel Gil Peyrot
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
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The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
Gareth Poole
be217bca70
Fixed spelling errors
2015-10-09 17:09:52 -04:00
bunnei
7c747c8c33
Merge pull request #1189 from archshift/game-list-toggle-window
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Game list: propely hide on toggling window mode
2015-10-07 10:33:11 -04:00
Rohit Nirmal
32391cffdd
Silence -Wsign-compare warnings.
2015-10-06 22:16:15 -05:00
archshift
2ce2e05db0
Game list: propely hide on toggling window mode
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Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
2015-10-06 12:20:26 -07:00
Pierre de La Morinerie
ba5d0f594d
citra-qt: Fix mouse events coordinates on high-DPI screens
2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
2f4a1e0d59
citra-qt: Enable high-DPI widgets on Mac app
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The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
513483f8d5
citra-qt: Use custom Info.plist for Mac builds
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Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
2015-10-04 23:11:05 +02:00
polaris-
42928659e8
Use BreakpointAddress struct instead of passing address directly
2015-10-04 11:22:31 -04:00
polaris-
6ea428addf
Toggle use_gdbstub in citra GLFW
2015-10-04 11:22:07 -04:00
polaris-
31dee93e84
Implement gdbstub
2015-10-04 11:16:59 -04:00
bunnei
5d635986bf
Merge pull request #1176 from lioncash/vs2015-code-junking-day
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Obligatory "Throw out workarounds VS2013 once limited us to" PR
2015-10-03 13:19:03 -04:00
bunnei
11a64acf23
Merge pull request #1095 from archshift/game-list
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Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift
0fae76c741
Game list: save and load column sizes, sort order, to QSettings
2015-10-01 19:39:15 -07:00
archshift
797b91a449
Add menu item for selecting the game list folder
2015-10-01 19:39:14 -07:00
archshift
6e1bb58ee8
Initial implementation of a game list
2015-10-01 19:39:14 -07:00
archshift
f297a59985
Add helper function for creating a readable byte size string.
2015-10-01 19:39:14 -07:00
archshift
afd06675fa
Don't show render window until a game is started
2015-10-01 19:39:14 -07:00
Lioncash
845ac621b3
bit_field: Re-enable code on MSVC
2015-10-01 15:43:42 -04:00
bunnei
1f18d64d1f
Merge pull request #1180 from lioncash/symbol
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symbols: Minor changes
2015-10-01 11:20:21 -04:00
archshift
7134a17fc6
Split up FileUtil::ScanDirectoryTree to be able to use callbacks for custom behavior
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Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively
to use the new ScanDirectoryTreeAndCallback function internally.
2015-09-30 21:04:47 -07:00
archshift
bba12520c4
Expose loader helper functions for identifying files.
2015-09-30 21:04:47 -07:00
Lioncash
8cb2bc748d
symbols: Replace an insert call with emplace
2015-09-30 11:55:58 -04:00
Lioncash
65d7a82db4
symbols: Get rid of initial underscores in variable names
2015-09-30 11:54:44 -04:00
Lioncash
7e143d4422
symbols: Directly initialize TSymbol members
2015-09-30 11:53:01 -04:00
Lioncash
052eacc3b9
symbols: Simplify GetSymbol
2015-09-30 11:51:06 -04:00
bunnei
bcaafb826e
Merge pull request #1177 from linkmauve/fix-msvc-todo
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Use a constexpr function for country initialization in service/cfg
2015-09-30 11:06:47 -04:00
Lioncash
a97d9613a7
ivfc_archive: Fix a printf specifier
2015-09-30 08:19:42 -04:00
Emmanuel Gil Peyrot
57722fb192
Service/CFG: Use a constexpr function for country initialization
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This fixes a TODO left over from when we supported MSVC 2013.
2015-09-30 04:02:48 +01:00
bunnei
a67df5ad94
Merge pull request #1172 from martinlindhe/fix-warnings
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Fix some xcode 7 (llvm) warnings
2015-09-29 22:00:27 -04:00
Martin Lindhe
bafb7afba2
fix some xcode 7.0 warnings
2015-09-29 23:11:09 +02:00
LittleWhite
d06824809f
Fix for the refresh issue when no rendering is done
2015-09-24 21:48:41 +02:00
bunnei
09f43c0975
Merge pull request #1160 from lioncash/clang
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Silence some clang warnings
2015-09-21 21:29:55 -04:00
bunnei
ca5ea5142d
Merge pull request #1106 from Kloen/fix-connect
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citra-qt: Fix connect error on startup (#449 )
2015-09-21 21:16:48 -04:00
Cruel
d60a9be5c6
Implement 3dsx RomFS
2015-09-21 13:03:18 -04:00
polaris-
5114d75647
Implement gdbstub
2015-09-19 22:28:02 -04:00
Kloen
541fc80240
citra-qt: Fix connect error on startup
2015-09-18 11:36:59 +02:00
Lioncash
543192e045
hash: Get rid of unused functions
2015-09-16 08:54:28 -04:00
Lioncash
751fbfdcc3
general: Silence some warnings when using clang
2015-09-16 08:51:53 -04:00
Yuri Kunde Schlesner
bbf92a54e5
Service/CFG: Add default entry for block 0x000A0001 (birthday)
2015-09-14 17:39:52 -03:00
Yuri Kunde Schlesner
13a8e39813
Service/CFG: Correct flags in 2 default blocks
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Verified against a 9.2.0-20 config save
2015-09-14 17:39:51 -03:00
Yuri Kunde Schlesner
d91f1c0624
Service/CFG: Add additional blocks to default save data
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These blocks are required by various games to boot.
2015-09-14 17:39:50 -03:00
Yuri Kunde Schlesner
6c89d4ca26
Fix narrowing conversion warning
2015-09-14 17:39:50 -03:00
Yuri Kunde Schlesner
1fe72dcc04
Service/CFG: Move several private types from the header to the cpp
2015-09-14 17:39:49 -03:00
Yuri Kunde Schlesner
ac4f7b0fde
Service/CFG: Clean up default block creation
2015-09-14 17:39:48 -03:00
Yuri Kunde Schlesner
b3af7aad9e
Merge pull request #1123 from yuriks/gsp-flush
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GSP: Implement command 0x05, used for flushing caches
2015-09-14 17:00:45 -03:00
bunnei
d6e56b8c88
Merge pull request #1111 from LittleWhite-tb/qt-close-renderwindow
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Stop emulation when render window is closed
2015-09-14 15:23:08 -04:00
Yuri Kunde Schlesner
1ed7f3e028
GSP: Implement command 0x05, used for flushing caches
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May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
2015-09-14 16:19:05 -03:00
Lioncash
13683a6a11
memory_util: Remove unnecessary assignment in FreeMemoryPages
2015-09-11 23:16:34 -04:00
Lioncash
3972ac40ef
memory_util: Remove commented out printf statements
2015-09-11 23:12:28 -04:00
Lioncash
07bfe0abbb
general: Replace 0 literals with nullptr where applicable
2015-09-11 23:11:01 -04:00
Lioncash
b9fb46ac9d
synchronized_wrapper: Add missing return in SynchronizedRef move assignment operator
2015-09-11 22:00:21 -04:00
Yuri Kunde Schlesner
5bca1e6adf
Merge pull request #1147 from lioncash/nullptr
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General: Replace NULL and '0' usages with nullptr where applicable
2015-09-11 18:56:41 -03:00
Yuri Kunde Schlesner
5bf8eed96c
Merge pull request #1149 from lioncash/override
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graphics_breakpoints_p: Add missing override specifier
2015-09-11 18:24:24 -03:00
Yuri Kunde Schlesner
48f9bef75d
Merge pull request #1142 from lioncash/hdrqt
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citra_qt: Reorganize headers
2015-09-11 18:17:24 -03:00
Yuri Kunde Schlesner
ece0f050a9
Merge pull request #1143 from lioncash/vcore-hdr
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video_core: Reorganize headers
2015-09-11 18:17:02 -03:00
Lioncash
ec93d6e19a
graphics_breakpoints_p: Add missing override specifier
2015-09-11 16:32:02 -04:00
Lioncash
60b3fc01a2
General: Replace NULL and '0' usages with nullptr where applicable
2015-09-11 14:59:49 -04:00
bunnei
ef622a07ff
Merge pull request #1144 from lioncash/remove
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common: Get rid of debug_interface.h
2015-09-11 09:47:36 -04:00
Lioncash
bc886a7a03
common: Get rid of a cast in swap.h
2015-09-11 08:54:33 -04:00
Lioncash
5dc9950772
common: Get rid of debug_interface.h
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This is technically unused. Also removes TMemChecks because it relies on this.
Whenever memory breakpoints are implemented for real, it should be designed to
match the codebase debugging mechanisms.
2015-09-11 08:12:08 -04:00
Lioncash
aec28ed91e
video_core: Reorganize headers
2015-09-11 07:31:15 -04:00
Lioncash
abe5bb4019
citra_qt: Reorganize headers
2015-09-11 00:57:24 -04:00
Lioncash
1fa772393b
video_core: Remove unnecessary includes from headers
2015-09-11 00:10:03 -04:00
Yuri Kunde Schlesner
abc34ddb88
Merge pull request #1130 from lioncash/block
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memory: Get rid of pointer casts
2015-09-10 18:05:24 -03:00
bunnei
a008b28659
Merge pull request #1133 from lioncash/emplace-back
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gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
2015-09-10 15:07:06 -04:00
bunnei
0d5604fdcb
Merge pull request #1136 from lioncash/proto
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renderer_opengl: Remove unimplemented function declaration
2015-09-10 11:29:33 -04:00
bunnei
927b34a1e3
Merge pull request #1137 from lioncash/doc
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General: Fix up doxygen comments
2015-09-10 11:29:16 -04:00
Lioncash
d3efa637b4
General: Fix up doxygen comments
2015-09-10 11:20:21 -04:00
Lioncash
8a3428f16c
renderer_opengl: Remove unimplemented function declaration
2015-09-10 10:45:44 -04:00
Lioncash
526eb33d1e
video_core: Remove unused variables
2015-09-10 10:26:21 -04:00
Yuri Kunde Schlesner
248b2993e8
Merge pull request #1131 from lioncash/uninit
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y2r: Give local variables an initial value
2015-09-10 01:21:58 -03:00
Lioncash
7b72b71605
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
2015-09-10 00:20:30 -04:00
Lioncash
9cf1cfe3fd
memory: Get rid of pointer casts
2015-09-10 00:09:55 -04:00
Lioncash
d7bfda3e26
disk_archive: Remove unimplemented constructor declarations
2015-09-09 23:49:03 -04:00
Lioncash
f87093686e
y2r: Give local variables an initial value
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Keeps compilers/static analyzers quiet.
2015-09-09 23:38:55 -04:00
Yuri Kunde Schlesner
078969bdd0
CMake: Add option to download Qt and GLFW binaries over HTTP
2015-09-08 19:35:12 -03:00
Yuri Kunde Schlesner
2aad510c84
Merge pull request #1125 from yuriks/uilayout-config
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citra-qt: Separate UI layout state in a separate section of the config
2015-09-07 23:52:13 -03:00
Yuri Kunde Schlesner
3244b2b79e
citra-qt: Separate UI layout state in a separate section of the config
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Closes #1113
2015-09-07 22:11:21 -03:00
Yuri Kunde Schlesner
06b3891c66
citra-qt: Trim recently used files list to size when insterting new item
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Even though they weren't visible in the UI, old entries would never be
removed from the list and would be stored in the config file across
sessions.
2015-09-07 22:00:08 -03:00
bunnei
0f2005c370
Merge pull request #1118 from Kloen/monospace-font
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citra-qt: Use monospace font on Disassembler and ARM Registers
2015-09-07 17:52:07 -04:00
bunnei
47221ab1e6
Merge pull request #1121 from aroulin/shader-minor-fixes
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Shader: Use constants and proper type casts
2015-09-07 15:59:24 -04:00
Yuri Kunde Schlesner
2011f9a042
Shader Debugger: Allow editing of input vertex data
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
2bdf9ede91
Shader Debugger: Highlight current instruction instead of focusing
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This avoid some annoying focus stealing in some situations, and looks
nicer in general.
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
2c98275b51
Shader Debugger: Remove useless signal
2015-09-07 16:46:30 -03:00
Yuri Kunde Schlesner
f77dfb3966
Shader Debugger: Fix only first vertex attribute being loaded
2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
c1beb2ce20
Shader Debugger: Fix freeze when double-clicking shader disassembly
2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
2d195ba64e
Shader Debugger: Improve space efficiency of the layout
2015-09-07 16:46:28 -03:00
Yuri Kunde Schlesner
8540e02176
Shader Disassembly: Fix printing of jump offsets
2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
3194f40e96
Shader Disassembly: Fix disassembly of IFU/CALLU instructions
2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
bc3f57efd0
Shader Disassembly: Implement support for MAD/MADI
2015-09-07 16:46:26 -03:00
Yuri Kunde Schlesner
86d5461bcd
Shader Disassembly: Introduce variables to hold common subexpressions
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
ecbad494d9
Shader Debugger: Initialize input_vertex to prevent crashes
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If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
9431ee330a
Shader Disassembly: Cleanup code and improve output alignment
2015-09-07 16:46:23 -03:00
Kloen
a962c30df1
citra-qt: Use monospace font on Disassembler and ARM Registers
2015-09-07 21:02:45 +02:00
LittleWhite
86e29ac281
Stop emulation when render window is closed
2015-09-07 20:34:39 +02:00
aroulin
1484a23530
Shader JIT: Use SCALE constant from emitter
2015-09-07 16:50:28 +02:00
aroulin
87e3b9ffc0
Shader: Fix size_t to int casts of register offsets
2015-09-07 16:50:28 +02:00
Lioncash
a813f78551
Merge pull request #1114 from archshift/conditioncode_al
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DynCom: Converted all magic 0xE condition code checks to ConditionCode::AL
2015-09-06 01:29:28 -04:00
archshift
9e8383e296
DynCom: Converted all 0xE condition code checks to ConditionCode::AL
2015-09-05 22:24:42 -07:00
Yuri Kunde Schlesner
b044c047c4
OpenGL: Use Sampler Objects to decouple sampler config from textures
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Fixes #978
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner
466e608c19
OpenGL: Remove ugly and endian-unsafe color pointer casts
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner
ec28f037e6
OpenGL: Add support for Sampler Objects to state tracker
2015-09-03 15:09:50 -03:00
Yuri Kunde Schlesner
cd817be922
citra-qt: Move system shutdown to run inside EmuThread
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This stops (for some reason sporadic) crashes and OpenGL errors during
shutdown, when the OpenGL renderer tries to clean up objects from the
UI thread, which has no OpenGL context active.
2015-09-03 15:09:50 -03:00
Yuri Kunde Schlesner
cc19a76656
Merge pull request #1087 from yuriks/opengl-glad
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Replace the previous OpenGL loader with a glad-generated 3.3 one
2015-09-03 15:07:01 -03:00
bunnei
bc59aaccb1
Merge pull request #1101 from archshift/camu-service-names
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Add cam:u service function names to its function table
2015-09-03 07:53:18 -04:00
archshift
e0c10019a9
Add cam:u service function names to its function table
2015-09-03 01:56:59 -07:00
bunnei
918ca40c68
Merge pull request #1088 from aroulin/x64-emitter-abi-call
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x64: Proper stack alignment in shader JIT function calls
2015-09-02 08:46:58 -04:00
aroulin
ba998b85a1
video_core: Fix format specifiers warnings
2015-09-02 08:20:00 +02:00
aroulin
179ad35c2e
x64: Proper stack alignment in shader JIT function calls
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Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
2015-09-01 23:39:52 +02:00
aroulin
0b6c0afeb7
Common: Import BitSet from Dolphin
2015-09-01 23:39:52 +02:00
bunnei
5e3536f66f
Merge pull request #1072 from yuriks/GetSystemTick-advance-time
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SVC: Advance time when calling GetSystemTick to escape busy-wait loops
2015-09-01 08:21:29 -04:00
bunnei
f05ae742a4
Merge pull request #1083 from yuriks/microprofile-vs2015
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Common: Fix MicroProfile compilation in MSVC2015
2015-08-31 21:20:36 -04:00
Tony Wasserka
071510b367
Merge pull request #1092 from Subv/vertex_offset
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Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 18:17:59 +02:00
Subv
58a04c0776
Pica: Added the primitive_restart register (0x25f) to the registers map.
2015-08-31 09:14:18 -05:00
Subv
149ea561a6
Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 07:02:30 -05:00
aroulin
84959be150
Shader JIT: Fix SGE/SGEI NaN behavior
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SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
2015-08-31 08:16:15 +02:00
bunnei
e77dc4e9d2
Merge pull request #1059 from Subv/vertex_offset
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GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
2015-08-30 17:12:33 -04:00
Subv
12a11472f1
GPU: Implemented register 0x22A.
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This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering.
2015-08-30 15:46:22 -05:00
bunnei
5906d8b01c
Merge pull request #1085 from Subv/fs_stat
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Services/FS: Correctly tell the guest app whether a file was correctly opened or not
2015-08-30 11:44:39 -04:00
Yuri Kunde Schlesner
68eb197494
Increase required OpenGL version to 3.3
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This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
2015-08-30 08:45:57 -03:00
Yuri Kunde Schlesner
a1a5570e97
Replace the previous OpenGL loader with a glad-generated 3.3 one
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The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
Yuri Kunde Schlesner
18c1c39d5e
SVC: Advance time when calling GetSystemTick to escape busy-wait loops
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Cubic Ninja waited for the frame to end by spinning on a loop calling
GetSystemTick while doing nothing else. Since GetSystemTick doesn't
cause a reschedule (which advances time), this meant that very little
emulated time would pass inside that loop, causing the game to spend
most of the frame burning away CPU.
2015-08-30 00:07:02 -03:00
bunnei
58e9f78844
Merge pull request #1049 from Subv/stencil
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Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
Subv
ce6a65cec9
Services/FS: Correctly tell the guest app whether a file was correctly opened or not.
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Closes #1067
2015-08-28 22:01:03 -05:00
Yuri Kunde Schlesner
656d824b20
Common: Fix MicroProfile compilation in MSVC2015
2015-08-28 06:12:12 -03:00
Yuri Kunde Schlesner
0ee3e2c25e
Kernel: Fix wrong linear heap base on titles using newer kernels
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Typo which sneaked in through review on #1025
2015-08-27 23:52:40 -03:00
bunnei
2978b5fbc8
Merge pull request #1075 from yuriks/ControlMem-fixes
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Fix heap-management regressions
2015-08-27 19:43:55 -04:00
Yuri Kunde Schlesner
c5a4025b65
Merge pull request #1065 from yuriks/shader-fp
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Shader FP compliance fixes
2015-08-27 16:34:13 -07:00
bunnei
f3cef178e3
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
2015-08-27 19:07:53 -04:00
aroulin
f52d8c1a9b
Shader JIT: Fix float to integer rounding in MOVA
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MOVA converts new address register values from floats to integers using truncation
2015-08-27 15:26:41 +02:00
Yuri Kunde Schlesner
12390eb155
Kernel: Fix assertion failure when ControlMemory is called with size=0
2015-08-26 21:29:05 -03:00
Yuri Kunde Schlesner
687d973980
Core: Improve APT Shared Font hack
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Should fix invalid read loops in some games
2015-08-26 21:28:58 -03:00
bunnei
32e279c0ca
Merge pull request #1074 from lioncash/bool
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dyncom: Minor changes to CondPassed
2015-08-26 18:44:52 -04:00
archshift
dd0e1061ef
Shader JIT: ifdef out reference to ifdef'd out shader_map
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shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-26 22:28:19 +00:00
Lioncash
dc1b024b80
dyncom: Simplify some comparisons in CondPassed
2015-08-26 00:10:23 -04:00
Lioncash
01dd833ffa
dyncom: Change return type of CondPassed to bool
2015-08-25 23:59:01 -04:00
Lioncash
e7ebb9d36c
citra-qt: Add a missing header guard to util.h
2015-08-25 23:07:33 -04:00
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Yuri Kunde Schlesner
c7745408f7
citra-qt: Add helper function to get a monospace QFont
2015-08-24 22:16:28 -03:00
bunnei
afd45d1d7f
Merge pull request #1063 from Subv/hw_renderer_debug_fb
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HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
2015-08-24 13:02:44 -04:00
Subv
583d777b1a
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
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Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 -05:00
Yuri Kunde Schlesner
eff10959de
fixup! Shaders: Fix multiplications between 0.0 and inf
2015-08-24 02:10:11 -03:00
Yuri Kunde Schlesner
d8ef20c856
Shader JIT: Tiny micro-optimization in DPH
2015-08-24 01:48:37 -03:00
Yuri Kunde Schlesner
630a850d4d
Shaders: Fix multiplications between 0.0 and inf
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The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00
Yuri Kunde Schlesner
082b74fa24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
2015-08-24 01:46:58 -03:00
Yuri Kunde Schlesner
76247170df
Shader JIT: Add name to second scratch register (XMM4)
2015-08-24 01:46:10 -03:00
Lioncash
fa5076eb9b
shader_jit: Replace two MDisp usages with MatR
2015-08-24 00:39:50 -04:00
Yuri Kunde Schlesner
455147ee95
Shader JIT: Fix CMP NaN behavior to match hardware
2015-08-24 01:29:40 -03:00
bunnei
83c214f6d8
Merge pull request #1062 from aroulin/shader-rcp-rsq
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Shader: RCP and RSQ computes only the 1st component
2015-08-23 17:56:35 -04:00
bunnei
387bd3a1e4
Merge pull request #1057 from aroulin/shader-dph-dphi
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Shader: Implement DPH and DPHI in interpreter/JIT
2015-08-23 17:47:09 -04:00
Subv
d1b9383d86
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
2015-08-23 15:26:17 -05:00
aroulin
03c5cfead4
Shader: Use std::sqrt for float instead of sqrt
2015-08-23 22:03:07 +02:00
aroulin
fa552f11ef
Shader: RCP and RSQ computes only the 1st component
2015-08-23 22:01:17 +02:00
aroulin
16f39aa452
x64-emitter: add RCPSS SSE instruction
2015-08-23 15:42:58 +02:00
Lioncash
250d474280
Merge pull request #1058 from lioncash/ptr
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emitter: Remove pointer casts
2015-08-22 18:42:47 -04:00
Yuri Kunde Schlesner
78735e2ada
Fix broken boot introduced by last-minute change in #1025
2015-08-22 18:12:23 -03:00
Yuri Kunde Schlesner
3efb205a68
Merge pull request #1025 from yuriks/heap-management
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Kernel: Correct(er) handling of Heap and Linear Heap allocations
2015-08-22 14:01:57 -07:00
aroulin
2f1514b904
Shader: implement DPH/DPHI in JIT
2015-08-22 11:09:53 +02:00
aroulin
2e7cf2f6cf
Shader: implement DPH/DPHI in interpreter
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Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-22 11:09:53 +02:00
Lioncash
78e7c77ff5
emitter: Remove pointer casts
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This should also technically silence quite a few ubsan warnings.
2015-08-21 17:09:33 -04:00
Subv
0c7da9b815
HWRasterizer: Implemented stencil ops 6 and 7.
2015-08-21 11:05:56 -05:00
Subv
7c1f84a92b
SWRasterizer: Implemented stencil ops 6 and 7.
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IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21 11:01:42 -05:00
Subv
e43eb130d4
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
2015-08-21 10:59:49 -05:00
Subv
fef1462371
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
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Verified with hwtests.
2015-08-21 10:35:25 -05:00
Subv
b3e530d005
SWRasterizer: Removed a todo. Verified with hwtests.
2015-08-21 10:09:15 -05:00
Subv
8e6336d96b
SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
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The HW renderer already did this.
2015-08-21 09:48:43 -05:00
Subv
e74825e3d0
Rasterizer: Abstract duplicated stencil code into a lambda.
2015-08-21 09:45:36 -05:00
Subv
46f660a789
GLRasterizer: Implemented stencil testing in the hw renderer.
2015-08-20 10:11:09 -05:00
Subv
186873420f
GPU/Rasterizer: Corrected the stencil implementation.
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Verified the behavior with hardware tests.
2015-08-20 10:10:35 -05:00
Lioncash
e85c5dbb54
emitter: Remove unnecessary defines
2015-08-20 04:45:32 -04:00
Lioncash
a796149c42
emitter: Remove unnecessary else keywords
2015-08-20 04:45:31 -04:00
Lioncash
e88dc7fc6d
emitter: Remove unused code
2015-08-20 04:45:30 -04:00