Commit Graph

8061 Commits

Author SHA1 Message Date
GPUCode
f9ab0b3042
rasterizer_cache: Make reinterpretation stricter (#6515) 2023-05-07 23:13:01 +03:00
JosJuice
2e47afd48e
android: Open cheats by long pressing game in game list (#6491) 2023-05-07 16:01:34 +02:00
kongfl888 K
ebac6b17b0
qt/ui: Fix typos and warnings of duplicate variable names. (#6511) 2023-05-07 18:49:57 +05:30
SachinVin
b4db9aebf2
gl_shader_disk_cache.cpp: Flush transferable_file and precompiled_file more often (#6483) 2023-05-07 02:34:40 +03:00
GPUCode
2e655f73b8
Rasterizer cache refactor v2 (#6479)
* rasterizer_cache: Switch to template

* Eliminates all opengl references in the rasterizer cache headers
  thus completing the backend abstraction

* rasterizer_cache: Switch to page table

* Surface storage isn't particularly interval sensitive so we can use a page table to make it faster

* rasterizer_cache: Move sampler management out of rasterizer cache

* rasterizer_cache: Remove shared_ptr usage

* Switches to yuzu's slot vector for improved memory locality.

* rasterizer_cache: Rework reinterpretation lookup

* citra_qt: Per game texture filter

* rasterizer_cache: Log additional settings

* gl_texture_runtime: Resolve shadow map comment

* rasterizer_cache: Don't use float for viewport

* gl_texture_runtime: Fix custom allocation recycling

* rasterizer_cache: Minor cleanups

* Cleanup texture cubes when all the faces have been unregistered from the cache

* custom_tex_manager: Allow multiple hash mappings per texture

* code: Move slot vector to common

* rasterizer_cache: Prevent texture cube crashes

* rasterizer_cache: Improve mipmap validation

* CanSubRect now works properly when validating multi-level surfaces, for example Dark Moon validates a 4 level surface from a 3 level one and it works

* gl_blit_handler: Unbind sampler on reinterpretation
2023-05-07 02:34:28 +03:00
luc-git
322d7a8287
Textures loading screen (#6478)
* Add a loading screen for the preloading textures

*The PreloadTextures() function is called from the EmuThread to prevent citra to freezing

*Add a the preloading textures loadingscreen in loading_screen.cpp

*Add custom_tex_manager.reset() in core.cpp to release ram memory after exiting a game

* Add custom textures loading in EmuThread

* Remove useless variable

* Revert "Add custom textures loading in EmuThread"

This reverts commit 45ed46fa09.

* Moved include from bootmanager.h to bootmanager.cpp
2023-05-07 02:34:14 +03:00
JosJuice
62792b6b0e
android: Turn GameInfo into a class (#6494)
By only loading data from disk when creating an instance of this new
class instead of on every method call, we save a lot of file open
operations, which due to SAF are very expensive. This should noticeably
speed up game list scanning.

No intended change in what metadata is shown.
2023-05-06 14:40:11 +05:30
Steveice10
2b8610fcc4
qt: Update CMake translation targets. (#6506) 2023-05-06 11:09:00 +05:30
Steveice10
2273df4d70
qt: Migrate to Qt6. (#6418) 2023-05-05 03:10:34 -07:00
Vitor K
34de77d429
Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
SachinVin
41f13456c0
Chore: Enable warnings as errors on MSVC (#6456)
* tests: add Sanity test for SplitFilename83

fix test

fix test

* disable `C4715:not all control paths return a value` for nihstro includes

nihstro: no warn

* Chore: Enable warnings as errors on msvc + fix warnings

fixes

some more warnings

clang-format

* more fixes

* Externals: Add target_compile_options `/W0` nihstro-headers and ...

Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d.

* src\citra\config.cpp: ReadSetting: simplify type casting

* settings.cpp: Get*Name: remove superflous logs
2023-05-01 22:38:58 +03:00
Steveice10
055a58f01e
audio_core: Implement OpenAL backend (#6450) 2023-05-01 21:17:45 +02:00
SachinVin
ce553ab995
renderer_opengl: DrawSingleScreen*: remove duplicate code (#6426)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-05-01 16:27:42 +02:00
coop152
9dc71e3347
Fix broken label in touch mapping dialog (#6489) 2023-04-30 17:28:49 +02:00
luc-git
7327c334ca
Add cheats in per game configuration (#6379) 2023-04-30 16:36:02 +02:00
Steveice10
ea649263b7
build: Improvements to bundled libraries support. (#6435) 2023-04-28 13:02:53 -07:00
PabloMK7
63bc0b59bb
Use IPC:MakeHeader instead of hardcoded raw values for IPC command tables. (#6453)
* Use IPC:MakeHeader instead of hardcoded values for IPC command tables.

* Use u32 instead of unsigned int in MakeHeader function

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>

* Fix clang format

---------

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2023-04-27 22:31:03 -07:00
GPUCode
06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00
Steveice10
d16dce6d99
externals: Update SoundTouch to upstream. (#6451) 2023-04-26 00:25:02 +02:00
GPUCode
227926c1fa
Remove remnants of separable shader setting (#6403) 2023-04-26 00:19:02 +02:00
SachinVin
000a616bd9
core\loader\ncch.cpp: skip parsing Region info, if user has already... (#6463) 2023-04-26 00:13:21 +02:00
GPUCode
2c74ed1a6d
Rasterizer refactor hotfixes (#6465)
* texture_codec: Clamp buffer end to tiled buffer size

* Fixes crash on Pokemon Super Mystery Dungeon

* rasterizer_cache: Use rect for duplicate surface

* Fixes broken bloom in fire emblem

* surface_params: Check levels for exact match

* It was removed previously to prevent copies when games used the base level of a multi level surface. FE on the other hand will first use the base level and then use it as a face of a cubemap with many levels. So instead check if the surface equal or more levels and consider it an exact match in that case

* gl_texture_runtime: Bind old tex to 2D target

* Fixes a small error opengl would print when creating texture cubes

* gl_blit_helper: Fix nearest filter

* Use texture unit 2 which has the nearest sampler bound
2023-04-23 22:46:08 +03:00
GPUCode
9ba6a90193
gl_format_reinterpreter: Don't release unconditionally (#6459) 2023-04-23 00:35:25 +03:00
Vitor K
1b944f3255
gl_rasterizer: Fix texel buffer size overflow (#6458)
Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-04-22 20:43:29 +02:00
Steveice10
81d24dd7fb
input_common: Allow disabling GCAdapter on platforms without libusb. (#6448) 2023-04-22 17:10:12 +02:00
SachinVin
7197367040
assert.h: add [[unlikely]] (#6454)
clang format assert
2023-04-22 14:36:27 +05:30
Vitor K
c9b2bd9077
msvc: copy openssl dlls (#6428) 2023-04-21 19:09:40 +02:00
rinsuki
3dd6557332
sdl: Exit if SDL fails to create software renderer (#6430) 2023-04-21 14:38:12 +05:30
GPUCode
26d6f9d1c6
Rasterizer cache refactor (#6375)
* rasterizer_cache: Remove custom texture code

* It's a hacky buggy mess, will be reimplemented later when the cache is in a better state

* rasterizer_cache: Refactor surface upload/download

* Switch to the texture_codec header which was written as part of the vulkan backend by steveice and me

* Move most of the upload logic to the rasterizer cache and out of the surface object

* Scaled uploads/downloads have been disabled for now since they require more runtime infrastructure

* rasterizer_cache: Refactor runtime interface

* Remove aspect enum which is the same as SurfaceType

* Replace Subresource with specific structures for each operation (blit/copy/clear). This mimics moderns APIs vulkan much better

* Pass the surface to the runtime instead of the texture

* Implement CopyTextures with glCopyImageSubData which is available on 4.3 and gles.
  This function also has an overload for cubes which will be removed later.

* rasterizer_cache: Move texture allocation to the runtime

* renderer_opengl: Remove TextureDownloaderES

* It's overly compilcated and unused at the moment. Will be replaced with a simple compute shader in a later commit

* rasterizer_cache: Split CachedSurface

* This commit splits CachedSurface into two classes, SurfaceBase which contains the backend agnostic functions and Surface which is the opengl specific part

* For now the cache uses the opengl surface directly and there are a few ugly casts with watchers, those will be taken care of when the template convertion and watcher removal are added respectively

* rasterizer_cache: Move reinterpreters to the runtime

* rasterizer_cache: Move some pixel format function to the cpp file

* rasterizer_cache: Common texture acceleration functions

* They don't contain any backend specific code so they shouldn't be duplicated

* rasterizer_cache: Remove BlitSurfaces

* It's better to prefer copy/blit in the caller anyway

* rasterizer_cache: Only allocate needed levels

* rasterizer_cache: Move texture runtime out of common dir

* Also shorten the util header filename

* surface_params: Cleanup code

* Add more comments, organize it a bit etc

* rasterizer_cache: Move texture filtering to the runtime

* rasterizer_cache: Move to VideoCore

* renderer_opengl: Reimplement scaled uploads/downloads

* Instead of looking up for temporary textures, each allocation now contains both a scaled and unscaled handle
  This allows the scale operations to be done inside the surface object itself and improves performance in general

* In particular the scaled download code has been expanded to use ARB_get_texture_sub_image when possible
  which is faster and more convenient than glReadPixels. The latter is still relevant for OpenGLES though.

* Finally allocations are now given a handy debug name that can be viewed from renderdoc.

* rasterizer_cache: Remove global state

* gl_rasterizer: Abstract common draw operations to Framebuffer

* This also allows to cache framebuffer objects instead of always swapping the textures, something that particularly benefits mali gpus

* rasterizer_cache: Implement multi-level surfaces

* With this commit the cache can now directly upload and use mipmaps
  without needing to sync them with watchers. By using native mimaps
  directly this also adds support for mipmap for cube

* Texture cubes have also been updated to drop the watcher requirement

* host_shaders: Add CMake integration for string shaders

* Improves build time shader generation making it much less prone to errors.
  Also moves the presentation shaders here to avoid embedding them to the cpp file.

* Texture filter shaders now make explicit use of uniform bindings for better vulkan compatibility

* renderer_opengl: Emulate lod bias in the shader

* This way opengles can emulate it correctly

* gl_rasterizer: Respect GL_MAX_TEXTURE_BUFFER_SIZE

* Older Bifrost Mali GPUs only support up to 64kb texture buffers. Citra would try to allocate a much larger buffer the first 64kb of which would work fine but after that the driver starts misbehaving and showing various graphical glitches

* rasterizer_cache: Cleanup CopySurface

* renderer_opengl: Keep frames synchronized when using a GPU debugger

* rasterizer_cache: Rename Surface to SurfaceRef

* Makes it clear that surface is a shared_ptr and not an object

* rasterizer_cache: Cleanup

* Move constructor to the top of the file

* Move FindMatch to the top as well and remove the Invalid flag which was redudant;
  all FindMatch calls used it expect from MatchFlags::Copy which ignores it anyway

* gl_texture_runtime: Make driver const

* gl_texture_runtime: Fix RGB8 format handling

* The texture_codec header, being written with vulkan in mind converts RGB8 to RGBA8. The backend wasn't adjusted to account for this though and treated the data as RGB8.

* Also remove D16 convertions, both opengl and vulkan are required to support this format so these are not needed

* gl_texture_runtime: Reduce state switches during FBO blits

* glBlitFramebuffer is only affected by the scissor rectangle so just disable scissor testing instead of resetting our entire state

* surface_params: Prevent texcopy that spans multiple levels

* It would have failed before as well, with multi-level surfaces it triggers the assert though

* renderer_opengl: Centralize texture filters

* A lot of code is shared between the filters thus is makes it sense to centralize them

* Also fix an issue with partial texture uploads

* Address review comments

* rasterizer_cache: Use leading return types

* rasterizer_cache: Cleanup null checks

* renderer_opengl: Add additional logging

* externals: Actually downgrade glad

* For some reason I missed adding the files to git

* surface_params: Do not check for levels in exact match

* Some games will try to use the base level of a multi level surface. Checking for levels forces another surface to be created and a copy to be made which is both unncessary and breaks custom textures

---------

Co-authored-by: bunnei <bunneidev@gmail.com>
2023-04-21 10:14:55 +03:00
bunnei
9414db4f65
Merge pull request #6439 from t895/theme-adjustments
citra_android: Theme adjustments
2023-04-20 17:02:46 -07:00
SachinVin
0da25736d9
renderer_opengl.cpp: Draw{Top, Bottom}Screen Clean up (#6422) 2023-04-16 19:51:21 +02:00
SachinVin
5f81940e63
Merge pull request #6419 from vitor-k/states
Update zstd and improve savestates logging
2023-04-15 10:11:40 +05:30
Charles Lombardo
2e23a75fac citra_android: Fix top app bar color in cheats activity 2023-04-14 21:12:34 -04:00
Charles Lombardo
9aed0a14c7 citra_android: Reduce the primary color's influence on the surface color in dark mode 2023-04-14 21:08:15 -04:00
Charles Lombardo
8a3afaf9e6 citra_android: Fix background color on first launch
The incorrect background color could appear when the games fragment is not initialized as it is during first boot. Now it appears correctly as colorSurface.
2023-04-14 20:49:47 -04:00
Charles Lombardo
1adf631725 citra_android: Use primary color for FAB 2023-04-14 20:46:48 -04:00
SachinVin
2a2ee8bc96
Merge pull request #6395 from ian-h-chamberlain/feature/gdbstub-hio
Initial port of luma3ds' gdb_hio to Citra
2023-04-11 20:32:48 +05:30
Ian Chamberlain
025913a734
Fix string_view constructor for macOS clang
Some versions of clang 14 (macOS+android) don't implement
`string_view(It first, It last)`, so let's use
`string_view(const CharT*, size_type)` instead.

Also remove unused header leftover from old code that uses std::string.
2023-04-11 10:06:08 -04:00
Vitor Kiguchi
dccd89b796 savestates: various changes
The header doesn't need to be serialized.
GetSaveStatePath may be static.
Remove unused includes.
Name the CryptoPP stringsource.
2023-04-10 00:51:02 -03:00
Vitor Kiguchi
c79acdd88d savestates: validate states before load 2023-04-10 00:51:02 -03:00
Vitor Kiguchi
8e8c8fa37a savestates: log slot on load and save 2023-04-10 00:51:02 -03:00
Charles Lombardo
cdb157f58a
citra_android: Night mode fixes (#6416) 2023-04-09 21:18:28 +02:00
SachinVin
e283de9b6d
gl_shader_disk_cache.cpp: Invalidate Tranferable cache on error (#6392) 2023-04-09 21:16:44 +02:00
Steveice10
b6e73f0d49
Add consolidated GodMode9 key dumping script. (#6396) 2023-04-09 21:16:31 +02:00
SachinVin
8d19483b7e
externals: bump dynarmic to 6.4.6 (#6423) 2023-04-09 21:03:48 +02:00
SachinVin
a94acde519
core\frontend\framebuffer_layout: GetCardboardSettings: clean up floa… (#6399)
* core\frontend\framebuffer_layout: GetCardboardSettings: clean up float to u32 conversion warnings + style fixes

* clang format

* fix signedness
2023-04-09 10:59:25 +05:30
Narr the Reg
90bcf49db0
android: Clean up overlay controls and avoid triggering touch screen when a button is pressed (#6391) 2023-04-09 10:58:42 +05:30
Jake Downs
bc5b065abe
android: replace jcenter with mavenCentral (#6417)
* replace jcenter with mavenCentral https://github.com/citra-emu/citra/issues/6232

* add back jcenter as fallback for billing
2023-04-09 10:55:37 +05:30
SachinVin
563c77154e
citra_qt/bootmanager.cpp: Fix scaling on QT with SW rasteriser (#6424) 2023-04-08 21:28:03 +05:30
SachinVin
e4e9fb4aed
Merge pull request #6412 from GPUCode/wayland-oops
Port yuzu-emu/yuzu#7410: "Wayland fixes"
2023-04-08 16:51:56 +05:30
SachinVin
6a0baef239
Merge pull request #6410 from vitor-k/qt-vsync
citra_qt: fix vsync issues
2023-04-08 16:51:29 +05:30
Vitor K
8b93db0841
Updates to github actions (#6358) 2023-04-06 14:34:35 +02:00
Steveice10
287ce1e56f
kernel: Skip address range checks for privileged memory (un)map. (#6407) 2023-04-06 14:30:13 +02:00
hank121314
495e5dadd7
citra_android: fix config is getting overwritten by default (#6408) 2023-04-05 18:51:05 +02:00
hank121314
7d64c654cc
citra_android: fix select root as citra directory cause crash (#6400) 2023-04-05 18:50:53 +02:00
Ian Chamberlain
4cc181e5b8
Address review comments
Use more modern C++ style casts + std::array, clean up some log
messages, and rename some functions.
2023-04-05 12:41:17 -04:00
PolarZero
29aed69734
gl_rasterizer: HP Bar Fix for some games (#6334)
* HP Bar Fix for some games

Can fix #5139 #5563 and log spam

* HP Bar Fix for some games

Can fix #5139 #5563 and log spam

* Add TODO about HP Bar Fix
2023-04-04 20:32:14 +03:00
Ian Chamberlain
696c0904f8
Update some c-style casts -> reinterpret_cast 2023-04-04 13:21:25 -04:00
Ian Chamberlain
6e45de760e
Cleanup new code, add docs and error handling 2023-04-04 13:13:24 -04:00
SeleDreams
62d58f669a
kernel: Adjusted resource limits for more accuracy to the running 3DS model (#6393)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-04-04 19:03:08 +02:00
Steveice10
5f90c9816d
apt: Add stub for ns:c service. (#6409) 2023-04-04 19:01:37 +02:00
Ian Chamberlain
0d4c93d1c2
Undo some changes exposing unused functions 2023-04-04 12:20:41 -04:00
Steveice10
9cbefa468a
qt: Disable system update downloader in per-game settings. (#6402) 2023-04-03 22:59:56 +02:00
Vitor Kiguchi
b4ef3cdeff bootmanager: set the surface format based on vsync 2023-04-03 17:25:39 -03:00
Vitor Kiguchi
5c50a26b38 bootmanager: make main_context a unique_ptr 2023-04-03 17:25:39 -03:00
Vitor Kiguchi
40849a8fa8 bootmanager: remove unnecessary includes 2023-04-03 17:25:39 -03:00
Vitor Kiguchi
4e0f78dfa0 citra_qt: fix vsync configuration being possible while a game is running 2023-04-03 17:25:39 -03:00
Alexander Orzechowski
aac0e07d1e emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
2023-04-03 14:34:45 +03:00
Alexander Orzechowski
06c426883f OpenGL: Check for threading support
We need this.
2023-04-03 14:33:15 +03:00
GPUCode
71d4a85957 video_core: Disable async shader loading with strict contexts 2023-04-03 14:32:13 +03:00
Alexander Orzechowski
3846d0c2cd RenderWidget: Set WA_DontCreateNativeAncestors
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2023-04-03 13:59:06 +03:00
Steveice10
041252ba36
file_sys: Attempt to open New 3DS variant NCCH if available. (#6383) 2023-04-02 08:57:56 +05:30
Steveice10
a74d7a0e6b
qt: Hide system titles with invisible or invalid SMDH data. (#6381) 2023-04-02 08:57:22 +05:30
Cameron Cawley
387cf15719
Remove unused includes (#6405) 2023-04-02 06:24:59 +05:30
Ian Chamberlain
351730d585
Fix infinite hang if GDB client kills gdbstub 2023-03-31 14:06:43 -04:00
Ian Chamberlain
83138e0c63
Fix some build + impl errors with HIO
After rebase there were some API changes, also fix continuation logic in
the main gdbstub.
2023-03-31 14:05:57 -04:00
Ian Chamberlain
33dde0d06b
Update default config example for log_filter
As far as I can tell, this log filter does not actually support
wildcards in the subclass.
2023-03-31 13:54:47 -04:00
SachinVin
f96047f182
PlatformGamesFragment.java: Run PullToRefresh on a background thread (#6372)
* android: bump gradle to 7.4.2

* PlatformGamesFragment.java: Run `PullToRefresh` on a background thread
2023-03-30 15:13:40 +03:00
hank121314
979c6d9c55
citra_android: fix crash while load amiibo (#6373) 2023-03-30 15:13:20 +03:00
Steveice10
506644b9d6
video_core: Fix distance vector used when calculating lighting distance attenuation. (#6366) 2023-03-30 15:12:09 +03:00
GPUCode
ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
Ian Chamberlain
f92f494cab
Stop execution when performing HIO request
Since the HIO request is basically treated like a syscall, we need to
stop emulation while waiting for the GDB client to reply with the
result. This ensures any memory queries etc. that GDB makes to fulfill
the HIO request are accessing memory as it was at the time of the
request, instead of afterwards.
2023-03-29 09:09:32 -04:00
Ian Chamberlain
b9c11e71d7
Fix ABI mismatch in packed HIO request
Using size_t etc. is incorrect, since these definitions are based on the
build machine which most likely has a different arch than the 3DS.
2023-03-29 09:09:32 -04:00
Ian Chamberlain
874bfebaf9
Add some notes + use stringstream to build packet 2023-03-29 09:09:32 -04:00
Ian Chamberlain
7de1bf3746
Properly parse incoming hio packet
This also does kind of a hacky way of sending HIO requests, since we
don't have a direct way of signaling a request should be sent like the
Rosalina implementation.

To improve this, it could probably do some kind of signal sending which
the main run loop handles instead of GDBStub::HandlePacket();
2023-03-29 09:09:32 -04:00
Ian Chamberlain
6f23ee43ae
Initial port of luma3ds' gdb_hio to Citra 2023-03-29 09:09:32 -04:00
Steveice10
5346ca27b5
Rework system title handling with up-to-date title list and region detection support. (#6356) 2023-03-29 13:55:29 +02:00
GPUCode
b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
SachinVin
9ef42040af
GameDatabase.java: Fix file exists check on SAF (#6374)
Doesn't really do much other than reduce log spam
2023-03-26 21:24:44 +03:00
Steveice10
d9d0fc63ec
applet: Fix HLE applet pre-start lifecycle. (#6362) 2023-03-25 22:36:14 +01:00
SachinVin
44097c2a8d
gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. (#6344)
Hopefully reduces stutters with Android SAF
2023-03-25 23:35:17 +02:00
bunnei
fdb7ab47ff
Merge pull request #6364 from Steveice10/break_error
kernel: Set system error status on svcBreak.
2023-03-25 01:18:26 -07:00
GPUCode
c7f8bc5582 file_util: Check fd before using dup 2023-03-24 16:56:31 +02:00
Tobias
54385a54eb
citra_qt: Prevent OS sleep on Linux when a game is running (#6249) 2023-03-23 19:37:10 +01:00
Charles Lombardo
343717e683
citra_android: Implement edge-to-edge (#6349) 2023-03-23 19:36:54 +01:00
hank121314
8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
Mai
8c12eb4905
Merge pull request #6360 from SachinVin/b
common\common_funcs.h:  use __builtin_trap for Crash()
2023-03-21 21:55:35 -04:00
Steveice10
f1c282775d kernel: Set system error status on svcBreak. 2023-03-21 14:19:42 -07:00
GPUCode
0c3fe272b6
citra_qt: Add enhancement options to per-game (#6308)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-03-21 22:12:13 +01:00
SachinVin
8434d30768 common\common_funcs.h: use __builtin_trap for Crash() 2023-03-21 22:34:06 +05:30
Steveice10
fbf53686c3
apt: Fix exiting to game list on application close. (#6353) 2023-03-21 17:07:49 +01:00
SachinVin
794d051f0c
common\CMakeLists.txt: add missing arch.h (#6359) 2023-03-21 17:06:28 +01:00
PabloMK7
3fb48716c5
CreateThread invalid processor ID return error instead of assert. (#6354) 2023-03-21 17:06:07 +01:00
Charles Lombardo
359a1b3296
citra_android: Fix input shifting in emulation activity (#6352) 2023-03-21 17:05:42 +01:00
GPUCode
a2fd43deab
Revert "citra_android: Use androidx splash screen (#6355)" (#6357)
This reverts commit 27c280534d.
2023-03-17 10:34:00 +02:00
Charles Lombardo
27c280534d
citra_android: Use androidx splash screen (#6355) 2023-03-16 08:30:47 +02:00
Charles Lombardo
e18e30a8cc
citra_android: Enable themed icon (#6351) 2023-03-15 09:21:54 +02:00
Vitor K
6fbc54b0c5
citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
2023-03-13 23:02:07 +02:00
Charles Lombardo
49acfe428a
citra_android: Bundle speex by default (#6348)
Without this, builds will fail on linux
2023-03-13 22:46:22 +02:00
hank121314
aa8df317af
citra_android: fix DiskShaderCacheProgress crash (#6346) 2023-03-13 11:16:38 +05:30
Steveice10
2cbf6fbb17
qt: Fix keys tutorial link in update downloader. (#6343) 2023-03-12 21:28:04 +05:30
DRayX
27be16ee31
Update AndroidManifest for Android TV (#6330) 2023-03-10 00:44:45 +01:00
Steveice10
c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
Charles Lombardo
d2caf2d386
citra_android: Start material 3 migration (#6335) 2023-03-09 23:22:11 +01:00
Charles Lombardo
1cca713e3b
citra_android: New settings fragment animations (#6332) 2023-03-09 21:54:32 +05:30
Steveice10
976995ba08
cfg: Set system setup complete flag when formatting save. (#6331) 2023-03-09 00:05:00 +01:00
Tobias
07e02a1acf
Port multiplayer related PRs from yuzu (yuzu-emu/yuzu#9661 and yuzu-emu/yuzu#9713) (#6319)
Co-authored-by: SoRadGaming <sohorhab.azizdel@outlook.com>
Co-authored-by: Luke Sawczak <luke@unfamiliarplace.com>
2023-03-08 00:51:46 +01:00
SachinVin
c961ecb9a4
jni\native.cpp: Log g_build_fullname on Android (#6318) 2023-02-28 21:59:30 +05:30
Steveice10
c6f9fd3b65
qt: Remove status bar 3D controls due to issues. (#6317)
The 3D toggle does not behave correctly as it does not have some
special logic from the enhancements configuration UI that determines
the post-processing shader defaults to use. Because of that, plus
an uptick in people seemingly accidentally enabling 3D options and
not being sure why Citra is rendering differently, just remove the
new UI components for now until better ideas for 3D control can
be worked out.
2023-02-28 14:10:14 +02:00
Steveice10
3c15398f9e
apt: Implement additional applet state management. (#6303)
* apt: Implement additional library applet state management.

* kernel: Clear process handle table on exit.

* apt: Implement system applet commands.

* apt: Pop MediaType from command buffers with correct size.

* apt: Improve accuracy of parameters and HLE applet lifecycle.

* apt: General cleanup.

* file_sys: Make system save data open error code more correct.

Not sure if this is the exact right error code, but it's at least
more correct than before as Game Notes will now create its system
save data instead of throwing a fatal error.

* apt: Fix launching New 3DS Internet Browser.

* frd: Correct fix to GetMyScreenName response.
2023-02-28 14:09:54 +02:00
Tobias
cc5ea21f1c
citra_qt: Write to config file on important config changes (#6311)
Qt isn't always writing changes on save. This causes config to be lost on crash. This PR ensures all changes are always saved on the file.

Ported from yuzu.

Co-authored-by: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-02-25 12:57:59 +02:00
Tobias
286f750c6c
citra_qt: Move CPU speed slider to debug tab and Report Comptaibility to help menu (#6250) 2023-02-18 23:24:15 +01:00
SomeDudeOnDiscord
d8c9335ef0
Resolve Black Screen on Intel GPU Regression (#6306)
* Get value for swap screen setting and check mono_render_option again

* resolve clang-format issue

* do not disable opengl blending since it is enabled by default

* reset blending state to default values after drawing second screen

* prevent resetting state blending when custom opacity is not used
2023-02-18 18:54:12 +02:00
Steveice10
cda358443f
nim: Fully stub nim:u service. (#6290) 2023-02-17 19:30:47 +01:00
Steveice10
bf73cb57ca
am: Return installed titles in GetNumTickets and GetTicketList stubs. (#6292) 2023-02-17 16:20:56 +02:00
komasanzura
9eb1cd2875
Added an option to set the proportion of the screens when using layout "Large Screen Small Screen", to allow the user to define how much bigger the large screen should be with respect to the smaller screen. Currently the value must be between 1 and 16, but I could set a different maximum value if that would be desired. Thank you very much! (#6252) 2023-02-17 16:19:52 +02:00
Steveice10
bb8dde8480
aes: Fix derivation of slot 0x25 key X from NATIVE_FIRM. (#6283) 2023-02-16 15:35:17 +02:00
Steveice10
5aa80873e2
qt: Enable application options for system applications. (#6286) 2023-02-15 21:24:54 +01:00
SachinVin
5215468ff6
core\file_sys\archive_sdmc.cpp: Log error message if file failed to open. (#6284) 2023-02-14 22:19:45 +01:00
Steveice10
68162c29b4
cfg: Initialize backlight controls config blocks. (#6291) 2023-02-14 22:10:07 +01:00
SomeDudeOnDiscord
a8e4e11cd5
Better Support for Picture-in-Picture Custom Layouts (Based on #6127) (#6247) 2023-02-14 22:06:11 +01:00
Steveice10
1ab9b60a60
Services/APT: Implement PrepareToStartApplication, StartApplication, and WakeupApplication (#6280)
* Services/APT: Implemented PrepareToStartApplication and StartApplication.

This allows games to be launched from the Home Menu, however, there is still a bug with the GSP where the Home Menu doesn't release the GPU rights. It is unknown if the Home Menu should terminate itself after launching a new application.

To get the Home Menu to not hang when launching stuff, you need to have config block 0xF0006 (size 40 flags 8) in your config savegame, it doesn't matter if it's filled with zeros.

* Services/APT: Implement WakeupApplication.

With this, the Home Menu is now able to launch games when using an LLE NIM imlementation.

* Services/APT: Reset the app_start_parameters after launching the application with StartApplication.

* Services/APT: Simplify the StartApplication code by directly calling WakeupApplication.

---------

Co-authored-by: Subv <subv2112@gmail.com>
2023-02-12 08:47:08 +02:00
GPUCode
c2903a6b9d
citra_qt: Hide updates on per-game config (#6296) 2023-02-12 08:45:43 +02:00
GPUCode
849d795f0e
Port yuzu-emu/yuzu#8367: "Logging: Report Post Windows 10 2004 versions, like Windows 11" (#6295)
Co-authored-by: Kyle K <190571+Docteh@users.noreply.github.com>
2023-02-11 23:22:58 +01:00
Morph
5eb72e9489
main: Enable High DPI fixes for Qt >= 5.14 (#6262)
Fixes https://github.com/citra-emu/citra/issues/4175
Fixes https://github.com/citra-emu/citra/issues/4977
2023-02-10 01:19:43 +01:00
Steveice10
6bef34852c
Add option to configure to download system files from Nintendo Update Service (#6269)
Co-authored-by: B3n30 <benediktthomas@gmail.com>
2023-02-09 21:58:08 +02:00
Steveice10
691cb43871
Add shortcuts and status bar widgets to toggle and set 3D factor (#6277) 2023-02-09 21:57:06 +02:00
Tobias
f66d03dd48
citra_qt: Improvements to hotkeys and ui state management (#6224) 2023-02-04 19:06:20 +01:00
Colin E
9b49d94644
Lower log level of some sdmc logs (#6266) 2023-02-03 23:41:06 +01:00
Steveice10
78cb48b23c
common: Make TrimSourcePath constexpr (#6279) 2023-02-03 19:01:10 +01:00
Morph
bb8cb3ff82
main: Globally disable the "?" button on dialogs (#6263)
Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally. This is disabled by default on Qt6.
2023-01-28 21:38:15 +05:30
PabloMK7
0f6478a928
Fix crash when plugin has missing text section (#6264) 2023-01-27 15:06:35 +02:00
Steveice10
84e54a52a6
core: Detect and return error if GBA virtual console is loaded. (#6257) 2023-01-23 15:21:57 +05:30
Steveice10
d704c6a3ac
common: Support macOS application data path conventions. (#6258) 2023-01-23 15:20:50 +05:30
JosJuice
9b20bcea0f
android: Allow opening in-emulation menu by pressing Back (#6248)
It seems like the menu isn't showing up for users on Android 13.
We're not sure what's wrong, and the approach we've been using for the
menu hasn't been entirely reliable in the past either (in particular
not on non-mobile form factors like Chromebooks and VR devices),
so let's make it possible to open the menu by pressing Back,
an action that works reliably on most kinds of Android devices.
(Not sure if there's an equivalent of Back on devices like watches,
but I think we can pretty safely ignore those for now.)
2023-01-22 13:12:27 +05:30
PabloMK7
9c6035f254
Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList (#6243)
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList

* Apply suggestions

* Add comment to stubbed enum values in svcGetHandleInfo

* Revert u32 -> size_t
2023-01-15 21:50:54 +05:30
Steveice10
a298e4969b
externals: Switch to newer cryptopp-cmake. (#6242) 2023-01-15 21:45:42 +05:30
upadsamay387
bd1cabce86
Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. (#6236)
* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box.

I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity

* Fixed formatting
2023-01-15 21:45:16 +05:30
UltraHDR
ad2cbe2b26
macOS: Make Citra show up in the Launchpad Games folder (#6245) 2023-01-10 01:27:11 +01:00
Steveice10
a8848cce43 build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00