Commit Graph

303 Commits

Author SHA1 Message Date
FearlessTobi
7f8151b9b9 savedata_archive: Make GetFreeBytes return a more accurate value
Previously, we were returning a value that was way too big, causing an integer overflow in Fractured Souls.
According to wwylele, the biggest oberserved save size for 3DS is 1MB, so this new value should leave plenty of room, even if games use a bigger size.
2020-04-29 05:42:40 +02:00
Ben
c605bb42db
Merge pull request #4908 from hamish-milne/feature/savestates-2
Save states
2020-04-17 21:52:51 +02:00
Hamish Milne
e9ab8f82d4 Add disk archive serialization (fix crash in driver renegade etc.) 2020-04-11 11:52:11 +01:00
Hamish Milne
6760ea18b6 Serialize ArchiveManager and other code review actions 2020-03-29 18:56:25 +01:00
Hamish Milne
841255cd16 Attempt to fix the linux builds 2020-03-28 21:40:18 +00:00
Hamish Milne
de9ae14059 Only serialize wchar paths on windows 2020-03-28 19:29:29 +00:00
Hamish Milne
8f164a16ce Review changes 2020-03-28 17:08:27 +00:00
Hamish Milne
4aab38f133 Refactored out the horrible static var in CoreTiming 2020-03-28 15:47:36 +00:00
Hamish Milne
232b52a27d Minor cleanup 2020-03-28 09:59:45 +00:00
Hamish Milne
5604613642 More merge fixes 2020-03-27 21:48:58 +00:00
B3n30
a4457d871c Log if common key during Ticket::Load is missing 2020-03-15 21:10:26 +01:00
B3n30
1d92343344 fix more review comments 2020-03-15 19:00:26 +01:00
B3n30
2465fd423a fix review comments 2020-03-15 18:57:29 +01:00
B3n30
ae4ba287d5 warn if cia contend is encrypted 2020-03-15 18:23:19 +01:00
Hamish Milne
da3ab3d56e Merge branch 'master' into feature/savestates-2 2020-03-07 21:23:08 +00:00
Tobias
6d3d9f7a8a
core: Add support for N3DS memory mappings (#5103)
* core: Add support for N3DS memory mappings

* Address review comments
2020-02-29 19:48:27 +01:00
zhupengfei
0fe832bb49
Make the arrays const 2020-02-29 09:11:34 +08:00
zhupengfei
9d57325a8b
core/file_sys: Add alternative override pathes for ExeFS files
You can now directly place ExeFS overrides/patches inside the mod folder (instead of the exefs subfolder). This allows us to have drop-in compatibility with Luma3DS mods.
2020-02-28 23:36:17 +08:00
zhupengfei
8eacfceb6a
layered_fs: Fix missing file size update
This was a silly typo from a previous change.
2020-02-23 15:22:41 +08:00
Hamish Milne
8abc5525be Added Signals; more runtime fixes 2020-02-13 17:42:09 +08:00
Hamish Milne
e4f05884c3 Fixed serialization runtime exceptions 2020-02-13 17:42:08 +08:00
Hamish Milne
ca971ff31f Serialize file/directory services 2020-02-13 17:42:08 +08:00
Hamish Milne
9525d81344 More base-derived fixes 2020-02-13 17:42:07 +08:00
Hamish Milne
996aba39fe Correct exports; add some file serialization; fix service base object serialization 2020-02-13 17:42:07 +08:00
Hamish Milne
558e710e17 Finished archives; remove pod.h 2020-02-13 17:41:26 +08:00
Hamish Milne
2bf5b46460 Basic archive backend serialization 2020-02-13 17:41:26 +08:00
Hamish Milne
2d2c7218ef Serialize CECD, CFG services 2020-02-13 17:41:25 +08:00
zhupengfei
4273b967b5
core/file_sys: Do not apply the same mods to DLCs
Now you can apply separate mods to DLCs and mods for the original title won't be applied.
2020-02-11 14:03:07 +08:00
zhupengfei
d9ae4c332d
layered_fs: Do not open all replacement files on load
Instead open them when we want to read them. This is because the standard library has a limit on the number of opened files.
2020-02-09 21:48:42 +08:00
zhupengfei
13e2d534e9
core: Add dump RomFS support
This is added to LayeredFS, then the NCCH container and then the loader interface.
2020-02-09 20:59:31 +08:00
zhupengfei
db18f6c79a
Address review
simplify code
2020-02-07 23:53:00 +08:00
zhupengfei
6e0afbaa19
Fix build
Explicitly use `std::min<std::size_t>`

Added virtual destructor
2020-02-07 16:26:33 +08:00
zhupengfei
eed9de2336
core/file_sys: Allow exheader replacement to be read from mods path
The previous method (filename.exheader) can still be used.
2020-02-07 15:55:35 +08:00
zhupengfei
53d0c618a0
core/file_sys: Read mods for the original title for updates
Updates can override RomFS and ExeFS, therefore we should apply the mods to them as well.
2020-02-07 15:20:20 +08:00
zhupengfei
91e5a39a08
core/file_sys: Allow exefs mods to be read from mods path
The original path (file_name.exefsdir) is still supported, but alternatively users can choose to put exefs patches in the same place as LayeredFS files (`load/mods/<Title ID>/exefs`).
2020-02-07 15:20:19 +08:00
zhupengfei
8a570bf00c
core: Use LayeredFS while reading RomFS
Only enabled for NCCHs that do not have an override romfs.

LayeredFS files should be put in the `load` directory in User Directory. The directory structure is similar to yuzu's but currently does not allow named mods yet. Replacement files should be put in `load/mods/<Title ID>/romfs` while patches/stubs should be put in `load/mods/<Title ID>/romfs_ext`.
2020-02-07 15:20:18 +08:00
zhupengfei
890405bb7c
core/file_sys: LayeredFS implementation
This implementation is different from Luma3DS's which directly hooks the SDK functions. Instead, we read the RomFS's metadata and figure out the directory and file structure. Then, relocations (i.e. replacements/deletions/patches) are applied. Afterwards, we rebuild the metadata, and assign 'fake' data offsets to the files. When we want to read file data from this rebuilt RomFS, we use binary search to find the last data offset smaller or equal to the given offset and read from that file  (either from the original RomFS, or from replacement files, or from buffered data with patches applied) and any later files when length is not enough.

The code that rebuilds the metadata is pretty complex and uses quite a few variables to keep track of necessary information like metadata offsets. According to my tests, it is able to build RomFS-es identical to the original (but without trailing garbage data) when no relocations are applied.
2020-02-07 15:19:57 +08:00
zhupengfei
83e0cc45f4
core/file_sys: Make RomFSReader an abstract interface
The original RomFSReader is renamed to DirectRomFSReader that directly reads the RomFS.
2020-02-07 15:19:53 +08:00
Léo Lam
756d231ff9 file_sys: Add support for BPS patches
The BPS format allows distributing patches that are smaller and that do
not contain copyrighted content if data is relocated
(unlike non-trivial IPS patches).

This is essential for games such as MM3D that have three barely
different code revisions. Supporting all three versions would
demand an unreasonable amount of work; with BPS patches only one
version has to be supported.
2019-12-22 10:46:47 +01:00
Léo Lam
3140086c60 file_sys: Handle patch applying failures
This changes ApplyCodePatch to return a ResultStatus, which makes it
possible to determine whether patch applying has failed. Previously,
only a boolean was returned, and false was returned when no patch
was found OR when a patch was found but applying it failed.

This also changes AppLoader_NCCH to return an error if patching fails
because the executable is likely to be left in an inconsistent state
and we should not proceed booting in that case.
2019-12-22 10:46:47 +01:00
Léo Lam
1377be9902 file_sys: Move IPS patching code into separate source file
In anticipation of a new BPS patcher.
2019-12-22 10:46:47 +01:00
Léo Lam
7318913f5a ncch_container: Fix NCCH decryption heuristic when replacing exheader
Fixes a regression from #4862, which caused the NCCH title ID checking
heuristic to be skipped whenever the exheader is replaced.

I was thinking the heuristic wouldn't be needed in that case, but it
turns out that many users still have pathological NCCHs that indicate
they are encrypted but are actually decrypted...

Now the original exheader is always read and used for the heuristic
to determine whether the NCCH is actually encrypted; only then do we
load a replacement exheader (if it exists) to avoid affecting the
heuristic.
2019-08-22 17:52:30 +08:00
Léo Lam
a2cde6e075 ncch_container: Assume override exheaders are decrypted
Require and assume that override exheaders are decrypted for
consistency with Luma's loader behaviour and to ensure consistent
behaviour regardless of whether the NCCH is marked as encrypted or not.
Currently, exheader overriding with an encrypted NCCH would cause
the title ID checking heuristic to mistakenly disable encryption,
which would then make exefs loading fail.
2019-08-07 18:41:37 +08:00
James Rowe
aef06df388
Merge pull request #4817 from leoetlino/ips-patch-later
ncch_container: Apply IPS patch after allocating .bss
2019-07-23 20:58:35 -06:00
Weiyi Wang
909d04ddea Remove unused stuff
Some unused variables are still kept in services, as they are parameters passed from the command buffer and might be used in the future
2019-07-16 20:27:03 -04:00
Léo Lam
43d1ee6fb7 ncch_container: Apply IPS patch after allocating .bss
This allows an IPS patch to edit .bss. This is useful for game patches
that need to add code, as putting things in .bss allows adding new code
*without* editing .code and thus without having to relocate everything.
2019-07-10 12:57:30 +02:00
Léo Lam
bc30412484 ncch_container: Add support for exheader replacement
This adds support for custom exheaders, which brings feature parity
with Luma3DS's code patching functionality and allows for injecting
new game code.
2019-07-06 18:01:54 +02:00
Léo Lam
70fe0d22de ncch_container: Fix code.bin replacement
Currently, having a replacement code.bin causes Citra to crash as it is
trying to load icon data from code.bin because of a typo. This commit
fixes that typo.
2019-06-30 11:48:28 +02:00
B3n30
14ed702971 FileSys: Load the ticket when the CIAContainer is loaded 2019-04-28 21:21:28 +02:00
fearlessTobi
e9bd34f7da Address remaining review comments 2019-04-07 17:00:28 +02:00