Commit Graph

1205 Commits

Author SHA1 Message Date
Lioncash
84a0438cf5 armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX 2014-12-26 23:55:39 -05:00
bunnei
a2005d0657 GPU: Change internal framerate to 30fps. 2014-12-26 21:48:32 -05:00
bunnei
01c675685e Merge pull request #327 from Apology11/master
Fix visual studio ambiguous symbol error
2014-12-26 21:43:59 -05:00
Daniel Lundqvist
7e3f62a367 Remove duplicate work 2014-12-26 20:12:11 +01:00
Daniel Lundqvist
ba4ca041f4 Allow focus only when in popout mode
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
2014-12-26 19:42:27 +01:00
bunnei
e5ddbfee02 Merge pull request #339 from bunnei/fixup-gsp-synch
Fixup gsp synch
2014-12-25 22:52:40 -05:00
bunnei
5d2ee78d8f Merge pull request #330 from purpasmart96/new_srv
More services & small clean ups
2014-12-25 22:51:38 -05:00
bunnei
5799025ac4 GPU: Further improve synchronization. 2014-12-25 22:46:55 -05:00
bunnei
4783133bbd ARM: Add a mechanism for faking CPU time elapsed during HLE.
- Also a few cleanups.
2014-12-25 22:46:44 -05:00
purpasmart96
9796bc1fa2 More services & small clean ups 2014-12-25 19:08:33 -08:00
bunnei
9c8ec675d9 Merge pull request #343 from lioncash/smmla
armemu: Implement SMMUL, SMMLA, and SMMLS.
2014-12-25 21:57:31 -05:00
bunnei
254567056f Merge pull request #341 from lioncash/moresmops
armemu: Implement SMLALD/SMLSLD
2014-12-25 21:46:54 -05:00
Daniel Lundqvist
9d90b26020 Allow focus on the Qt render widget
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it.

Fixes issue #158.
2014-12-26 02:37:52 +01:00
Lioncash
35dbfc7ab0 armemu: Implement SMMUL, SMMLA, and SMMLS. 2014-12-25 13:52:46 -05:00
Lioncash
82c3962b95 armemu: Implement SMLALD/SMLSLD 2014-12-24 09:29:48 -05:00
Lioncash
6b7808e412 armemu: Fix GE/Q flag setting semantics 2014-12-24 07:56:57 -05:00
Emmanuel Gil Peyrot
bbe0bf1332 FileSys: Clean up according to the coding style, and remove redundant namespaced names. 2014-12-24 01:49:48 +00:00
bunnei
2bbbe68399 Merge pull request #328 from archshift/writeable
Stubbed IsSdmcWriteable to always return writeable.
2014-12-23 20:41:51 -05:00
archshift
81a538ccc2 Stubbed IsSdmcWriteable to always return writeable. 2014-12-23 22:22:48 -03:00
Lioncash
20fc5f2a35 armemu: Set the Q flag correctly for much of the other ops
They were setting the old S flag.
2014-12-23 09:59:37 -05:00
Lioncash
79a7a432c5 armemu: Set the Q flag properly for SMLAD/SMUAD 2014-12-23 09:58:21 -05:00
bunnei
d31a94f06b Merge pull request #334 from lioncash/cpsr
armemu: Fix retrieval of the CPSR in MRS instructions.
2014-12-23 09:44:04 -05:00
bunnei
53447da142 Merge pull request #335 from lioncash/cpsrcreate
armemu: Emulate the GE and Q flags.
2014-12-23 09:43:46 -05:00
Lioncash
6446331938 armemu: Properly set the Q flag for SSAT16/USAT16 upon saturation. 2014-12-22 23:52:05 -05:00
Lioncash
f66d356938 armemu: Fix SEL
Needs to use the updated state of the CPSR.
2014-12-22 23:52:05 -05:00
Lioncash
8e2accd974 armemu: Fix construction of the CPSR 2014-12-22 23:51:59 -05:00
Lioncash
8c72322422 armemu: Fix retrieval of the CPSR in MRS instructions. 2014-12-22 21:44:03 -05:00
bunnei
949d95659e Merge pull request #275 from yuriks/cmake-clean
Clean up CMake library specification
2014-12-22 11:11:37 -05:00
Lioncash
97f3e884d2 dyncom: Move over QADD16/QASX/QSAX/QSUB16 2014-12-22 01:09:42 -05:00
bunnei
2188af4a65 Merge pull request #322 from chinhodado/master
More warning cleanups
2014-12-22 00:12:43 -05:00
bunnei
ae76469373 Merge pull request #332 from lioncash/sel
dyncom: Move SEL over
2014-12-21 21:49:45 -05:00
bunnei
ec1ddc17e2 Merge pull request #312 from Subv/still_more_savedata_stuff
CFG: Implemented the GetConfigInfoBlk2 function.
2014-12-21 21:47:25 -05:00
Lioncash
245276c9cc dyncom: Move SEL over 2014-12-21 21:19:15 -05:00
bunnei
770b274c86 Merge pull request #324 from lioncash/dync
dyncom: Move over SASX/SSAX/SADD16/SSUB16
2014-12-21 20:33:14 -05:00
Lioncash
c6f27055c9 dyncom: Move over SASX/SSAX/SADD16/SSUB16 2014-12-21 19:50:36 -05:00
Subv
2030f9d946 CFG: Fixed some warnings and errors in Clang 2014-12-21 18:25:49 -05:00
Subv
304735fb52 CFG: More style changes 2014-12-21 18:02:27 -05:00
Subv
f080e3ccfa CFGU: Indentation 2014-12-21 17:54:14 -05:00
Subv
6f304d3b00 CFG: Some indentation 2014-12-21 17:41:35 -05:00
Subv
b3cee19289 CFG: Changed the CreateConfigInfoBlk search loop 2014-12-21 17:26:51 -05:00
Subv
3e94b9054c CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp 2014-12-21 16:45:13 -05:00
Subv
6115f013a9 CFG: Create a new subfolder cfg inside service to handle cfg
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
Subv
9e45240e23 CFGU: Some changes 2014-12-21 16:39:29 -05:00
Subv
cdd78fa01d CFGU: Addressed some issues. 2014-12-21 16:39:26 -05:00
Subv
718a120754 CFGU: Addressed some comments. 2014-12-21 16:39:23 -05:00
Subv
a1b9b80a55 Style: Addressed some comments 2014-12-21 16:39:20 -05:00
Subv
a7cc7972de CFG_U: Use Common::make_unique instead of the std version 2014-12-21 16:39:17 -05:00
Subv
9029efd873 CFG:U: Implemented some more blocks 2014-12-21 16:39:14 -05:00
Subv
8b0ee93526 CFG: Implemented block 0x00070001 in the config savefile 2014-12-21 16:39:11 -05:00
Subv
b3d1c8ba6a CFGU: Use an absolute offset in the config savefile blocks 2014-12-21 16:39:08 -05:00
Subv
95ca6ae1e1 CFG: Load the Config savedata file if it already exists. 2014-12-21 16:39:05 -05:00
Subv
b49bdb6ba7 CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21 16:39:02 -05:00
Subv
4cd21b43c1 CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21 16:38:59 -05:00
Subv
462740278d CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21 16:38:57 -05:00
Subv
fa3d72ab3e CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.

Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
bunnei
0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
Apology11
8d81e23d6e Fix visual studio ambiguous symbol error 2014-12-21 18:34:20 +01:00
Chin
0199a7d9ef More warning cleanups 2014-12-21 10:58:55 -05:00
bunnei
572ce043c2 Merge pull request #271 from archshift/createf
Added CreateFile to the FS_USER service
2014-12-21 01:45:00 -05:00
archshift
0625dd09ea Added CreateFile to the FS_USER service
Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00
bunnei
0f696037f6 Merge pull request #323 from lioncash/saddsub
armemu: Implement SADD8/SSUB8
2014-12-21 00:10:12 -05:00
bunnei
4fcdbed9f6 Thread: Wait current thread on svc_SleepThread
- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
2014-12-20 23:20:19 -05:00
Lioncash
855eda6f85 armemu: Implement SADD8/SSUB8 2014-12-20 23:10:35 -05:00
bunnei
2e5869c939 Merge pull request #316 from yuriks/thread-handle
Kernel: Implement support for current thread pseudo-handle
2014-12-20 16:36:01 -05:00
bunnei
0e9262885d Merge pull request #296 from lioncash/dyn
dyncom: Implement UMAAL
2014-12-20 16:24:12 -05:00
bunnei
993afd3bf0 Merge pull request #310 from lioncash/ssat16
armemu: Fix SSAT16.
2014-12-20 16:23:54 -05:00
Lioncash
2a097f0990 armemu: Should be using labs for USAD8/USADA8 2014-12-20 15:34:14 -05:00
bunnei
7095c4959b Merge pull request #311 from lioncash/usada
armemu: Implement USAD8 and USADA8
2014-12-20 15:21:25 -05:00
bunnei
52bc58283d Merge pull request #313 from lioncash/smlsd
armemu: Implement SMLSD
2014-12-20 15:18:52 -05:00
bunnei
1c50a036dd Merge pull request #314 from lioncash/qsax-qasx
armemu: Implement QASX and QSAX
2014-12-20 15:18:05 -05:00
Tony Wasserka
08f42c2b8c Pica/VertexShader: Promote a log message to critical status. 2014-12-20 18:06:56 +01:00
Tony Wasserka
17f31de364 Pica/VertexShader: Small optimization. 2014-12-20 18:06:56 +01:00
Tony Wasserka
a664574ecb Pica/VertexShader: Be robust against invalid inputs.
More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
2014-12-20 18:06:56 +01:00
Tony Wasserka
ad5db467d7 Pica/VertexShader: Clarify a comment. 2014-12-20 18:06:56 +01:00
Tony Wasserka
871418e62b Pica/DebugUtils: Further cleanups to LookupTexture. 2014-12-20 18:06:56 +01:00
Tony Wasserka
88e9efe4b8 Pica/DebugUtils: Fix two warnings. 2014-12-20 18:06:56 +01:00
Tony Wasserka
6e275778c9 Pica/DebugUtils: Better document LookupTexture. 2014-12-20 18:06:55 +01:00
Tony Wasserka
e4e9710d18 Pica/Rasterizer: Get rid of C-style casts. 2014-12-20 18:06:55 +01:00
Tony Wasserka
d81370682f Pica/DebugUtils: Make a number of variables static.
Makes for cleaner and faster code.
2014-12-20 18:06:55 +01:00
Tony Wasserka
6bd41de276 Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions. 2014-12-20 18:06:55 +01:00
Tony Wasserka
22afb9d830 Pica/VertexShader: Run instruction handlers according to the effective opcode.
This allows for proper emulation of the different CMP/LRP/MAD instructions.
2014-12-20 18:06:55 +01:00
Tony Wasserka
cd163fb59a Pica/VertexShader: Implement MAX instructions. 2014-12-20 18:06:55 +01:00
Tony Wasserka
aff808b2fd Pica: Add support for boolean uniforms. 2014-12-20 18:06:55 +01:00
Tony Wasserka
67618a2c55 Pica/VertexShader: Add support for MOVA, CMP and IFC. 2014-12-20 18:06:55 +01:00
Tony Wasserka
cb1804e0ab Pica/VertexShader: Move code around a bit. 2014-12-20 18:06:55 +01:00
Tony Wasserka
b85524c760 Pica/VertexShader: Some cleanups using std::array. 2014-12-20 18:06:55 +01:00
Tony Wasserka
ce36ad454e Pica/VertexShader: Support negating src2. 2014-12-20 18:06:55 +01:00
Tony Wasserka
cc5746abfe Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones. 2014-12-20 18:06:55 +01:00
Tony Wasserka
8ce1d32460 Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones. 2014-12-20 18:06:55 +01:00
Tony Wasserka
79c29243ed Pica/DebugUtils: Add an event triggered after loading a vertex. 2014-12-20 18:06:55 +01:00
Tony Wasserka
cd322e328e Pica/PrimitiveAssembly: Implement triangle strips. 2014-12-20 18:06:54 +01:00
Tony Wasserka
346012f29e Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations. 2014-12-20 18:06:54 +01:00
Tony Wasserka
1e960e9ee2 Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes. 2014-12-20 18:06:54 +01:00
Tony Wasserka
1c972ef3b9 Add support for a ridiculous number of texture formats. 2014-12-20 18:06:54 +01:00
Tony Wasserka
40f123b7c0 Pica: Unify ugly address translation hacks. 2014-12-20 18:06:53 +01:00
Tony Wasserka
7e210e0229 Pica: Further improve Tev emulation. 2014-12-20 18:05:53 +01:00
Tony Wasserka
3df88d59b0 Pica: Merge texture lookup logic for DebugUtils and Rasterizer.
This effectively adds support for a lot texture formats in the rasterizer.
2014-12-20 18:05:53 +01:00
Tony Wasserka
0fba1d48a6 Pica: Implement texture wrapping. 2014-12-20 18:05:53 +01:00
Tony Wasserka
c81f1a9ebc Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats. 2014-12-20 18:05:53 +01:00