Commit Graph

1071 Commits

Author SHA1 Message Date
fearlessTobi
b0aed19823 Address a bunch of review comments 2018-10-20 10:35:55 -04:00
fearlessTobi
111b7db759 Stop splitting includes 2018-10-20 16:31:35 +02:00
Lioncash
f56a840333 game_list_p: Take map iterator contents by const reference
We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
2018-10-20 16:31:35 +02:00
Lioncash
52ec85be12 game_list_p: Amend typo in GameListItemCompat's constructor parameter
Adds a missing 'i' character that was missing in compatibility.
2018-10-20 16:31:35 +02:00
Lioncash
230edc8c7c yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-10-20 16:31:35 +02:00
lioncash
9238015dd4 yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.

This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-10-20 16:31:35 +02:00
Weiyi Wang
eadd8b91b2
Merge pull request #4338 from FearlessTobi/port-1490
Port yuzu-emu/yuzu#1490: "citra_qt/main: Simplify OnMenuLoadFile()"
2018-10-20 10:09:41 -04:00
Weiyi Wang
1de63f9b16
Merge pull request #4328 from B3n30/remove_current_module
remove GetCurrentModule() functions in HLE Services
2018-10-18 21:39:24 -04:00
Pengfei Zhu
9458ae0977
Merge pull request #4259 from zhaowenlan1779/game-list
citra_qt: Add Game List configuration
2018-10-18 21:29:33 +08:00
Lioncash
15ecc38ada citra_qt/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled()
Depending on whether or not USE_DISCORD_PRESENCE is defined, the "state"
parameter can be used or unused. If USE_DISCORD_PRESENCE is not defined,
the parameter will be considered unused, which can lead to compiler
warnings. So, we can explicitly mark it with [[maybe_unused]] to inform
the compiler that this is intentional.
2018-10-16 14:42:48 +02:00
Pengfei Zhu
0df32275a7
Merge pull request #4282 from zhaowenlan1779/frame-advance
core, citra_qt: add frame advancing to framelimiter
2018-10-15 21:25:41 +08:00
Lioncash
7ddfce4a87 citra_qt/main: Simplify OnMenuLoadFile()
We can utilize QStringList's join() function to perform all of the
appending in a single function call.

While we're at it, make the extension list a single translatable string
and add a disambiguation comment to explain to translators what %1
actually is.
2018-10-14 22:31:46 +02:00
zhupengfei
8ecd31db41
citra_qt: use enum classes for the settings 2018-10-14 22:55:28 +08:00
B3n30
eb3af0f16a Add GetModule() helper functions, for HID, CAM, and CFG 2018-10-12 11:50:50 +02:00
B3n30
9d53136f20 remove GetCurrentModule() functions in HLE Services 2018-10-11 19:23:14 +02:00
Weiyi Wang
9adc407112
Merge pull request #4304 from B3n30/std_optional
Replace boost::optional with std::optional where possible
2018-10-11 12:40:00 -04:00
Pengfei Zhu
efc0d502ed
Merge pull request #4326 from zhaowenlan1779/multiplayer-retranslate
citra_qt/multiplayer: retranslate multiplayer dialogs
2018-10-11 09:44:33 -05:00
zhupengfei
748a9849ec
citra_qt/multiplayer: retranslate multiplayer dialogs 2018-10-10 18:21:22 +08:00
NeatNit
4ee914c7a8 implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 23:10:28 +08:00
zhupengfei
90f9d32f13
citra_qt: Add Game List configuration
This adds a Game List configuration group box which is similar to yuzu's, with features including icon size setting, row 1/2 text, and ability to hide invalid titles (those without a valid SMDH). I also added a UI tab and moved the language and theme settings there.
2018-10-09 22:37:21 +08:00
BreadFish64
ce823759cc citra-qt: disable directory watcher during CIA installation (#4284)
* disable directory watcher during CIA installation

fixes several errors while installing multiple CIAs

* use braces in if statement
2018-10-08 15:37:44 -05:00
Weiyi Wang
3480c1d49d
Merge pull request #4242 from citra-valentin/fix-camera-on-linux-pr
Fix camera on Linux
2018-10-08 11:01:59 -04:00
Lioncash
365d8c57c7 ui_settings: Place definition of the theme array within the cpp file
Placing the array wholesale into the header places a copy of the whole
array into every translation unit that uses the data, which is wasteful.
Particularly given that this array is referenced from three different
translation units.

This also changes the array to contain pairs of const char*, rather than
QString instances. This way, the string data is able to be fixed into
the read-only segment of the program, as well as eliminate static
constructors/heap allocation immediately on program start.
2018-10-06 16:22:28 +02:00
B3n30
2306af3600 Handle cases when std::optional does not contain a value 2018-10-05 16:51:33 +02:00
Valentin Vanelslande
53afb1cc2d
Move if 2018-10-05 09:27:16 -05:00
Pengfei Zhu
2a90426cb8
Merge pull request #4267 from zhaowenlan1779/movie
movie: Add clock init time to CTM header
2018-10-05 08:20:33 -05:00
Valentin Vanelslande
19ef115f50
Address comment 2018-10-05 07:22:26 -05:00
B3n30
d37a2270d6 Replace boost::optional with std::optional where possible 2018-10-05 13:51:09 +02:00
Pengfei Zhu
87e16c80ac
Merge pull request #4229 from zhaowenlan1779/open-folder
citra_qt, core: game list "Open XXX Location" improvements
2018-10-05 00:46:43 -05:00
Weiyi Wang
cdf8d80c87
Merge pull request #4300 from FearlessTobi/port-1429-1431
Port yuzu-emu/yuzu#1429 and yuzu-emu/yuzu#1431: Minor configuration changes
2018-10-04 19:38:54 -04:00
Weiyi Wang
4352c6784b
Revert "Port yuzu/#1367 from yuzu: "game_list: Handle plurals within setFilterResult() better"" 2018-10-04 12:04:49 -04:00
Lioncash
be534b9388 configure_audio: Move combo box index setting to their own functions
Keeps the individual behaviors in their own functions, and cleanly
separate. We can also do a little better by converting the relevant IDs
within the core to a QString only once, instead of converting every
string into a std::string.
2018-10-04 01:39:12 +02:00
Lioncash
2a612f7bd4 configure_audio: Use QString::fromStdString() for converting audio device names
This ensures that the proper codec will always be used no matter what.
It also avoids relying on ASCII conversions.
2018-10-04 01:39:12 +02:00
Lioncash
97e8354fb0 configure_audio: Add disambiguation comment for the volume percentage string
Disambiguates what the string represents to help translators more easily
understand what it is that they're translating. While we're at it, we
can move the code to its own function, so that we don't need to specify
the same string twice.
2018-10-04 01:39:12 +02:00
Lioncash
00af9da245 configure_input: Make analog mapping strings translatable
These strings are user-facing, so they should be specified as
translatable with tr().
2018-10-04 01:39:12 +02:00
zhupengfei
cb775eb1ba
core, citra_qt: add frame advancing to framelimiter
Frame advancing is a commonly used TAS feature which basically means running the game frame by frame. TASers use this feature to press exact buttons at the exact frames. This commit added frame advancing to the framelimiter and two actions to the Movie menu. The default hotkey is `\` for advancing frames, and `Ctrl+A` for toggling frame advancing. The `Advance Frame` hotkey would automatically enable frame advancing if not already enabled.
2018-10-02 07:28:58 +08:00
Weiyi Wang
fceec34945
Merge pull request #4278 from wwylele/cfg-ptm-direct-fs
cfg, ptm: access FS via backend directly
2018-10-01 18:32:43 -04:00
Pengfei Zhu
b2bfcfcbd7
Merge pull request #4140 from zhaowenlan1779/input-config
citra_qt/configuration: misc input tab improvements
2018-10-01 03:05:31 -05:00
zhupengfei
bbf391abb9
citra_qt, core: game list "Open XXX Location" improvements 2018-10-01 08:42:22 +08:00
Weiyi Wang
4a30a502a0
Merge pull request #4211 from wwylele/web-cleanup
web_service: stop using std::future + callback style async
2018-09-29 23:02:27 -04:00
Weiyi Wang
fbc36ff63c
Merge pull request #4257 from jroweboy/sdl-globals
Input: Remove global variables from SDL Input
2018-09-29 23:00:12 -04:00
Weiyi Wang
89a5b9b622 qt/configure_system: FS decoupled 2018-09-28 17:34:47 -04:00
zhupengfei
ae5c658997
movie: Add clock init time to CTM header
This adds a clock init time field to the CTM header. The clock settings would be overridden when playing a movie. And when recording a movie, if the clock is set to System Time, it would be set to fixed init time at the current moment as well. In this way this keeps consistency with the RNG even if the user does just no setting.
2018-09-27 22:18:10 +08:00
Weiyi Wang
892ca2a94a
Merge pull request #4209 from zhaowenlan1779/play-coin
service/ptm, citra_qt: Add Play Coins setting
2018-09-27 10:09:02 -04:00
Weiyi Wang
a96f0f5167
Merge pull request #4241 from citra-valentin/port-yuzu-1367
Port yuzu/#1367 from yuzu: "game_list: Handle plurals within setFilterResult() better"
2018-09-25 23:09:40 -04:00
Weiyi Wang
f05740a5fd
Merge pull request #4224 from FearlessTobi/port-1310
Port #734 and #1310 from yuzu: Changes to Thread-related enums
2018-09-25 23:07:43 -04:00
Pengfei Zhu
d6a9b01624
Merge pull request #4183 from zhaowenlan1779/multiplayer-ui
citra_qt/multiplayer: three minor fixes
2018-09-24 13:20:32 +08:00
James Rowe
3f4a7f8f58 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2018-09-22 14:13:50 -06:00
Lioncash
b3221c3180 file_util: Use an enum class for GetUserPath()
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.

We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-09-22 21:18:56 +02:00
Valentin Vanelslande
21bdc03908
Force camera pixel format to RGB565 on Linux 2018-09-21 18:28:46 -05:00
Lioncash
03908116ae game_list: Handle plurals within setFilterResult() better
Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.

For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"

---

For example:

English: "0 results"

French: "0 résultat" (uses the singular form)

In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.

---

For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:

English: "Zero results"

Irish: "Toradh ar bith"

English: "One result"

Irish: "Toradh amháin"

English: "Two results"

Irish: "Dhá thorthaí" <- Dual case

Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.

It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.

In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):

- "of"
- "result"
- "results"

There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
2018-09-21 17:45:14 -05:00
fearlessTobi
3ee9f669c1 Address review comments 2018-09-21 16:39:10 +02:00
zhupengfei
31dc9003c5
citra_qt/configuration: Add Play Coins setting 2018-09-20 22:42:39 +08:00
James Rowe
687e3e74ca
Merge pull request #3959 from zhaowenlan1779/semi-reset
service/apt: Implement soft reset & CloseApplication
2018-09-19 21:02:59 -06:00
Pengfei Zhu
dc863724ac
Merge pull request #4231 from CaptV0rt3x/port-1336
Port #1336 from yuzu
2018-09-17 22:37:40 +08:00
CaptV0rt3x
48fafaba3e Antialias game list compatibility pixmaps 2018-09-17 19:00:28 +05:30
Lioncash
ca3d9d659e kernel/thread: Include thread-related enums within the kernel namespace
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-15 17:16:20 +02:00
Lioncash
5dfa7b74b5 thread: Convert ThreadStatus into an enum class
Makes the thread status strongly typed, so implicit conversions can't
happen. It also makes it easier to catch mistakes at compile time.
2018-09-15 17:02:44 +02:00
Lioncash
d864d9bf03 game_list: Resolve variable shadowing within LoadCompatibilityList()
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-15 15:54:20 +02:00
Lioncash
52f12e303a game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-15 15:53:36 +02:00
zhupengfei
9bd8edb3b6
citra_qt: add Camera tab to "System" category 2018-09-15 14:19:45 +08:00
Weiyi Wang
6767f4562b
Merge pull request #4187 from spycrab/qt_config_sidebar
Qt/Configure: Use sidebar to divide tabs into smaller groups
2018-09-14 16:45:45 -04:00
Weiyi Wang
77c1f647cb web_service: stop using std::future + callback style async 2018-09-13 16:14:34 -04:00
Weiyi Wang
0a4d338ffa
Merge pull request #4138 from FearlessTobi/change-web-links
web_service: Unify links for web service endpoints
2018-09-12 16:31:59 -04:00
fearlessTobi
b82bf1ccdb Change variable name to web_api_url 2018-09-12 19:07:06 +02:00
Valentin Vanelslande
093987eaa7
Fix #4203 2018-09-11 22:45:12 -05:00
spycrab
d63a63cff0 Qt/Configure: Use sidebar to divide tabs into smaller groups 2018-09-11 16:02:39 +02:00
Ben
17978cf758
Joystick hotplug support (#4141)
* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick
2018-09-08 19:01:30 +02:00
zhupengfei
a3625b544f
citra_qt/configuration: misc input tab improvements
* Added a context menu on the buttons including Clear & Restore Default

* Allow clearing (unsetting) inputs. Added a Clear All button

* Allow restoring a single input to default (instead of all)
2018-09-08 11:26:10 +08:00
zhupengfei
ad6b140cb0
service/apt: Implement soft reset & CloseApplication 2018-09-08 11:05:23 +08:00
Weiyi Wang
7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Merry
eca98eeb3e
Merge pull request #4143 from zhaowenlan1779/shared-font-text-fix
core, citra_qt: unify status of system archives and shared fonts
2018-09-06 20:51:32 +01:00
fearlessTobi
cf8b1726df Address review comments 2018-09-06 00:00:21 +02:00
Lioncash
3284bef360 string_util: Remove StringFromFormat() and related functions
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-09-06 00:00:21 +02:00
zhupengfei
cdd3bd72e5
citra_qt/multiplayer: three minor fixes
* Fix the issue that icons for owned games do not appear

* Fix the issue where you would double click on a room and connect to another

* Fix the issue that room name and nickname does not have size limitation
2018-09-05 22:46:33 +08:00
fearlessTobi
0d6b1d161b web_service: Unify links for web service endpoints 2018-09-05 03:07:03 +02:00
fearlessTobi
2f6f232965 Backport some review fixes of Lioncash 2018-09-01 15:41:46 +02:00
zhupengfei
f28bc28d6b
core, citra_qt: unify status of system archives and shared fonts
Shared fonts is no different from any other system archives, and there is not really any point to make a separate status for it. This also fixes the incorrect error message that was introduced when I made the UI text improvements.
2018-08-27 22:40:35 +08:00
James Rowe
05118a2326
Merge pull request #4130 from FearlessTobi/port-942
Port #942 from yuzu: "qt: Minor cleanup-related changes"
2018-08-26 12:22:34 -06:00
James Rowe
a6723ec2eb
Merge pull request #4126 from FearlessTobi/port-892
Port #892 from yuzu: "Make global EmuWindow instance part of the base renderer class"
2018-08-26 12:00:55 -06:00
James Rowe
50270fd791
Merge pull request #4059 from zhaowenlan1779/udp-input-ui
citra_qt: add motion/touch config
2018-08-26 11:56:50 -06:00
Ben
b20607dfc6 Add system time configuration (#4043)
* Add setting to switch between a fixed start time and the system time

Add clock settings to SDL

Make clock configureable in qt

Add a SharedPage handler class

Init shared_page_handler for tests
2018-08-26 11:47:45 -06:00
James Rowe
13262c187c
Merge pull request #3922 from zhaowenlan1779/qt-movie
movie: Add Qt Movie feature
2018-08-26 11:07:15 -06:00
Merry
9b9227089b
Merge pull request #4121 from FearlessTobi/port-894
Port #894 from yuzu: "kernel: Move object class to its own source files"
2018-08-26 00:02:33 +01:00
fearlessTobi
f61c9c3eb7 video_core: Make global EmuWindow instance part of the base renderer …
…class

Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-25 15:20:40 +02:00
Merry
b49d042200
Merge pull request #4101 from Hedges/GDBClean
GDB Modernization
2018-08-25 13:58:38 +01:00
fearlessTobi
4bf76833b8 Clean up aboutdialog.h 2018-08-25 14:45:50 +02:00
Lioncash
cb1825a769 qt/hotkey: Get rid of global hotkey map instance
Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.

This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
2018-08-25 13:43:11 +02:00
Merry
0a5621fafc
Merge pull request #3970 from FearlessTobi/more-popup-madness
citra_qt: Add more verbose popups for video_core errors
2018-08-24 19:21:35 +01:00
Merry
ed79288e41
Merge pull request #4124 from FearlessTobi/port-907
Port #907 from yuzu: "yuzu: Use Qt 5 signal/slots where applicable"
2018-08-24 19:00:10 +01:00
Merry
702ca755b3
Merge pull request #4131 from FearlessTobi/port-943
Port #943 from yuzu: "game_list: Join declarations and assignments in onTextChanged()"
2018-08-24 18:54:31 +01:00
zhaowenlan1779
642f0bd62b Port "kernel/event: Make data members private" from yuzu (#4077)
* kernel/event: Make data members private

Instead we can simply provide accessors to the required data instead of
giving external read/write access to the variables directly.

* fix compile error
2018-08-24 19:43:28 +02:00
fearlessTobi
c8b1edac63 Port #943 from yuzu: "game_list: Join declarations and assignments in onTextChanged()" 2018-08-24 17:28:00 +02:00
fearlessTobi
1f0cbf43d6 Port #942 from yuzu: "qt: Minor cleanup-related changes" 2018-08-24 17:14:09 +02:00
Lioncash
79434d3d4c citra-qt: Use Qt 5 signal/slots where applicable
Makes the signal/slot connections type-safe instead of string-based.
2018-08-23 18:34:25 +02:00
Lioncash
63c7b44ba8 kernel: Move object class to its own source files
General moving to keep kernel object types separate from the direct
kernel code. Also essentially a preliminary cleanup before eliminating
global kernel state in the kernel code.
2018-08-23 17:31:59 +02:00
James Rowe
b3ca900ba7 Revert "Set DiscordRPC OFF by default (#4109)"
This reverts commit 516be14a6b.
2018-08-20 10:34:58 -06:00
Vamsi Krishna
516be14a6b Set DiscordRPC OFF by default (#4109) 2018-08-20 16:19:12 +02:00
zhupengfei
9d056282df citra_qt: record movie record/playback path 2018-08-20 11:36:00 +02:00
zhupengfei
3b459f6eb3 citra_qt, movie: allow recording/playback before emulation starts 2018-08-20 11:34:27 +02:00