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Commit Graph

6768 Commits

Author SHA1 Message Date
Khangaroo
59b475a4b9 implement custom texture preload 2019-11-09 12:56:17 -07:00
Khangaroo
657a129b60 handle upscaling and offsets (fixes oot3d) 2019-11-09 12:54:43 -07:00
Khangaroo
6d90c42a79 fix crashes, add custom texture cache, load textures from load directory 2019-11-09 12:54:40 -07:00
Khangaroo
f866b2a917 texture replacement (also messy) 2019-11-09 12:53:16 -07:00
khang06
deff865ac9 initial sloppy texture dumping implementation (opengl only) 2019-11-09 12:53:16 -07:00
khang06
94b3c63bf9 add dump dir to user paths 2019-11-09 12:53:16 -07:00
khang06
e0d63bd21b add texture dumping as a config entry 2019-11-09 12:53:12 -07:00
khang06
2b92065d2a add lodepng as an external, have video_core depend on it 2019-11-09 12:48:23 -07:00
James Rowe
926902cc5e
Merge pull request from bunnei/web-token-b64
citra_qt: configure_web: Use Base64 encoded token
2019-11-09 12:45:11 -07:00
bunnei
a1544d8669 dedicated_room: Support single Base64 token. 2019-11-09 13:48:26 -05:00
bunnei
3a18039c53 citra_qt: configure_web: Use Base64 encoded token for simplifying user experience. 2019-11-09 13:48:26 -05:00
Weiyi Wang
34c6b7ca48
Merge pull request from FearlessTobi/port-2942
Port : "Silence miscellaneous warnings"
2019-11-08 23:42:32 -05:00
Tobias
ff931590b0
configuration/config: Move config loading and saving to functions based off groups ()
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.

For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.

Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.

This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.

While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-11-07 17:33:41 +01:00
FearlessTobi
5e98835b5f yuzu/game_list: Silence -Wswitch
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2019-11-02 18:56:23 +01:00
FearlessTobi
5d1d0b3693 yuzu/game_list_worker: Silence warnings
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2019-11-02 18:55:08 +01:00
Weiyi Wang
35690e3ac7
Merge pull request from vvanelslande/amiibo-dad
citra_qt: add amiibo drag and drop support
2019-10-05 10:47:46 -04:00
FearlessTobi
1e93f568b5 Address review comments 2019-09-22 20:48:32 +02:00
FearlessTobi
a5d880979c Backport changes from 2019-09-22 17:47:18 +02:00
FearlessTobi
0a3f75c25f Backport changes from 2019-09-22 17:40:04 +02:00
FearlessTobi
029cc77c4b Backport changes from 2019-09-22 17:27:01 +02:00
James Rowe
05240770e0
Merge pull request from vvanelslande/ipc-recorder-fix-ok
citra_qt/RecordDialog: close when OK is clicked
2019-09-22 01:44:33 -06:00
vvanelslande
a650402eb5 citra_qt/RecordDialog: close when OK is clicked
The OK button didn't do anything before.
2019-09-21 23:56:07 -05:00
James Rowe
7152f4c748 Add FPS to SDL title bar
Also fix a small issue with incorrect shutdown ordering in SDL.
Previously the system would still be running so the telemetry task
didn't launch and detached_tasks would assert(count == 0)
2019-09-21 22:10:24 -06:00
vvanelslande
07eb89c6ee citra_qt: add amiibo drag and drop support 2019-09-21 17:08:19 -05:00
James Rowe
223bfc9a2a
Merge pull request from zhaowenlan1779/ipc-debugger
core, citra_qt: IPC Recorder
2019-09-21 00:04:07 -06:00
Pat
63c31af8ee Added Host CPU and OS to log 2019-09-20 20:34:01 -06:00
Weiyi Wang
377abfa3e6
Merge pull request from vitor-k/pause-on-unfocus
Pause when in background
2019-09-20 14:51:01 -04:00
Weiyi Wang
176b8b4a0b
Merge pull request from vitor-k/long-title
Allow displaying the long_title of the game
2019-09-20 12:59:04 -04:00
vitor-k
8d8bc8fee7 small changes to ApplicationState handling, just in case 2019-09-19 00:12:36 -03:00
James Rowe
c1d3b5e61c
Merge pull request from vitor-k/boost_remnant
Remove boost headers not currently used
2019-09-18 10:57:37 -06:00
James Rowe
4b05078def
Merge pull request from Steveice10/master
Filter non-executable files out of the game list.
2019-09-16 23:51:44 -06:00
BreadFish64
d0decf2166 remove ugly msvc hack
the bug appears to be fixed so there's no reason to keep this around
2019-09-15 22:35:21 -05:00
vitor-k
147a7f0dec Remove boost headers not currently used 2019-09-15 15:18:38 -03:00
vitor-k
bb12af1da7 Remove unused boost header 2019-09-15 14:00:55 -03:00
vitor-k
05b1cfc63b Pause in background guard clause and unused flag 2019-09-15 01:08:12 -03:00
vitor-k
66b1e419c3 Naming changes and clang format 2019-09-14 18:14:23 -03:00
Pengfei Zhu
360e6cb513
Merge pull request from leoetlino/exheader-fix
ncch_container: Fix NCCH decryption heuristic when replacing exheader
2019-09-14 10:33:06 -05:00
vitor-k
356fd60520 Add option to enable pause when on background 2019-09-13 23:01:12 -03:00
Pengfei Zhu
22d3099ea2
Merge pull request from vitor-k/icon-style
Change the coding style of GameListIconSize bounds check to use the enum
2019-09-13 23:20:45 +08:00
James Rowe
7bfd829c77
Merge pull request from wwylele/nfc-state
NFC: extract frontend-facing tag state
2019-09-13 08:59:51 -06:00
vitor-k
7224ec57f6 Only auto unpause when auto paused 2019-09-11 21:53:26 -03:00
vitor-k
23405b4ce1 Pause on unfocused first draft
This is a MVP, still needs one or more configuration option(s) and
review of the code style.
2019-09-10 21:52:17 -03:00
Vitor K
4d2fee31b3
Prevent repetition on config.cpp
Type is already indicated on right hand side.

Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-09-10 00:01:55 -03:00
vitor-k
966d128025 Remove newlines from the long title in row2 2019-09-09 23:40:32 -03:00
vitor-k
719912786a UISettings::GameListText
Append a value to the enum to function as length counter.
Also remove magic numbers where possible, by using the enum instead.
2019-09-09 23:36:21 -03:00
vitor-k
1f1ac98f10 Fix clang format for long-title 2019-09-09 23:36:21 -03:00
vitor-k
c866a8e428 Change GameListText order to improve configuration compatibility 2019-09-09 23:36:21 -03:00
vitor-k
f9cded05fd Allow displaying of the full title in the interface, as well as use the full title in the search filter 2019-09-09 23:36:21 -03:00
James Rowe
d6f2bc8c04
Merge pull request from zhaowenlan1779/game-list-fix-3
citra_qt: Misc game list updates/fixes
2019-09-09 20:04:04 -06:00
vitor-k
ccf6d380af Change the coding style of GameListIconSize bounds check to use the enum instead of magic numbers 2019-09-08 19:37:55 -03:00