Markus Wick 
							
						 
					 
					
						
						
							
						
						c4010e3f93 
					 
					
						
						
							
							renderer_opengl: Drop GLSync, unused.  
						
						
						
						
					 
					
						2018-04-21 16:12:30 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						5d1dd205c4 
					 
					
						
						
							
							renderer_opengl: Rewrite stream buffer.  
						
						
						
						
					 
					
						2018-04-21 16:12:30 +02:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						d52ddd0ec4 
					 
					
						
						
							
							shader: avoid recomputing hash for the same program  
						
						
						
						
					 
					
						2018-04-17 09:47:59 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						3cc460ab34 
					 
					
						
						
							
							shader_jit: change passing ShaderSetup to passing uniforms struct into the program  
						
						... 
						
						
						
						We are going to add private memebers to ShaderSetup, which forbids the usage of offsetof. The JIT program only use the uniform part of the setup, so we can just isolate it. 
						
						
					 
					
						2018-04-17 09:35:43 +03:00 
						 
				 
			
				
					
						
							
							
								Weiyi Wang 
							
						 
					 
					
						
						
							
						
						cb36f9fad2 
					 
					
						
						
							
							Merge pull request  #3645  from wwylele/shader-manager  
						
						... 
						
						
						
						renderer_opengl: refactor shader & program objects and add shader manager for rasterizer 
						
						
					 
					
						2018-04-16 16:38:38 +03:00 
						 
				 
			
				
					
						
							
							
								Weiyi Wang 
							
						 
					 
					
						
						
							
						
						bfd1d963ba 
					 
					
						
						
							
							Merge pull request  #3638  from ds84182/we-need-more-rounds  
						
						... 
						
						
						
						Round TEV outputs and the final fragment output in GLSL 
						
						
					 
					
						2018-04-12 23:32:27 +03:00 
						 
				 
			
				
					
						
							
							
								Weiyi Wang 
							
						 
					 
					
						
						
							
						
						9772513141 
					 
					
						
						
							
							Merge pull request  #3639  from wwylele/texture-cude-fix  
						
						... 
						
						
						
						gl_rasterizer_cache: exit FillTextureCube when address is invalid 
						
						
					 
					
						2018-04-12 22:54:14 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						8dc75598a4 
					 
					
						
						
							
							gl_rasterizer: isolate shader management into its own class  
						
						
						
						
					 
					
						2018-04-11 14:52:37 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						36bc92273b 
					 
					
						
						
							
							gl_shader_gen: accept an option to generate separable shaders  
						
						
						
						
					 
					
						2018-04-11 14:52:37 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						bdab18d2d9 
					 
					
						
						
							
							gl_resource_manager: add OGLPipeline  
						
						
						
						
					 
					
						2018-04-11 14:52:37 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						4f9b9c4b80 
					 
					
						
						
							
							gl_state: add pipeline state  
						
						
						
						
					 
					
						2018-04-11 14:41:43 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						48869c768f 
					 
					
						
						
							
							gl_resource_manager: separate OGLShader and OGLProgram  
						
						
						
						
					 
					
						2018-04-11 14:41:43 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						d2ee40dc45 
					 
					
						
						
							
							gl_shader_util: separate shader object creation and program object creation  
						
						
						
						
					 
					
						2018-04-11 14:41:43 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						4256641da4 
					 
					
						
						
							
							gl_rasterizer/lighting: implement shadow attenuation  
						
						
						
						
					 
					
						2018-04-10 20:26:55 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						b5763cb952 
					 
					
						
						
							
							pica/lighting: split FresnelSelector into bitfields  
						
						... 
						
						
						
						The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch 
						
						
					 
					
						2018-04-10 20:25:56 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						7e7de7d3ab 
					 
					
						
						
							
							gl_rasterizer_cache: exit FillTextureCube when address is invalid  
						
						
						
						
					 
					
						2018-04-08 12:34:50 +03:00 
						 
				 
			
				
					
						
							
							
								Dwayne Slater 
							
						 
					 
					
						
						
							
						
						234161ba62 
					 
					
						
						
							
							Make byteround less expensive (thanks hrydgard!)  
						
						
						
						
					 
					
						2018-04-07 18:26:14 -04:00 
						 
				 
			
				
					
						
							
							
								Dwayne Slater 
							
						 
					 
					
						
						
							
						
						734279ff22 
					 
					
						
						
							
							Round TEV outputs and the final fragment output in GLSL  
						
						... 
						
						
						
						Fixes water effect in SM3DL 
						
						
					 
					
						2018-04-07 16:43:56 -04:00 
						 
				 
			
				
					
						
							
							
								Weiyi Wang 
							
						 
					 
					
						
						
							
						
						972db17247 
					 
					
						
						
							
							Merge pull request  #3497  from wwylele/texture-cube-new  
						
						... 
						
						
						
						gl_rasterizer: implement TextureCube 
						
						
					 
					
						2018-04-06 12:41:40 +03:00 
						 
				 
			
				
					
						
							
							
								Weiyi Wang 
							
						 
					 
					
						
						
							
						
						a9544ca015 
					 
					
						
						
							
							Merge pull request  #3580  from daniellimws/common-fmt  
						
						... 
						
						
						
						common: Migrate logging macros 
						
						
					 
					
						2018-04-06 12:38:08 +03:00 
						 
				 
			
				
					
						
							
							
								Weiyi Wang 
							
						 
					 
					
						
						
							
						
						e3d25bc6d0 
					 
					
						
						
							
							Merge pull request  #3567  from wwylele/pica-glsl  
						
						... 
						
						
						
						renderer_opengl: add PICA->GLSL shader decompiler 
						
						
					 
					
						2018-04-05 14:39:27 +03:00 
						 
				 
			
				
					
						
							
							
								Weiyi Wang 
							
						 
					 
					
						
						
							
						
						acb02d300c 
					 
					
						
						
							
							Merge pull request  #3518  from wwylele/hashable-struct  
						
						... 
						
						
						
						Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig 
						
						
					 
					
						2018-04-05 14:39:12 +03:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
						
						1fecead2ff 
					 
					
						
						
							
							Merge pull request  #3624  from wwylele/sync-uniform  
						
						... 
						
						
						
						gl_rasterizer: move shader uniform sync from SetShader() to ctor 
						
						
					 
					
						2018-04-05 00:30:38 -06:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						0d84c5a0b6 
					 
					
						
						
							
							gl_rasterizer: move state syncing from ctor to its own function  
						
						
						
						
					 
					
						2018-04-04 17:23:55 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						c2719feda2 
					 
					
						
						
							
							gl_rasterizer: move shader uniform sync from SetShader() to ctor  
						
						
						
						
					 
					
						2018-04-03 09:27:23 +03:00 
						 
				 
			
				
					
						
							
							
								Valentin Vanelslande 
							
						 
					 
					
						
						
							
						
						c9ab184ec7 
					 
					
						
						
							
							pica_to_gl: Migrate logging macros ( #3608 )  
						
						
						
						
					 
					
						2018-04-02 09:31:28 -06:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						9ffd400685 
					 
					
						
						
							
							gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data  
						
						
						
						
					 
					
						2018-04-02 17:34:54 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						11c2f11872 
					 
					
						
						
							
							gl_shader_decompiler: return error on decompilation failure  
						
						... 
						
						
						
						Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed 
						
						
					 
					
						2018-04-02 17:34:54 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						4991b15ee5 
					 
					
						
						
							
							gl_shader_decompiler: some small fixes  
						
						... 
						
						
						
						- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
    The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway 
						
						
					 
					
						2018-04-02 17:34:54 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						f8a292f920 
					 
					
						
						
							
							renderer_opengl: add PICA->GLSL shader decompiler  
						
						
						
						
					 
					
						2018-04-02 17:34:54 +03:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
						
						384849232b 
					 
					
						
						
							
							Merge pull request  #3516  from wwylele/shadow-sw  
						
						... 
						
						
						
						SwRasterizer: Implement shadow mapping 
						
						
					 
					
						2018-03-31 23:29:22 -06:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						7d331a469f 
					 
					
						
						
							
							pica_to_gl: Use std::array where applicable  
						
						... 
						
						
						
						Removes the need to use the ARRAY_SIZE macro 
						
						
					 
					
						2018-03-31 00:58:49 -04:00 
						 
				 
			
				
					
						
							
							
								Tobias 
							
						 
					 
					
						
						
							
						
						bb6251f35f 
					 
					
						
						
							
							video_core: Remove Unreachable for invalid BlendEquation modes ( #3595 )  
						
						... 
						
						
						
						* video_core: Remove Unreachable statement
* Lower log level to ERROR 
						
						
					 
					
						2018-03-29 17:53:55 -06:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						27a3d44b16 
					 
					
						
						
							
							gl_rasterizer: Fix incorrect comparison against src_surface in AccelerateTextureCopy()  
						
						... 
						
						
						
						This should actually be comparing the validity of the destination
surface. 
						
						
					 
					
						2018-03-28 21:13:57 -04:00 
						 
				 
			
				
					
						
							
							
								Daniel Lim Wee Soong 
							
						 
					 
					
						
						
							
						
						98760336be 
					 
					
						
						
							
							video_core/shader/shader: Remove include cinttypes  
						
						
						
						
					 
					
						2018-03-28 22:40:16 +08:00 
						 
				 
			
				
					
						
							
							
								Daniel Lim Wee Soong 
							
						 
					 
					
						
						
							
						
						968569aa61 
					 
					
						
						
							
							Replace format specifiers for all usages of ASSERT_MSG  
						
						
						
						
					 
					
						2018-03-27 23:28:42 +08:00 
						 
				 
			
				
					
						
							
							
								Weiyi Wang 
							
						 
					 
					
						
						
							
						
						9e4f670ea9 
					 
					
						
						
							
							Merge pull request  #3484  from wwylele/highlight-fix  
						
						... 
						
						
						
						pica/lighting: compute highlight clamp after one-/two-sided diffuse pass 
						
						
					 
					
						2018-03-18 23:41:27 +02:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
						
						79d1bcf5ba 
					 
					
						
						
							
							Merge pull request  #3506  from MerryMage/mov-gl_resource_manager  
						
						... 
						
						
						
						gl_resource_manager: Use std::exchange in move assignment operators and constructors 
						
						
					 
					
						2018-03-17 16:30:58 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						ac92664aa7 
					 
					
						
						
							
							OGL: Use stream buffer for vertex data.  
						
						
						
						
					 
					
						2018-03-17 02:02:39 +01:00 
						 
				 
			
				
					
						
							
							
								Phantom 
							
						 
					 
					
						
						
							
						
						50598fbbf4 
					 
					
						
						
							
							stream buffer  
						
						
						
						
					 
					
						2018-03-17 02:02:39 +01:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
							
						
						e3f9bfd850 
					 
					
						
						
							
							gl_resource_manager: Use std::exchange instead of std::swap in move assignment operators and constructors  
						
						... 
						
						
						
						Move assignment operators and move constructors should ideally leave the object moved from in a state where resources aren't accessable. 
						
						
					 
					
						2018-03-16 23:47:49 +00:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						30cc8c10cd 
					 
					
						
						
							
							Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig  
						
						
						
						
					 
					
						2018-03-14 00:12:40 +02:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						9f8ff7b04e 
					 
					
						
						
							
							swrasterizer: implement shadow map rendering  
						
						
						
						
					 
					
						2018-03-13 13:07:07 +02:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						ae75d3032f 
					 
					
						
						
							
							swrasterizer: implement shadow map sampling  
						
						
						
						
					 
					
						2018-03-13 12:56:19 +02:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						ce2ad7436e 
					 
					
						
						
							
							swrasterizer/lighting: implement shadow attenuation  
						
						
						
						
					 
					
						2018-03-13 12:56:19 +02:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						889d8aaab3 
					 
					
						
						
							
							gl_rasterizer/cache: only reallocate cubemap when size/format mismatch  
						
						
						
						
					 
					
						2018-03-11 13:31:29 +02:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						15e8664ef7 
					 
					
						
						
							
							gl_rasterizer: implement texture cube  
						
						
						
						
					 
					
						2018-03-10 01:15:06 +02:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						92c7bb9d20 
					 
					
						
						
							
							pica/gl_shader: optimize ternary operator  
						
						
						
						
					 
					
						2018-03-10 01:14:05 +02:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
							
						
						0d6db4a0b3 
					 
					
						
						
							
							lighting: compute highlight clamp after one-/two-sided diffuse pass  
						
						
						
						
					 
					
						2018-03-10 01:14:05 +02:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
						
						f61141e86a 
					 
					
						
						
							
							Update the entire application to use the new clang format style  
						
						
						
						
					 
					
						2018-03-09 10:54:43 -07:00