Lioncash
147073a5a0
file-sys: Make use of std::string_view where applicable
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Same behavior, but makes the interface more flexible and allows
non-std::string instances to be used with it.
2020-05-01 09:49:36 -04:00
Hamish Milne
9525d81344
More base-derived fixes
2020-02-13 17:42:07 +08:00
Hamish Milne
2bf5b46460
Basic archive backend serialization
2020-02-13 17:41:26 +08:00
Weiyi Wang
a6d9baa05a
FS: pass down program ID for archive operation
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To eliminate System::GetInstance usage. Archive type like SelfNCCH and SaveData changes the actual reference path for different client, so archive backend interface should accept client information from the service interface. Currently we only pass the program ID as the client information.
2019-02-02 20:44:13 -05:00
Lioncash
5e9f1ec096
file_sys: Make a few single-argument constructors explicit
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Prevents implicit conversions.
2016-12-07 17:26:56 -05:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Subv
d26c6b3212
HLE/FS: Implemented GetFormatInfo
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Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2016-03-20 14:30:01 -05:00
Emmanuel Gil Peyrot
e5fcabdd69
Core: Cleanup file_sys includes.
2015-06-28 00:36:54 +01:00
Subv
1d61cd4460
Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveData
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Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-03-14 12:00:01 -05:00
Subv
9db5c9b6dc
Archives: Properly implemented the SystemSaveData archive.
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Ported to the new factory pattern we have for archives.
2015-02-25 19:37:10 -05:00
Subv
71a063f45c
Archives: Changed the way paths are built for the archives.
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Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Emmanuel Gil Peyrot
bbe0bf1332
FileSys: Clean up according to the coding style, and remove redundant namespaced names.
2014-12-24 01:49:48 +00:00
Subv
fa3d72ab3e
CFG: Implemented the GetConfigInfoBlk2 function.
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Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Subv
f9472eda0a
SystemSaveData: Added a TODO to move it to the NAND.
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Maybe sometime when we actually implement that
2014-12-18 16:58:42 -05:00
Subv
bec527fa24
SaveData: Implemented the SystemSaveData archive.
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It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00