Commit Graph

408 Commits

Author SHA1 Message Date
ameerj
32f8a565f3 configure_input: Add frontend text for GC adapter
Also streamlines some of the frontend text logic.
2021-04-24 02:02:45 -04:00
ameerj
05e28a53e8 input_common: Add support for GameCube Adapter
This is a port of the initial GameCube adapter input support i added into yuzu emulator.
It requires the same setup as when it was first introduced in yuzu, requiring the Zadig driver be installed for the adapter to allow it to interface with libusb.
2021-04-24 02:02:45 -04:00
bunnei
24086d05bb
Merge pull request #5471 from vitor-k/misc
Fix some warnings and some small changes
2021-04-23 22:54:00 -07:00
Daniel Mendez
8981ca983f
Update src/citra_qt/configuration/configure_storage.cpp
Co-authored-by: Ben <bene_thomas@web.de>
2021-04-18 12:57:20 +02:00
Daniel Mendez
b72e60a47f
Update src/citra_qt/configuration/configure_storage.h
Co-authored-by: Ben <bene_thomas@web.de>
2021-04-18 12:57:14 +02:00
Daniel Méndez
95529a8b1d citra-qt: Added configure storage to handle NAND and SDMC dir location 2021-04-18 00:13:21 +02:00
Daniel Mendez
d21b8fb1b1 config: better variable naming
Co-authored-by: Johel Ernesto Guerrero Peña <johelegp@gmail.com>
2021-04-17 23:49:18 +02:00
Daniel Méndez
7f20d8bb88 config: Added nand_directory and sdmc_directory to Settings
Added settings to the ini
2021-04-17 23:49:02 +02:00
Daniel Méndez
3be52f818a file_util: Add a function to update the user path
Added a default value when sdmc and nand are empty
2021-04-17 23:48:30 +02:00
Daniel Méndez
49c0766b73 settings: Save and load NAND/SD dirs from config 2021-04-08 00:20:52 +02:00
Vitor K
39680264b4
citra_qt/configure_input: use pre-increment instead of post-increment
Co-authored-by: Johel Ernesto Guerrero Peña <johelegp@gmail.com>
2021-04-06 19:02:02 -03:00
Vitor Kiguchi
3cc559f865 clang format 2021-04-05 19:52:27 -03:00
Vitor Kiguchi
0e2edbb0d2 Account for analog buttons when checking for used buttons
circle mod and analog_from_buttons weren't being accounted for.
2021-04-05 19:38:54 -03:00
Vitor Kiguchi
611b186a97 configure_input: set modifier_scale undonditionally when restoring default 2021-02-04 14:19:41 -03:00
Vitor Kiguchi
75f9c2cc13 configure_input: fix modifier scale saving 2021-01-31 00:15:00 -03:00
Vitor K
ce16653cc8
Automatic Controller Binding (#5100)
* Implement the basics of controller auto mapping. From testing doesn't currenlty work.
Opening the controller requires the device index, but it is only known and guaranteed
at boot time or when a controller is connected.

* Use the SDL_INIT_GAMECONTROLLER flag to initialize the controller
subsystem. It automatically initializes the joystick subsystem too,
so SDL_INIT_JOYSTICK is not needed.

* Implement the SDLGameController class to handle open game controllers.
Based on the SDLJoystick implementation.

* Address review comments

* Changes SDLJoystick and SDLGameController to use a custom default
constructible destructor, to improve readability. The only deleters
used previously were SDL_JoystickClose and SDL_GameControllerClose,
respectively, plus null lambdas. Given that both SDL functions
accept null pointers with just an early return, this should be
functionally the same.
with just an early return

* warn the user when a controller mapping is not found

* Get axis direction and threshold from SDL_ExtendedGameControllerBind

* Reject analog bind if it's not axis, for the couple of examples present in SDL2.0.10's db.
Also add SDL_CONTROLLER_BINDTYPE_NONE for the button bind switch, with a better log message.

* sdl_impl.cpp: Log the error returned by SDL_GetError upon failure to open joystick

* sdl: only use extended binding on SDL2.0.6 and up

* sdl_impl.cpp: minor changes
2021-01-01 10:01:07 +01:00
Vitor Kiguchi
db0383fe0e Use maybe_unused instead of Q_UNUSED 2020-12-06 16:03:24 -03:00
Vitor Kiguchi
62a69e0547 fix clang format 2020-12-06 16:01:59 -03:00
Vitor Kiguchi
8e54e7cf1a fix some conversion warnings 2020-12-06 16:01:59 -03:00
Vitor Kiguchi
ecb2541a93 Solve some unreferenced parameter warnings
(C4100: unreferenced formal parameter)
2020-12-06 16:01:58 -03:00
Marshall Mohror
a89261d397
Merge pull request #5580 from oneup03/master
Implement Reverse Interlaced 3D
2020-11-16 16:53:05 -06:00
tywald
2e0ce86c9e
Band-aid solution for 'Disk Shader Cache' (#5188)
* Enable 'Accurate Multiplication' by default.

* Move 'Disk Shader Cache' to the 'Advanced' tab

* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.

* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.

* Add a tooltip for 'Disk Shader Cache'.
2020-11-06 10:07:59 -08:00
OneUp03
a4f57e6910 Implement Reverse Interlaced 3D 2020-10-16 11:41:08 -05:00
Vitor K
a26b466ac8
Use unique_ptr on all ui objects from .ui files (#5511)
* Forward declare ui and use unique_ptr

* ConfigureEnhancements: use unique_ptr for ui

* Use make_unique instead of new where applicable

* Move some of the ui includes that already used unique_ptr

* main.cpp: also make use of make_unique on Config

* Address review comments
2020-10-01 09:23:01 +08:00
Tobias
f4be733355
citra_qt: Backport review comments from the yuzu translation PR (#5465) 2020-08-31 21:13:24 +02:00
Tobias
f6b543886c
Port yuzu-emu/yuzu#4528: "common: Make use of [[nodiscard]] where applicable" (#5535)
Co-authored-by: LC <712067+lioncash@users.noreply.github.com>
2020-08-31 21:06:16 +02:00
Marshall Mohror
e48110bdf4
Merge pull request #5512 from vitor-k/untangle-includes
Forward declare some classes and remove some unnecessary includes
2020-08-29 22:02:25 -05:00
xperia64
9a6fb16c06 Hotkeys were carelessly added out of alphabetical order, and notably broke in the 'Restore Hotkeys' PR 2020-08-23 15:16:38 -04:00
Vitor Kiguchi
08e4614817 interface.h: forward declare resolution 2020-08-20 01:30:13 -03:00
Vitor Kiguchi
7bcfff4e71 clang format 2020-08-19 01:45:57 -03:00
Vitor Kiguchi
a6efc7c1ee Separate the enums from cam/cam.h
The settings.h file doesn't actually need all of the definitions
on cam.h, only some of the enums. They can, therefore, be separated
into another file, which is included by settings.h instead.
The other changes are fixing files that included settings.h and
depended on indirect includes from includes of includes of cam.h
2020-08-19 01:45:57 -03:00
Vitor Kiguchi
9d99755d4f configure_camera: forward declare CameraInterface 2020-08-17 21:07:38 -03:00
SutandoTsukai181
485d64ae73
citra-qt: Add an "Alternative Speed Limit" with its hotkey (#5281)
* Change "Toggle Speed Limit" to toggle between 100% and a custom value

This will change the shortcut for "Toggle Speed Limit" to make it swap between 100% and the value of "Limit Speed Percent" in the config. Old functionality is still there, but renamed to "Unthrottle".

* Complete reimplementation of the function

* Fix something that didn't get saved correctly

* Fix missing indentation

* Rewrite to keep only a single QSpinBox

* Second rewrite

* set Unthrottled to 0 in the Qspinbox

* Hotkey for Unthrottle

* minor improvements to the design

* Apply suggestions from code review

Co-authored-by: Ben <bene_thomas@web.de>

* Default slider values

* clang-format fixes

* Prevent the speed slider from changing size

...when an element in its row has variable width.

* Change "Game Speed" to "Emulation Speed"

* Apply suggestions from code review

`game_speed` to` emulation_speed`

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

* Fix for QSliders

* Revert "Prevent the speed slider from changing size"

This reverts commit ddaca20044.

* clang-format

...doesn't seem to stick to a choice

* Fix 2 for QSliders

Co-authored-by: B3n30 <benediktthomas@gmail.com>
Co-authored-by: Ben <bene_thomas@web.de>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-06-20 13:52:14 -05:00
xperia64
76253063a3
Merge pull request #5376 from xperia64/save_default_controls
Actually save the input when clearing/resetting to default
2020-05-31 16:27:55 -04:00
Pengfei Zhu
81a1e5680f
Merge pull request #5163 from z87/input-touch-mapping
input: allow mapping buttons to touchscreen
2020-05-31 22:23:02 +08:00
xperia64
8d19e144cb Actually save the input when clearing/resetting to default 2020-05-28 20:03:29 -04:00
Tobias
63c86f2417
Port yuzu-emu/yuzu#3268: "GUI: Deadzone controls for sdl engine at configuration input" (#5174)
* GUI: Deadzone controls for sdl engine at configuration input

Co-Authored-By: CJ Bok <cjbok@users.noreply.github.com>

* configure_input: Use slider to edit modifier scale

Co-Authored-By: Kewlan <kewlan@users.noreply.github.com>

* Address minor review comment

Co-Authored-By: Kewlan <kewlan@users.noreply.github.com>

Co-authored-by: CJ Bok <cjbok@users.noreply.github.com>
Co-authored-by: Kewlan <kewlan@users.noreply.github.com>
2020-05-13 18:26:05 +02:00
z87
26a6f64418 address review comments 2020-05-11 17:05:05 +03:00
Ben
007fb63e47
Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
Add flag to disable seperable shaders for osx Intel GPUs.
2020-05-09 12:34:21 +02:00
z87
09cba69b48 citra_qt: improve touchscreen mapping UI 2020-05-08 20:04:05 +03:00
z87
41facaece3 input_common: add TouchFromButtonDevice 2020-05-04 13:51:37 +03:00
Mat M
30414eeb4b
service/cfg: Make GenerateConsoleUniqueId() return a pair (#5321)
Same behavior, but allows the use of structured bindings.
2020-05-04 12:21:43 +02:00
B3n30
ed48f8accf clang-format fix 2020-05-04 12:14:40 +02:00
B3n30
922a5f738a fix typo; updated comment about apples bad driver 2020-04-18 15:55:19 +02:00
B3n30
1e54f27cde Add flag to disable seperable shaders for osx Intel GPUs. Default is false 2020-04-18 13:37:58 +02:00
Hamish Milne
828f88d20a Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00
Subv
b80911162f Warnings/QtMotionControls: There is no need to use std::move after std::make_unique.
This fixes a Clang warning about the move preventing copy elision (-Wpessimizing-move)
2020-04-11 12:24:09 -05:00
Vitor K
23921e3203
Option to hide mouse on inactivity (#5094)
* Add and implement option to hide mouse on iniactivity
+ clang format

* Set mouse hide timeout as a constant

* Address review comments, decrease mouse inactivity timeout to 2500ms

* Hide mouse: fix menubar bugs

squashable

* Hide mouse: ensure status bar has the default pointer
2020-04-07 09:58:51 -05:00
Hamish Milne
e74b44042b Added save + load hotkeys 2020-04-06 23:05:55 +01:00
Marshall Mohror
9c7da35382
Merge pull request #5083 from zhaowenlan1779/video-dumping-update
video_core, citra_qt: Video dumping updates
2020-04-03 21:15:32 -05:00
Marshall Mohror
00667c222a
Merge pull request #5117 from FearlessTobi/n3ds-setting
citra_qt/system: Add N3DS mode checkbox and enable it by default
2020-04-03 17:52:31 -05:00
Marshall Mohror
f14e973a27
Texture Filtering v2 (#5166)
* video_core/renderer_opengl: Move SurfaceParams into its own file

Some of its enums are needed outside of the rasterizer cache
and trying to use it caused circular dependencies.

* video_core/renderer_opengl: Overhaul the texture filter framework

This should make it less intrusive.
Now texture filtering doesn't have any mutable global state.
The texture filters now always upscale to the internal rendering resolution.
This simplifies the logic in UploadGLTexture and it simply takes the role of BlitTextures at the end of the function.
This also prevent extra blitting required when uploading to a framebuffer surface with a mismatched size.

* video_core/renderer_opengl: Use generated mipmaps for filtered textures

The filtered guest mipmaps often looked terrible.

* core/settings: Remove texture filter factor

* sdl/config: Remove texture filter factor

* qt/config: Remove texture filter factor
2020-04-02 22:42:50 -05:00
FearlessTobi
b4ac1c0559 citra_qt/system: Add N3DS mode checkbox and enable it by default 2020-03-28 16:49:35 +01:00
Hamish Milne
1ff8d002a9
Merge pull request #5025 from jroweboy/tomoscrewme
Add CPU Clock Frequency slider
2020-03-28 12:31:41 +00:00
Marshall Mohror
a7d3489dc9
video_core: add texture filtering (#5017)
video_core: add texture filtering
2020-03-16 09:42:05 -05:00
zhupengfei
834da14329
citra, citra_qt: Add video dumping config read/write
The default values are VP9/libvorbis just like before. The default configuration is provided for VP9
2020-02-27 16:55:11 +08:00
James Rowe
276d56ca9b Add CPU Clock Frequency slider
This slider affects the number of cycles that the guest cpu emulation
reports that have passed since the last time slice. This option scales
the result returned by a percentage that the user selects. In some games
underclocking the CPU can give a major speedup. Exposing this as an
option will give users something to toy with for performance, while also
potentially enhancing games that experience lag on the real console
2020-02-21 16:03:07 -07:00
Vitor K
4991c0121a
Remove duplicate code from the migration of frame limit to gene… (#5091) 2020-02-15 14:38:20 +01:00
Tobias
f106e76132
Port yuzu commit: "yuzu/CMakeLists: Disable implicit QString co… (#5074)
* yuzu/CMakeLists: Disable implicit QString conversions

Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.

Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>

* citra_qt: Remove lots of implicit QString conversions

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-11 13:12:09 +01:00
Tobias
eb0364dd5f
citra_qt: config: Move audio to its own tab. (#5079)
- We have some important audio settings, makes them more discoverable.

Co-Authored-By: bunnei <bunneidev@gmail.com>

Co-authored-by: bunnei <bunneidev@gmail.com>
2020-02-01 16:04:48 +01:00
FearlessTobi
4b7a45ccc7 yuzu/main: Specify string conversions explicitly 2020-01-23 22:45:13 +01:00
James Rowe
5fb456f17f Frontend: Prevent DiskShader option from being selected if HW Shaders are disabled 2020-01-22 09:50:31 -07:00
Vitor Kiguchi
5eb9a5b3bc Set hotkey for screen rotation 2020-01-20 22:32:15 -03:00
vitor-k
89cab445d4 Implementation of screen rotation without use of additional layouts.
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.

Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
James Rowe
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
Disk Shader Caching
2020-01-17 18:15:50 -07:00
iwubcode
6f269c375f citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D 2020-01-16 22:12:50 -06:00
James Rowe
ce3f8bf94e Add frontend settings 2020-01-15 19:58:33 -07:00
James Rowe
b5bc05738c Add settings for disk shader cache 2020-01-15 19:58:33 -07:00
James Rowe
439d550850
Merge pull request #4940 from jroweboy/presentation-thread
Split Presentation thread from Render thread
2019-12-15 20:25:34 -07:00
James Rowe
36c5058d66 Reintroduce a vsync option for people with really bad drivers 2019-12-15 15:42:05 -07:00
James Rowe
de17fe31fb clang-format 2019-11-28 20:47:33 -07:00
James Rowe
782eae7f65 Fix drag and drop 2019-11-28 10:56:58 -07:00
vvanelslande
e1e136d72f service/mic: actually use the specified device 2019-11-11 17:15:10 -05:00
Weiyi Wang
98c396f179
Merge pull request #4995 from vvanelslande/rename-profile
settings, configure_input: fix rename input profile
2019-11-10 21:25:01 -05:00
vvanelslande
bb48d2491d citra_qt/configuration: add missing Read/SaveUtilityValues 2019-11-10 19:26:03 -05:00
vvanelslande
1f708e8bad settings, configure_input: fix rename input profile 2019-11-09 16:55:03 -05:00
James Rowe
8d17aa40fd Remove vsync setting 2019-11-09 13:12:26 -07:00
Khangaroo
df99d98240 specify size of buffer and use openglstate in getteximageoes 2019-11-09 12:58:17 -07:00
khang06
a458155f99 texture dump hotkey (ctrl+d)
address more comments
2019-11-09 12:56:30 -07:00
Khangaroo
5450d4980d crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping

hotfix 4: fix custom texture conflict detection
2019-11-09 12:56:28 -07:00
Khangaroo
ae4aaf2fc1 nested folder support + refuse to load incompatibly sized textures + general cleanups 2019-11-09 12:56:27 -07:00
Khangaroo
c2a32e942b address more comments 2019-11-09 12:56:27 -07:00
Khangaroo
3534ad0835 reorder graphics tab, move speed to general 2019-11-09 12:56:27 -07:00
Khangaroo
da83430a68 add enhancements tab files 2019-11-09 12:56:27 -07:00
Khangaroo
8b881ac1fc fix preload textures being enabled when it shouldn't
address more comments
2019-11-09 12:56:25 -07:00
Khangaroo
391e552927 qimageinterface fixes, remove old lodepng, address more comments 2019-11-09 12:56:24 -07:00
Khangaroo
5940361b81 new-line that clang-format didn't fix
address some comments
2019-11-09 12:56:17 -07:00
Khangaroo
59b475a4b9 implement custom texture preload 2019-11-09 12:56:17 -07:00
Khangaroo
6d90c42a79 fix crashes, add custom texture cache, load textures from load directory 2019-11-09 12:54:40 -07:00
khang06
e0d63bd21b add texture dumping as a config entry 2019-11-09 12:53:12 -07:00
bunnei
3a18039c53 citra_qt: configure_web: Use Base64 encoded token for simplifying user experience. 2019-11-09 13:48:26 -05:00
Tobias
ff931590b0
configuration/config: Move config loading and saving to functions based off groups (#4855)
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.

For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.

Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.

This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.

While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-11-07 17:33:41 +01:00
FearlessTobi
1e93f568b5 Address review comments 2019-09-22 20:48:32 +02:00
FearlessTobi
a5d880979c Backport changes from yuzu-emu/yuzu#2057 2019-09-22 17:47:18 +02:00
FearlessTobi
029cc77c4b Backport changes from yuzu-emu/yuzu#2444 2019-09-22 17:27:01 +02:00
Weiyi Wang
377abfa3e6
Merge pull request #4930 from vitor-k/pause-on-unfocus
Pause when in background
2019-09-20 14:51:01 -04:00
Weiyi Wang
176b8b4a0b
Merge pull request #4917 from vitor-k/long-title
Allow displaying the long_title of the game
2019-09-20 12:59:04 -04:00
vitor-k
8d8bc8fee7 small changes to ApplicationState handling, just in case 2019-09-19 00:12:36 -03:00
vitor-k
05b1cfc63b Pause in background guard clause and unused flag 2019-09-15 01:08:12 -03:00
vitor-k
66b1e419c3 Naming changes and clang format 2019-09-14 18:14:23 -03:00