Daniel Lundqvist
3f3b890694
Change popout mode to "Single Window Mode"
2015-01-01 18:50:56 +01:00
Lioncash
524da47698
dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX
2015-01-01 10:34:20 -05:00
Lioncash
481a6c9652
Fix SADD8/SSUB8 in the armemu
2015-01-01 09:44:32 -05:00
Lioncash
4e2cb06b81
dyncom: Implement SADD8/SSUB8
2015-01-01 09:39:40 -05:00
Daniel Lundqvist
a35e3a8632
Set object name for the graphics debugger
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Setting an object name for GPUCommandStreamWidget allows for saving the
graphics debugger's state (if it's show, position, etc). This state is
then restored when restarting the application.
2015-01-01 14:49:35 +01:00
Subv
97a7381d29
SOC_U: Preliminary implementation of sockets.
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Stubbed CreateMemoryBlock
Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections
SOC_U: Renamed functions to maintain consistency
Also prevents possible scope errors / conflicts with the actual Berkeley socket functions
SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31 10:51:44 -05:00
Tony Wasserka
bc187be0c1
Pica/Rasterizer: Remove some redundant casts.
2014-12-31 16:32:56 +01:00
Tony Wasserka
9675d19b47
Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.
2014-12-31 16:32:56 +01:00
Tony Wasserka
47543d62cf
Pica: Cleanup color conversion.
2014-12-31 16:32:55 +01:00
Tony Wasserka
614baa39d1
VideoCore: Remove some unused functions.
2014-12-31 16:32:55 +01:00
Tony Wasserka
d13bd327ba
Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.
2014-12-31 16:32:55 +01:00
Tony Wasserka
195d73a385
Pica/Rasterizer: Clean up long code lines.
2014-12-31 16:32:55 +01:00
Tony Wasserka
40c7200841
Pica/VertexShader: Coding style fixes.
2014-12-31 16:32:55 +01:00
Tony Wasserka
323a56f898
Pica/CommandProcessor: Cleanups.
2014-12-31 16:32:55 +01:00
Tony Wasserka
b2d461020d
Pica/CommandProcessor: Workaround games not setting the input position's w component.
2014-12-31 16:32:55 +01:00
Tony Wasserka
18a5e888bb
GPU: Pseudo-implement horizontal scaling.
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It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31 16:32:55 +01:00
Tony Wasserka
0f49424022
Pica/Rasterizer: Implement backface culling.
2014-12-31 16:32:55 +01:00
Tony Wasserka
3b78af904e
Pica/Rasterizer: Textures seem to be laid out flipped vertically.
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Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31 16:32:55 +01:00
Tony Wasserka
3da52ead9b
Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.
2014-12-31 16:32:55 +01:00
Tony Wasserka
a7ae0330b1
Pica/Rasterizer: Implement alpha blending.
2014-12-31 16:32:55 +01:00
Tony Wasserka
e229ff8c83
Pica/Rasterizer: Implement depth testing.
2014-12-31 16:32:55 +01:00
bunnei
59bba04628
Merge pull request #375 from lioncash/uops
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dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
2014-12-31 10:14:37 -05:00
Tony Wasserka
77bb58afeb
Pica/Rasterizer: Further enhance Tev support.
2014-12-31 15:35:54 +01:00
Tony Wasserka
36291bc3f6
Pica: Add output merger definitions.
2014-12-31 15:35:54 +01:00
Tony Wasserka
632655e292
Pica: Fix A4, IA4 and IA8 texture formats.
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Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-31 15:35:24 +01:00
Tony Wasserka
b7a48c422a
Pica/CommandProcessor: Add support for integer uniforms.
2014-12-31 15:33:09 +01:00
Tony Wasserka
b03a97e0b8
citra-qt: Fix displaying RGBA5551 framebuffers.
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(not that it matters at the moment, because this code is not used yet)
2014-12-31 15:33:09 +01:00
Tony Wasserka
e1144e364e
citra-qt: Always show pica framebuffers as RGBA8.
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We actually don't really know yet how the format is encoded. Hence just use what works.
2014-12-31 15:33:09 +01:00
Lioncash
3cc4af99d1
dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
2014-12-31 06:45:41 -05:00
bunnei
746fcf5a59
Merge pull request #338 from chinhodado/master
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Add citra icon to executable and window title in Windows
2014-12-31 00:47:06 -05:00
Chin
3aeb5970e5
Add citra icon to Windows executable and title bar
2014-12-31 00:38:03 -05:00
bunnei
631f13e462
dyncom: Massive refactor
2014-12-30 23:56:45 -05:00
bunnei
29da5da951
Merge pull request #369 from darkf/mingw_
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Fix MinGW build (2)
2014-12-30 23:54:02 -05:00
Lioncash
5894c407c2
vfp: Get rid of a few warnings
2014-12-30 13:08:56 -05:00
Lioncash
6ce4b7b666
vfp: Implement VMOVBRRSS
2014-12-30 11:04:22 -05:00
Lioncash
cc9f458ad3
dyncom: Implement USAT16/SSAT16
2014-12-30 09:43:24 -05:00
darkf
5d10b212ec
Fix MSVC-related #defines and add CMakeLists comment
2014-12-29 20:12:03 -08:00
bunnei
b3240f6455
Merge pull request #368 from purpasmart96/dsp_mem
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MemMap: Add support for DSP Read & Writes in the memory map
2014-12-29 23:08:51 -05:00
Subv
545ded954d
APT:A: Some style changes
2014-12-29 22:59:28 -05:00
darkf
8ba9ac0f74
Fix merge conflicts
2014-12-29 19:47:41 -08:00
purpasmart96
d5049cbba5
MemMap: Add support for DSP Read & Writes in the memory map
2014-12-29 19:35:06 -08:00
Subv
2c89d4d5cd
Archives: Implemented ExtSaveData and SharedExtSaveData
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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
bunnei
021fb42075
dyncom: Implement USAT/SSAT
2014-12-29 22:15:15 -05:00
bunnei
78bb86293f
Merge pull request #253 from purpasmart96/mem_map
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MemMap: Removed I/O address's and added more stuff
2014-12-29 21:57:04 -05:00
bunnei
c2f41f0404
Merge pull request #362 from bunnei/dyncom-cleanup
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dyncom: Various cleanups to match coding style, no functional changes.
2014-12-29 21:53:49 -05:00
bunnei
dedbdb2dfb
Merge pull request #344 from Yllodra/Qt-Oddities
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Allow focus on the Qt render widget
2014-12-29 21:52:38 -05:00
bunnei
aa49019afb
dyncom: Various cleanups to match coding style, no functional changes.
2014-12-29 21:50:47 -05:00
Tony Wasserka
b7e0b16354
Merge pull request #351 from yuriks/optimize
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Rasterizer Optimizations
2014-12-30 00:13:48 +01:00
bunnei
2d2aa2c0be
Merge pull request #361 from lioncash/moreqops
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dyncom/armemu: Implement QADD8/QSUB8.
2014-12-29 14:53:04 -05:00
Lioncash
d08d9f8747
dyncom: Fix SMLALXY's instruction labels
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They were erroneously labeled as SMLAL.
2014-12-29 12:04:34 -05:00
Tony Wasserka
13699f05e7
Merge pull request #303 from linkmauve/fs-cleanup
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FileSys cleanup
2014-12-29 12:14:59 +01:00
Lioncash
e412c0fc46
dyncom: Implement QADD8/QSUB8
2014-12-29 00:54:48 -05:00
Lioncash
7ad400d5a7
armemu: Implement QADD8/QSUB8
2014-12-29 00:49:10 -05:00
bunnei
472ec0d0cf
Merge pull request #360 from lioncash/dynuxt
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dyncom: Implement UXTB16/UXTAB16
2014-12-28 23:20:30 -05:00
Yuri Kunde Schlesner
8369ee5803
Rasterizer: Pre-divide vertex attributes by W
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Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner
fe186d3a59
GPU: Bitwise texture swizzling
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Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner
2012e1420f
Rasterizer: Common sub-expression elimination
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Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner
7e9bc85cc8
Clipper: Compact buffers on each clipping pass
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Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner
a320d1a5b4
Clipper: Avoid dynamic allocations
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The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 -02:00
Yuri Kunde Schlesner
d151d797b1
Vertex Shader: Zero OutputVertex to avoid denormals
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Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
Lioncash
5c198686ce
dyncom: Implement UXTB16/UXTAB16
2014-12-28 22:45:04 -05:00
bunnei
487a80f9f7
Merge pull request #347 from bunnei/frameskip
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Frameskip
2014-12-28 22:39:17 -05:00
bunnei
df728cb4c2
Merge pull request #355 from lioncash/simp
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armemu: Simplify some instructions.
2014-12-28 22:20:49 -05:00
bunnei
3b9d181b8e
GPU: Implement frameskip and remove forced framebuffer swap hack.
2014-12-28 22:14:05 -05:00
bunnei
5763d40319
Merge pull request #352 from xdec/PR_XDEC_172
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Qt: Citra crashes if disassembler pause button is pressed while no game is running. #172
2014-12-28 22:00:47 -05:00
bunnei
9a403d7dfb
Merge pull request #359 from lioncash/vfp
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vfp: Actually make the code somewhat readable
2014-12-28 21:54:53 -05:00
bunnei
77363d9590
Merge pull request #331 from yuriks/handle-reform
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New Handle manager
2014-12-28 21:11:55 -05:00
Lioncash
9c7f2570f7
vfp: Actually make the code somewhat readable
2014-12-28 18:55:01 -05:00
bunnei
bf9b33aa9f
dyncom: Implement PKHBT and PKHTB.
2014-12-28 16:50:08 -05:00
bunnei
58cb62fe7b
armemu: Fix PKHTB to do an arithmetic shift and correctly decode immediate field.
2014-12-28 16:18:52 -05:00
xdec
e6162ed91e
Qt: we don't need to check if model is valid.
2014-12-28 10:11:51 -08:00
Lioncash
7d322b5c6f
dyncom: Implement USAD8/USADA8
2014-12-28 12:40:51 -05:00
Lioncash
6ce2a38ec4
armemu: Simplify SSAT/SSAT16/SXTB/SXTAB
2014-12-28 12:19:31 -05:00
Lioncash
9f5b53f9ff
armemu: Simplify REV/REV16/SXTH/SXTAH
2014-12-28 12:13:13 -05:00
bunnei
762f16c4ad
Merge pull request #354 from lioncash/usaduflow
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armemu: Fix underflows in USAD8/USADA8
2014-12-28 11:57:25 -05:00
Lioncash
914ecfe04f
armemu: Simplify USAT16/UXTB/UXTAB
2014-12-28 11:57:14 -05:00
Lioncash
5e16216afb
armemu: Simplify REVSH/UXTH/UXTAH
2014-12-28 11:57:09 -05:00
Yuri Kunde Schlesner
7e2903cb74
Kernel: New handle manager
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This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.
Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner
23f2142009
Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants
2014-12-28 11:52:53 -02:00
Yuri Kunde Schlesner
73fba22c01
Rename ObjectPool to HandleTable
2014-12-28 11:52:52 -02:00
Lioncash
059c65a27a
armemu: Fix underflows in USAD8/USADA8
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Initially reported by xdec.
2014-12-28 06:09:43 -05:00
xdec
8de09d87ab
Fix crash when the disassembler pause button is pressed while no game is running.
2014-12-28 01:56:07 -08:00
Lioncash
af69b0840b
dyncom: Implement UQADD8, UQADD16, UQSUB8, UQSUB16, UQASX, and UQSAX.
2014-12-27 17:24:34 -05:00
Lioncash
60523113a9
armemu: Implement UQADD8, UQADD16, UQSUB16, UQASX, and UQSAX
2014-12-27 17:06:19 -05:00
Lioncash
52d889d85d
dyncom: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX
2014-12-27 00:57:32 -05:00
bunnei
b48ca7878b
Merge pull request #348 from lioncash/uhops
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armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX
2014-12-27 00:34:39 -05:00
Lioncash
84a0438cf5
armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX
2014-12-26 23:55:39 -05:00
bunnei
a2005d0657
GPU: Change internal framerate to 30fps.
2014-12-26 21:48:32 -05:00
bunnei
01c675685e
Merge pull request #327 from Apology11/master
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Fix visual studio ambiguous symbol error
2014-12-26 21:43:59 -05:00
Daniel Lundqvist
7e3f62a367
Remove duplicate work
2014-12-26 20:12:11 +01:00
Daniel Lundqvist
ba4ca041f4
Allow focus only when in popout mode
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Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
2014-12-26 19:42:27 +01:00
bunnei
e5ddbfee02
Merge pull request #339 from bunnei/fixup-gsp-synch
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Fixup gsp synch
2014-12-25 22:52:40 -05:00
bunnei
5d2ee78d8f
Merge pull request #330 from purpasmart96/new_srv
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More services & small clean ups
2014-12-25 22:51:38 -05:00
bunnei
5799025ac4
GPU: Further improve synchronization.
2014-12-25 22:46:55 -05:00
bunnei
4783133bbd
ARM: Add a mechanism for faking CPU time elapsed during HLE.
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- Also a few cleanups.
2014-12-25 22:46:44 -05:00
purpasmart96
9796bc1fa2
More services & small clean ups
2014-12-25 19:08:33 -08:00
bunnei
9c8ec675d9
Merge pull request #343 from lioncash/smmla
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armemu: Implement SMMUL, SMMLA, and SMMLS.
2014-12-25 21:57:31 -05:00
bunnei
254567056f
Merge pull request #341 from lioncash/moresmops
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armemu: Implement SMLALD/SMLSLD
2014-12-25 21:46:54 -05:00
Daniel Lundqvist
9d90b26020
Allow focus on the Qt render widget
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By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it.
Fixes issue #158 .
2014-12-26 02:37:52 +01:00
Lioncash
35dbfc7ab0
armemu: Implement SMMUL, SMMLA, and SMMLS.
2014-12-25 13:52:46 -05:00