* am/am: Avoid redundant copy in GetProgramInfoFromCia()
We can just use a reference to the title metadata. Avoids copying
several data entries and std::vector instances that don't need to be
copied.
* hle/service: Avoid redundant copying of std::string
GetUserPath() returns the path as a reference, so we can make use of
said reference to avoid making copies.
By using a reference here, we avoid copying every single element in the
map, each of which contains a std::share_ptr and std::deque containing
std::vectors.
This one is similar to the ReceiveCaptureBufferInfo function except it doesn't clear the capture buffer, according to 3dbrew.
This function is used by the Home Menu
The Home Menu uses this to determine whether it is allowed to launch an app (call StartApplication)
This is a no-op for us, we allow any and all titles to be launched. The official APT module holds a list of some forbidden titles like some versions of IronFall and Flipnote Studio 3D.
They are called by the Home Menu during initialization.
These functions will not see much use until we actually implement application jumping and system rebooting. For now we just need them to prevent some unmapped reads in the Home Menu due to the static buffers not being properly set up.
Also rewritten how GetArchiveResource works so that they all use the same interface.
We should decide what to do with these at some point.
Related to #3131 and #3110
* Kernel/Process: Notify the CPUs that a new pagetable has been set every time the process they're executing changes.
Previously the page table would only be changed when the current CPU's page table was changed, this lead to stale JIT states and the PC going to 0 when context-switching a different core inside the ThreadManager::SwitchContext function because the JIT for a new pagetable is only constructed upon receiving the change notification.
* Kernel/Process: Use the relevant CPU's last process to determine when to switch its current process.
Previously it was checking the kernel's current_process variable, which gets overwritten every time a CPU runs its slice. The rescheduling happens after all CPUs have run their slice so the code was effectively only checking the last CPU's process.
1. Ensure that register information available to gdbstub is most up-to-date.
2. There's no reason to check for current_thread == thread when emitting a trap.
Doing this results in random hangs whenever a step happens upon a thread switch.
* video_core/renderer_opengl: Move SurfaceParams into its own file
Some of its enums are needed outside of the rasterizer cache
and trying to use it caused circular dependencies.
* video_core/renderer_opengl: Overhaul the texture filter framework
This should make it less intrusive.
Now texture filtering doesn't have any mutable global state.
The texture filters now always upscale to the internal rendering resolution.
This simplifies the logic in UploadGLTexture and it simply takes the role of BlitTextures at the end of the function.
This also prevent extra blitting required when uploading to a framebuffer surface with a mismatched size.
* video_core/renderer_opengl: Use generated mipmaps for filtered textures
The filtered guest mipmaps often looked terrible.
* core/settings: Remove texture filter factor
* sdl/config: Remove texture filter factor
* qt/config: Remove texture filter factor