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Commit Graph

8243 Commits

Author SHA1 Message Date
liushuyu
f0e041e27a audio_core: hle: mf: correctly handle stream change 2019-02-09 16:49:48 -07:00
BreadFish64
d90f733330 video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid 2019-02-09 17:33:18 -06:00
liushuyu
01e0902fa4 audio_core: hle: mf: fix a memory accessing issue 2019-02-09 13:55:54 -07:00
liushuyu
6281660844 audio_core: hle: mf: address yet another batch of reviews 2019-02-09 13:55:42 -07:00
Tobias
1f31f23b33
Merge pull request from tgsm/game-list-demos
citra_qt: show demos on game list
2019-02-09 14:15:59 +01:00
zhupengfei
08bf899d70
service/soc_u: Implement getaddrinfo and getnameinfo 2019-02-09 20:12:09 +08:00
liushuyu
ab1f47ed15 audio_core: hle: mf: make DetectMediaType return a struct 2019-02-09 11:57:36 +01:00
liushuyu
168f2ee79a audio_core: mf: make initialize function return smart pointer 2019-02-09 11:57:36 +01:00
liushuyu
c91f5029ff audio_core: hle: mf: fix a regression...
... where the sample copying logic is incorrect due to the wrong usage
of `std::array`
2019-02-09 11:57:36 +01:00
liushuyu
6332e57069 audio_core: hle: mf: return values as std::optional 2019-02-09 11:57:36 +01:00
liushuyu
25fa10327b audio_core: hle: mf: use object proxy 2019-02-09 11:57:36 +01:00
liushuyu
26b3b41788 audio_core: hle: mf: wrap enum in class 2019-02-09 11:57:36 +01:00
liushuyu
633f02b9b2 audio_core: hle: mf: avoid name conflicts 2019-02-09 11:57:36 +01:00
liushuyu
452ac7b874 audio_core: hle: mf: use more enum 2019-02-09 11:57:36 +01:00
liushuyu
be764e4f88 audio_core: hle: mf: multiple fixes...
... more smart pointers and re-arrange code
2019-02-09 11:57:36 +01:00
liushuyu
4bc6bfd51f audio_core: hle: mf: re-arrange comments 2019-02-09 11:57:36 +01:00
liushuyu
972b527374 audio_core: hle: mf: cleanup headers 2019-02-09 11:57:36 +01:00
liushuyu
2c40ef2a90 audio_core: hle: mf: rename functions 2019-02-09 11:57:36 +01:00
liushuyu
ea8a1f8754 Media Foundation Memory Fix
* audio_core: hle: mf: more smart pointers

* audio_core: hle: mf: fix memory leaks

* audio_core: hle: mf: even more smart pointers
2019-02-09 11:57:36 +01:00
B3N30
b1638b31a0 Change travis MinGW build from FFmpeg to WMF 2019-02-09 11:57:36 +01:00
liushuyu
10f876653d audio_core: hle: mf: transition to use smart pointers 2019-02-09 11:56:51 +01:00
liushuyu
bee5ba3e33 audio_core: hle: mf: fix a regression...
... an introduction in 8f591d3b85
2019-02-09 11:56:51 +01:00
liushuyu
06316be8a7 audio_core: hle: mf: minor fix 2019-02-09 11:56:51 +01:00
liushuyu
c03861c2d9 audio_core: hle: mf: address another batch of reviews from @B3N30 2019-02-09 11:56:51 +01:00
liushuyu
7f5b54fda4 audio_core: hle: mf: address reviews from @B3N30 2019-02-09 11:56:51 +01:00
liushuyu
11e277149c audio_core: hle: fix compile 2019-02-09 11:56:51 +01:00
B3N30
80b4dd21d2 audio_core: dsp_hle: add Media Foundation decoder...
* appveyor: switch to Media Foundation API
* Travis CI MinGW build needs an update with the container image
2019-02-09 11:56:51 +01:00
B3N30
1581dea6de more reviews addressed 2019-02-09 11:55:12 +01:00
liushuyu
8fe3e37df5 audio_core: fix msvc include issue 2019-02-09 11:55:12 +01:00
B3N30
bd9984b5f8 Addressed reviews 2019-02-09 11:55:12 +01:00
B3N30
847003cc1c FFmpegDL: Added external_dlls folder to user folder
AACDecoder: addressed reviews
2019-02-09 11:52:31 +01:00
B3N30
45b5de7a18 Fixup: Merge conflict with dsp lle 2019-02-09 11:52:31 +01:00
B3N30
c521f3b7d6 CoreAudio::HLE: Add FFmpeg aac decoder 2019-02-09 11:52:31 +01:00
tgsm
ee0afb4318 citra_qt: show demos on game list 2019-02-08 19:04:05 -05:00
Weiyi Wang
bf1dbb47dc
Merge pull request from wwylele/shadow-explosion
gl_rasterizer: change shadow_texture_bias from shader config to shader uniform
2019-02-08 18:38:40 -05:00
Weiyi Wang
687fa0134d
Merge pull request from wwylele/nuke-zmq
Reimplement scripting over plain UDP
2019-02-08 18:38:21 -05:00
Weiyi Wang
7074dab2da Memory: don't lock hle mutex in memory read/write
The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock.
2019-02-08 10:43:06 -05:00
fearlessTobi
6be1b4d293 renderer_base: backport minor changes from yuzu 2019-02-06 17:16:27 +01:00
Weiyi Wang
f620c862f3
Merge pull request from adityaruplaha/hotkey-config-squashed
citra-qt: Make hotkeys configurable via the GUI (Attempt 2)
2019-02-03 21:57:34 -05:00
BreadFish64
cd21abe50f sdl: add GLES support 2019-02-03 15:58:09 -06:00
Weiyi Wang
a6d9baa05a FS: pass down program ID for archive operation
To eliminate System::GetInstance usage. Archive type like SelfNCCH and SaveData changes the actual reference path for different client, so archive backend interface should accept client information from the service interface. Currently we only pass the program ID as the client information.
2019-02-02 20:44:13 -05:00
Weiyi Wang
b5f2318ae7 gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Weiyi Wang
008197a569 Remove scripting switch in cmake 2019-02-02 15:25:23 -05:00
Weiyi Wang
6347b5cbb4 Remove libzmq submodule 2019-02-02 15:25:23 -05:00
Weiyi Wang
d765a73a53 Scripting: reimplement protocol over plan UDP using boost::asio 2019-02-02 15:25:23 -05:00
zhupengfei
433176a9b9
citra_qt: Implement UI for adding/editing/deleting cheats
The UI file is rewritten, to better make use of Qt's layouts (instead of depending on abstract geometry). "Add Cheat", "Save", "Delete" buttons are also added.

The UI logic should be rather easy and usable (IMO), but the code may seem a bit dirty. If anyone has a better idea regarding UI logic design or code implementation, feel free to tell me about it.
2019-02-02 08:15:27 +08:00
zhupengfei
573036b38e
core/cheats: Add and change a few functions
Added a few interfaces for adding/deleting/replacing/saving cheats. The cheats list is guarded by a std::shared_mutex, and would only need a exclusive lock when it's being updated.

I marked the `Execute` function as `const` to avoid accidentally changing the internal state of the cheat on execution, so that execution can be considered a "read" operation which only needs a shared lock.

Whether a cheat is enabled or not is now saved by a special comment line `*citra_enabled`.
2019-02-02 08:15:23 +08:00
Weiyi Wang
2731437a17
Merge pull request from xperia64/screenshot_fix
citra_qt: Fix saving screenshot when no file extension is provided
2019-02-01 10:49:28 -05:00
Weiyi Wang
ae57d72b33
Merge pull request from DimitriPilot3/gdbstub-watchpoint-fix1
gdbstub: only let Execute breakpoints write/restore BKPT opcodes into memory
2019-02-01 10:49:09 -05:00
Weiyi Wang
f78512d6de
Merge pull request from wwylele/bitfield-endian
Common: make BitField endianness-aware
2019-02-01 10:48:56 -05:00