Yuri Kunde Schlesner
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0f64274145
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VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
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2017-01-25 18:53:25 -08:00 |
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Yuri Kunde Schlesner
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ade7ed7c5f
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VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
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2017-01-25 18:53:24 -08:00 |
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Yuri Kunde Schlesner
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114d6b2f97
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VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
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2017-01-25 18:53:24 -08:00 |
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Yuri Kunde Schlesner
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dd4a1672a7
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VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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c135317de1
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VideoCore/Shader: Extract DebugData out from UnitState
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2016-12-16 00:16:25 -08:00 |
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Emmanuel Gil Peyrot
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dc8479928c
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Sources: Run clang-format on everything.
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2016-09-18 09:38:01 +09:00 |
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Jannik Vogel
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1308afe2c2
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Use new shader-jit signature for interpreter
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2016-05-13 09:41:55 +02:00 |
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Emmanuel Gil Peyrot
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691a42fe98
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VideoCore: Run include-what-you-use and fix most includes.
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2016-04-30 17:02:41 +01:00 |
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Lioncash
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aec28ed91e
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video_core: Reorganize headers
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2015-09-11 07:31:15 -04:00 |
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Lioncash
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1fa772393b
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video_core: Remove unnecessary includes from headers
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2015-09-11 00:10:03 -04:00 |
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Tony Wasserka
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33ba604fd9
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Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
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2015-08-16 14:12:11 +02:00 |
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bunnei
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3f69c2039d
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Shader: Define a common interface for running vertex shader programs.
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2015-08-15 17:33:44 -04:00 |
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bunnei
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18527b9e21
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Shader: Move shader code to its own subdirectory, "shader".
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2015-08-15 17:33:42 -04:00 |
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